Nic's Response to Josh's Recent Wii U Article

Josh is a fool who doesn't know what he's talking about.










OK, that may be a bit much. But hey, that's sort of the point of sensationalism, isn't it?

In truth, I think Josh makes some good points in his article. But there are a few areas where I think there's either room for difference of tastes or interpretations, or where I think some context would be helpful. So this is my response to (or smack down of) Josh's article. If you haven't read it then this article won't make sense. So go and read it, then return.

Alright, caught up now? Groovy.

I'd like to publicly thank Josh for giving his article numbered points, as it makes it easier for me to respond. So, get ready Josh, here we go...


1.  Although "strongest" is a relative term, subject to personal subjective preference, there's no doubt the most high profile launch titles, especially from the point of view of the 'core' market, were ports of games either already available on the PS3 and 360, or launching almost simultaneously on them.  But let's do two things: get specific facts in front of us as opposed to generalities, and put this in historical context.

The Wii U launched with 23 titles (both retail and eshop). Of them, 11 are third-party exclusives (games not available on another home console): Scribblenauts Unlimited, Tank Tank Tank, Rabbids Land, Nano Assault Neo (eshop), Game Party Champions, ESPN Sports Connection, Your Shape Fitness Evolved 2013, Chasing Aurora (eshop), Mighty Switch Force Hyperdrive Edition (eshop), Little Inferno (eshop), and ZombiU. No doubt there's some varying quality here (a.k.a., some of these games are good, some are so so, and some are straight up stinkers). And in the case of ZombiU, people have widely differing takes on it (some folks, like Josh, aren't that impressed by it, while others really seem to like it...it seems to be a "love it or hate it" kind of game).

From the perspective of someone who is exclusively a 'core' gamer, there is indeed not much here. Most of these titles don't fit that rather narrow mold. But for someone who is simply a gamer, one who likes games if they are enjoyable without requiring them to be of a certain genre, art-style, or tone, there are some worthwhile titles here. Scribblenauts Unlimited (which I have, and am really having fun with, especially due to the object creator), Mighty Switch Force (which I also have, and find to be a great mix of platformer and puzzler, with great art style and music thrown in), and Nano Assault Neo (which I don't have, but hear is good) all jump out in particular.

Of the remaining 12, half of them (Ninja Gaiden 3: Razor's Edge, Batman: Arkham City Armored Edition, Tekken Tag Tournament 2: Wii U Edition, Trine 2: Director's Cut, Warriors Orochi 3 Hyper, and Darksiders 2) are enhanced in some way over other versions, either with tweaked gameplay (NG3), new game modes, characters, levels, or character abilities (Batman, Tekken, Warriors, Trine 2), or previously released DLC being included at no extra cost (Darksiders 2, NG3).

As for some historical context, let's examine the launches of the past generation. The PS3, which came out last, launched with 15 games, 3 of which were 3rd party exclusives (Genji: Days of the Blade, Mobile Suit Gundam: Crossfire, and Ridge Racer 7). The Wii, the middle child as it were, launched with 21 games, 6 of which were 3rd party exclusives (Red Steel, Super Monkey Ball: Banana Blitz, Tamagotchi: Party On!, Trauma Center: Second Opinion, GT Pro Series, and Rayman Raving Rabbids). The 360, which came out first, launched with 28 games, 9 of which were 3rd party exclusives (Amped 3, Call of Duty 2, Condemned: Criminal Origins, FIFA 06: Road to FIFA World Cup, Perfect Dark Zero, Quake 4, Ridge Racer 6, Tetris The Grandmaster ACE, and Bankshot Billiards 2).

So the Wii U numbers aren't that dissimilar, and in fact hold up pretty well.

Something else worth noting. The Wii U and XBox360 have something in common: they were the first system of their generation to be released. Looking at the 360's launch lineup, one finds that, much like the Wii U, a large portion of it (at least 9 titles) consists of games that were also available on the systems of the previous generation. Being first out of the gate seems to do that to you.

I point out all of this not to say Josh is somehow delusional for wanting more 3rd party games on Wii U, but to remind us all that console launches aren't usually overly-impressive. A lack of mind-blowing exclusive 3rd party games at launch does happen with some frequency. And the launch titles are usually not a reliable indicator of what will happen over the system's launch title.

That having all been said, Nintendo seems to agree that it would be good for them to start letting folks know about upcoming games. Hence, Wednesday's Nintendo Direct. Perhaps I'll do a little article dedicated to it in a day or so. But suffice it to say, Nintendo pleasantly surprised people with their presentation. It only lasted 35 minutes, and only focused on 1st party titles, with a spotlight on 3rd party apparently coming relatively soon. And yet, it got people's attention. During the video presentation, new footage was shown for two upcoming games (The Wonderful 101, Bayonetta 2). Five previously announced titles were mentioned (LEGO City Undercover, Pikmin 3, Wii Fit U, Game and Wario, and Super Smash Bros), with most of them coming out in the first half of this year (the exception being SSB, though it was confirmed that the first footage of the game will be shown at E3). Eight new titles were announced, some expected and others complete surprises: a new 3D Mario (playable at E3), a new Mario Kart (playable at E3), Fire Emblem X Shin Megami Tensei, a new RPG from Xenoblade's Monolith Soft, Wii U Party, a new Yoshi platformer, a new Legend of Zelda game, and The Legend of Zelda: The Wind Waker HD (coming out by Fall of this year). And they confirmed that the Wii U will have a Virtual Console service (with the ability to play the games on the gamepad), officially coming in April but really beginning now (through the Famicom 30th Anniversary promotion).

And, outside of the Nintendo Direct presentation, in recent days Capcom has revealed that the port of Resident Evil: Revelations will be coming to the Wii U along with the PS3 and 360.

One last thing on point number one. I think Josh is somewhat overstating the case when he says not many people care about LEGO City Undercover. It may be true that not many in the "core only" audience are looking forward to it. And Josh, who is not in that audience by the way, is perfectly within his rights to also not care about it. But the LEGO games are quite popular. They tend to be reviewed favorably, and they sell very well. This game in particular is looking to take the LEGO video game concept in some slightly new directions, and many of the folks who've gone hands on with it (like the folks at IGN) say it's shaping up to be a lot of fun. (They also say it's less like GTA than it might at first seem. Yes, there's an open world, and the gameplay is mission based. But they say it's actually more like a detective game, with investigating, tracking, and apprehending. They say it isn't trying to be GTA, but something unique.) Based on their comments, the concept for the game, videos and screens I've seen, the quality of previous LEGO games, and my general enjoyment of the LEGO brand, I'm excited about it. In fact, I've already pre-ordered it at Target and gotten my free Chase McCain (the hero from the game, not to be confused with John McClane, who they're clearly referencing) LEGO minifigure.

That having been said, the LEGO games certainly have a different sensibility to them than, say, Grand Theft Auto. No one can deny that. Not a lot of prostitute punching going on in LEGO games. And not a lot of Shawshank Redemption parodies in GTA games. And, perhaps as a consequence of their light-hearted style and easy-to-play game mechanics, the LEGO games apparently aren't typically "system sellers," nor are they must-haves for the "core" audience. I'm not here pretending like they are.

So I'm not saying LEGO City Stories is going to move tens of thousands of Wii U systems and Josh can circuit. Nor am I saying that its existence should be enough to satisfy any gamer who is wanting more games for their Wii U. I'm just saying its impact may not be as minimal as Josh seems to think.


2.  As for Zombi U, I think Josh makes some good points about how the purported realism of using the gamepad as your survival pack isn't actually that realistic. Indeed, if you were really trying to get something out of your pack in an effort to survive the zombie apocalypse, it doesn't seem you would always have to stop and kneel down in order to do so. As for not even needing to look in the bag, I think that would depend on what you're looking for.

I've only played the demo of ZombiU once, for about three minutes. So I need a bit more time with it before I can even begin to develop an impression of the game as a whole and the use of the gamepad in particular. But I will say using it as a scanner was fun, and having the voice of the guy who's helping you out come from just the gamepad and not the TV is a nice touch of immersion.

Recently Ron Gilbert, the guy who gave us Monkey Island 1 and 2 and then fortunately stepped away so Larry Ahern and Jonathan Ackley could give us Monkey Island 3, expressed the same kinds of general concerns about use of the gamepad as Josh did, although he did speak with some optimism. He said the that he doesn't think developers have yet really figured out how best to use the second screen, and believes it will be about a year before we see games that completely nail it.

I'm curious to see what uses developers and designers come up with. I think we'll be impressed.


3.  The question of system power (how the Wii U will stack up against the new Playstation and XBox, and what that will mean for the Wii U going forward) is, it seems to be, the big unknown, for at least three reasons.

1. We don't really know the specs for the Wii U. The hacker who released some specs a few weeks ago obtained them while running the system in Wii mode, and we just don't know if the system performance adjusts depending on whether the system is in Wii mode.

2. We don't know how powerful the new Playstation and XBox will be. All we have is speculation, and the beginnings of rumors. For example, just the other day some possible specs for the PS4 were released onto the internet. Four dual-core processors, etc. etc. But who knows if there's any truth to it.

3. We don't know certain economic factors, like how much of an increase there'll be in production costs for new PS and XBox games, and how, if at all, those increases will be passed on to the consumer.

I don't think there's any real question about it. The Wii U will in all likelihood be the least powerful system this generation from a raw hardware standpoint (barring Josh's "turbo-boost" speculation turning out to be true). But what does that mean for Nintendo? Nothing conclusively, it would seem. The last two generations of consoles have demonstrated that being the least powerful doesn't necessarily lead to the lowest hardware sales. Wii was the least powerful and yet it outsold its competitors, and the same was true of the PS2. Having the most power wasn't the deciding factor. For the PS2 it was the system's diverse software library. And for the Wii, it was the appeal it had with more mainstream everyday consumers, those who might typically have been described as "non-gaming."

Because it wasn't its diverse software library, that's for certain. Even though it sold large numbers, and even though it did have a number of quality titles in a variety of genres that fans of gaming would do well to partake of, even Nintendo will now acknowledge that the library of games for the Wii was not as diverse as many game players would have wanted. Under normal circumstances a deficient software library is disconcerting news both for the console manufacturer, and for the owners of said console.

Two things that gamers care about: One, what games they can or cannot play on their systems. And two, even more so, whether the game companies they like will still in business in the future. Given how well Wii and the line of DS's were selling, there was no reason for that smaller range of games to have caused Nintendo or Nintendo gamers to worry about whether the big N was about to go the way of the dodo. So with that concern off the table, they were free to focus on something else: just the fact that the Wii didn't have a broad and wide range of titles, and notably missed out on many of the big name titles from that time period. Although there was a bit of snowball effect to blame (it didn't have a wide range of games, so many gamers didn't purchase it, so developers didn't often put their AAA titles on it, thus it didn't have a wide range of games, so many gamers didn't purchase it, etc.), the factor that got the ball rolling in the first place was likely how large the power gap was between Wii and the 360 and PS3. Developers had ideas for games that the Wii just couldn't handle, so they didn't develop those games for it.

I'd say that, to some extent, both of those concerns are in play with the Wii U. The 3DS is doing quite well these days (better than the DS was at this point in its life-span). The Wii U is also doing well, but it isn't currently the mainstream runaway success that the Wii was. And so, the security of Nintendo's future, though I think nowhere close to anything resembling in doubt, is slightly less rock solid than it was in late 2006 / early 2007. And, as always, consumers want a steady flow of varied and quality titles for the systems they own.

How will the power gap between the Wii U and the other guys play into all of this? That's impossible to say for a number of reasons, not the least of which is that we simply don't know how much less powerful the Wii U will end up being. There's a lot of speculation out there, but only time will tell.

Well there you have it. Josh is a fool. If you want to hear Josh and I continue this discussion in audio form, then keep a look out for our next podcast, entitled "Josh vs Nic: A Battle for the Ages." It's going to be brutal.

I think we're also going to talk about a guy named J.J. Abrams.

Hoping you all have a great weekend, I remain,

 - Nic


END OF LINE
Posted on January 26, 2013 .

J.J. Abrams Is Directing Episode VII


And we have the first image from the first film in the Star Wars sequel triolgy....




 - Nic


END OF LINE
Posted on January 24, 2013 .

So, If There Is Ever a TNG Reboot Or Something...

So my wife and I were watching Good Luck Charlie last night. One episode (we have several on the DVR) featured a relatively new recurring character: Victor. Victor is president of the A.V. club, a master at Mock U.N., and in general a likeable nerd/dork.

He's played by an actor named Kevin Covais. Some people remember him as a finalist on the fifth season of American Idol. I am not one of those people. I had no idea he was on American Idol until I looked at his Wikipedia article about 5 minutes ago. As far as I can recall, him showing up on Good Luck Charlie was the first time I saw him. But now I know. In addition to being on the Fox juggernaut, he's also had a few acting roles outside of GLC.

Ok, so here's a picture of him:




And here's a video clip of him:




Alright, folks. Tell me if you think I'm crazy. But if in 5-10 years the powers that be at Paramount and CBS decide to revisit Star Trek: The Next Generation with a reboot, or maybe let them make an appearance in the Abrams-timeline, I think we've found who should play Data.

I mean:




What do you say?

 - Nic

p.s. - While getting out my Wacom to do the rush photoshop job there, I thought to myself, "Yeah, I guess I need the Wacom for this. I mean, not that it really matters that I do a flawless job with it. But, then again, how impossible and yet cool would it be if this image caught on, and eventually it got the attention of Paramount and CBS, and the image and the fan enthusiasm got the momentum going, and eventually a return to TNG did happen? And it all got started here, with me going through this box, getting my Wacom, and photshopping a picture. And then The Inner Dorkdom would come to be known as the site that gets stuff done." And then that last sentence amused me, so I thought I'd share it with you.


END OF LINE
Posted on January 21, 2013 .

WiiU Thoughts and Concerns

Now that I’ve had some time with the system and the initial excitement over the fact that it’s new has worn off, I feel like I can give an honest opinion. Away we go…

For the most part, my initial impressions remain true. Everything that I wrote and posted on the site after I unboxed the system still holds water. It’s the functionality of the system and some of its features that slightly concern me at this point.

1. Where are the games?
Ok, I realize that the WiiU has/had an extremely strong launch library. At least it seemed that way. Truth be told, its strongest titles that were available at launch, or shortly thereafter, were nothing more than ports of games that had already been released on other consoles. There were also games that were releasing at relatively the same time across all 3 consoles (Assassin's Creed III, Black Ops 2), but my question is: Where were the unique to WiiU third party titles? As far as I could tell, there was only 1 title that was both exclusive and would appeal to the “core gamer (man, I hate that term. I’m working on an article about how much I hate it):” Zombie U.
My initial impressions of Zombie U are not that great. I’ve played the demo and, quite frankly, I’m unimpressed. In fact, there were things about the game that I found atrocious, one of them being the controls. They’re extremely slippery most times and for some reason I found it very hard to aim my weapon, or even engage in melee combat properly. I don’t know what it is about the game, it just feels… off.

The thing about the game that is the most disappointing is that every game Zombie U is similar to is actually better than Zombie U itself. I know that sounds like a purely subjective statement, but I can’t help it. And this is going to sound like hyperbole, but I couldn’t help but think while playing the demo, “Man, this is like a crappy version of Dead Island. I’d rather just play that game.”

So, all that to say the only exclusive “core (3 rd party) game” for the WiiU is pretty underwhelming.
One thing that really concerns me is that Nintendo hasn’t really released any info regarding future titles. There have been small droplets of news such as that GTA-style Lego game… But, and I’m not trying to sound like a jerk here, not many people care about that game, myself included. I’m sure it will be a decent game, it’s just that if I want to play GTA, I’ll play GTA. In other words, GTA-Lego is not a “big” game. I’m sure that there will be bigger titles in the future, but right now, it’d probably work in Nintendo’s favor to at least start to let everybody in on some new, big game news. Third and first parties, alike.

2. The Gamepad
I’ll admit, I love the Gamepad… just not really for playing games. I’m not talking about the screen swapping features (that’s really cool), I mean having to use it during gameplay. For an example, I have to go again to Zombie U.

Your inventory in Zombie U is controlled by hitting a button and looking down at the Gamepad screen. Here, you can manage your items by using the touchscreen. The thing is, the game doesn’t pause, so you’re still vulnerable to attacks until you come back from looking in your bag. I understand that the purpose of this is to create a sense of realism like, “Oh no, son! You ain’t pausin’ this game! You better be quick with gettin’ stuff out yo’ bag,” but to me, it just makes gameplay frustrating. If I were in a real-life situation in which a zombie was coming after me and I needed something quickly from my bag, I’d be able to reach into the bag, feel around and pull out whatever it was I needed and keep running. Or heck, I could even feel through my bag WHILE running. Not so in Zombie U. If you press the inventory button, your character goes into a squat and starts rummaging through the bag. If you’re in a heavy spot with several zombies, forget it… you’re dead!

For something like ACIII which uses the touchscreen as simply a convenience, i.e. displaying your map, that’s fine. But actually making me have to play part of the game while looking down at my hands makes me feel like an amateur guitar player that can’t play without looking at the frets. I’m sure that at some point Nintendo and other companies will figure out new and unique ways to integrate the use of the controller, but for right now I’d rather use it to navigate menus and scroll through my Netflix que.

3. Technology
This is perhaps the biggest one. Graphics capabilities are something that constantly changes every single game in the tech world. Buy something awesome today, 2 weeks from now it’ll be outdated unless you buy the absolute top-of-the-line equipment. And even then, you never know. As it stands right now, the WiiU is on par with the PS3 and Xbox360 for the most part. I still believe that, just because it has the capability to run at 1080i (so does the PS3, oddly enough), it has the potential to best its competition in this department. The problem comes in when you try to figure out how long Nintendo will be able to hold its dominance if it ever obtains it.

It’s no secret that Microsoft and Sony are set to reveal their newest consoles at some point within the year. I figure we’ll at least see the new Xbox at E3 this year. How far advanced will they be? If the tech demos that have been shown are any indication, these things are going to be absolute monsters when it comes to graphical capability.

I own a gaming PC that is pretty much maxed out and is one of the best money can buy. I can run the 2 most graphically demanding games on the market (The Witcher 2 and Crysis 2 [And my rig far exceeds the recommended specs for Crysis 3]) with every video setting maxed out and still maintain a smooth, 60 frames per second. I don’t say this to brag, but to bring up a point: Again, if the tech demos for the next gen consoles are any indication, they will blow away my PC gaming rig. How will the WiiU stack up if that’s the case?

As we’ve seen happen in the past, 3 rd party developers tend to go where the tech is. Will third party developers stick by the WiiU, or will they quasi-abandon it as they’ve done with Nintendo’s last 3 home consoles?

In all fairness, the WiiU is only about 2 months old. The tides could turn on all fronts at any time during the rest of this year. Maybe those tech demos aren’t all they’re cracked up to be? Maybe the new Xbox and Playstation will only be on par with the high-end gaming PCs of today? Or maybe… just maybe… the WiiU has some kind of hidden power that Nintendo can unlock by simply releasing a downloadable patch. If this happened, it’d be the coolest thing in the history of gaming!
One way or the other, 2013 is going to be an interesting year for the future of video games!

-Josh
Posted on January 18, 2013 .

Let's Talk Superman - Take 2

Alright, let's try this again.

Last night for some reason I was on a Superman kick, so my article today is going to be about the upcoming Superman movie, Man of Steel.


Before I begin, I think it best to let you know 'where I'm coming from.' I'm a big of the Superman. From childhood until only very recently he was far and away my favorite superhero. His time of complete supremacy came to an end when Disney and Marvel introduced me to a guy named Steve Rogers, a.k.a., Captain America. But even now he is still in my top two.

You also need to know where my appreciate of Kal-El comes from. I'm not The Inner Dorkdom's resident comic book expert (that's Todd, no question). In fact, growing up I had very few comics. It's not that I disliked them; I just didn't collect them. And unless my memory fails me, I've never owned a single Superman comic. So when I talk about Superman, I'm not approaching it from the perspective of someone who knows all about Kal-El's decades of comic book exploits. My knowledge and appreciation of Superman comes from film/television (the Superman films and the old Superfriends cartoon show most notably).

I tell you this because someone might read my about-to-be-shared-with-you concerns about Man of Steel and say, "Come on man. This kind of stuff has been happening in the comics for years. Get with the program. Get with post-modernism. This us just the superhero genre growing up." I'm just going to go ahead and head that off at the pass: Yeah, that's great, and very well may be true. But I don't read the comics. And if I did, and if what you say is true, I'd probably feel the same about them as I do about what it looks like Man of Steel will be.

Ok, now with that behind us, let's talk about Man of Steel. The truth is we don't know that much about it. A couple of trailers have come out recently that have shed a little light, but we'll talk more about them in a minute.

It's a reboot. The all-news cast includes greats like Kevin Costner and Russel Crowe, and relative newcomers like Britain's Henry Cavill (Kal-El himself). Hans "I write superhero themes that consist of 4 notes" Zimmer is doing the score, and has said he won't be using any of John Williams' themes. And given the screenwriter (David S. Goyer), director (Zack Snyder), and producer (Christopher Nolan), folks have inferred that the film will give us a dark, more gritty, 'realistic' take on the story of the last son of Krypton.

And this is what concerns me. I'm just not a fan of applying the "darker and edgier" trope (overused these days anyway, in my opinion) to Superman. I'm ok with a Batman movie being dark. It fits with his character. "Dark" is even in one of his nicknames. But Superman isn't Batman. The story of Batman is the story of a man overcoming a great personal tragedy and using his wits and fortune to fight for justice in a corrupt place, channeling the darkness within him into his Batman persona. The story of Superman is the story of an alien...from outer space...orphaned as a newborn, who finds he has extraordinary powers..like invulnerability, flight, and laser eyes...and chooses to use them to protect the people of his adoptive home, fighting for truth, justice, and freedom wearing a blue and red uniform with a cape and a big bold S on the front.

I know that the Christopher Nolan Batman trilogy has done very well for DC. The films were praised critically, and made boatloads of money. But that doesn't mean that the same formula should be, or must be, followed for all superhero films in order for them to perform well. Marvel's recent films I believe prove this conclusively (The Avengers, anyone?). I fear that the powers that be in the DC world are afraid to embrace the 'lighter' side of their properties on film. Maybe The Green Lantern is part of the reason. Then again, maybe I'm completely off-base on why they would choose to make Superman gritty.

But, with the release of two trailers now, I think it's safe to say that's exactly what they've done.

Or it is? I think we need to throw out a little disclaimer here, to keep us from jumping to conclusions.

See, the thing about trailers is they can very easily be misleading, because they exist for marketing purposes, not artistic purposes. They are made in order to 'sell' the movie to us. That being the case, they aren't designed to purely reflect the final film. Sure, they use footage from it, and attempt to give us at least a sketch of what the film will be about. But accurately previewing the tone, pacing, style, or overall vibe of the film is not the top priority. Now, this is nothing new and earth-shattering. Many of us have been the victim of a misleading trailer, going into the theater expecting a film very different (sometimes better, sometimes worse) than the one we actually saw. And there's an entire genre of videos on YouTube that exploit their inherent potential unreliability.

So information gleaned from trailers is somewhat suspect. Always good to remember that. But, bearing that in mind, I think it's safe to say the new trailer does give the impression that Man of Steel is going to be the grittier, darker, edgier, and 'more realistic' take on Superman that we were expecting.

First, so we're all on the same page, here's the trailer:




So all the usual suspects for "darker and edgier" are all here. Enya-style, chorus-filled, this-is-stinking-serious-folks-so-take-it-serious music: check. Muted color palate with a hearty helping of blue tint: check. Quick fades to people suffering: check. Tripod-free shaking cinematography: check. Random shots of water over rocks: check. Superhero outfit that has been modified from the traditional outfit in such a way that it almost seems to be apologizing for its roots: check.

But let's also notice the story points the trailer seems to be sharing with us, because that's where I think we get the 'more realistic' take stuff.

We begin, despite the initial images of him as an adult splayed out in the water (somewhat Jesus-style), with Clark as a small child. He's talking to his mother, presumably about the hardship his super-hearing is giving him. The world is too big, the voices are too many. It's making him cry it's so bad. And so his adopted mother is apparently trying to teach him how to cope by focusing only on one voice.

See? He has super-hearing, and it's not just coolness and rainbows for him. If someone really had super-hearing, yeah it would have advantages, but it would also be a total burden, man. This is realism.

(If you'll allow me the opportunity to be especially dorky, I don't think this is actually more realistic. His super-hearing is apparently an innate ability all Kryptonians have, and is, barring hearing sounds on other planets despite a vacuum between them and Earth, just a souped up version of our hearing. So why would he need his mom to help him learn how to filter sounds? We humans have that ability on a smaller scale, and no one has to teach us. Our moms don't have to sit down with us when we're at the mall or supermarket or some other place with a lot of voices and sounds and help us learn how to focus on just one. We just do it. It is an innate ability, and seems to be a part of the "ability to hear" package. So it seems odd that if Superman's natural hearing ability is just a better version of ours, his sound sorting ability would be a thing that had to be learned, making it worse than ours.)

The second story point in the trailer takes us a few years further into Clark's life. He's in high school it looks like. A school but plummets into the water, and he saves everyone. His dad is concerned, because saving a bus full of children puts the secret of his abilities in danger. Should Clark have just let them all die? "Maybe," his dad says.

See, Clark's parents have to wrestle with the fact that a person with superhuman abilities isn't just going to be accepted and welcomed. People will be curious, fearful, jealous. They'll want to know why he can do those things. They don't want that for their son, so they wrestle with whether or not he should use his powers. This also is realism man.

The third clear story point (as the second half of the trailer includes tiny snippets of all sorts of action-filled scenes) is an extension of the second. Clark, apparently in military custody, is telling someone that his dad (presumably Pa Kent) thought that if the world knew who he was, it would reject him. He believed people weren't ready for him.

See, this is realism man. An alien with superpowers shows up on Earth, puts on a suit and starts flying around fighting evil, it doesn't matter that he's fighting evil. That's going to freak people out. They're not going to respond with gasps of joy, thunderous applause, and looks of awe, admiration, and gratitude. He won't be man of the year. He'll be public enemy number one.

Now, don't get me wrong. I'm not against realism completely. I don't even know how one could be, unless you're all into strange French cinema. You need some realism. This is not a matter of absolutes. It's a matter of balance. And while it is true in many types of stories, it is perhaps especially true that in superhero stories you're always having to find that good, balanced amount of realism. You need to have some minimum amount, so that characters behave in believable ways and plots feel cohesive and believable. But if you have too much realism then, well, Superman can't fly (no dense molecules and amazing strength because the gravity of his star...not even his own planet...was higher, no zero point energy, no telekinesis).

So my concern isn't that there might be some realism in a Superman story. My concern stems from the fact that, at least these days, realism seems always to be of the 'dark and edgy' variety. It's as though in many people's minds, "realism," inherently includes, "dark and edgy." Just note the three examples from this trailer: A boy crying because he hears a bunch of stuff a lot, a parent who tells his young son that maybe he should have let a bus full of children, his own peers, die, and a person trying to do good bound with chains.

So if Man of Steel is going to give us a more realistic take on Superman (a.k.a. a flying space alien in a tight suit who fights crime), that means it's probably also going to present that realism in a dark, gritty, edgy way. In a way that (maybe until the end of the film) lacks any vibe of optimism. That is, it won't be like, "Life is rough but then comes Superman to give us all hope and help! Hooray!" It'll be, "Life stinks, even for one trying to be a hero."

Again, don't misunderstand. I'm not anti such ideas being explored. When done so in a thoughtful and skilled way the results can be thought-provoking and emotionally moving. But, and this is just personal preference, I don't want to see them explored in Superman. My reasoning is simple: because the character for so long has been the one voice of optimism when everyone else in the room was being pessimistic. To fight the dark, Bruce Wayne embraces the dark. To fight the dark, Kal-El stands in the light. To take that character and give him the dark treatment, and to do so in the name of realism, I just don't think it fits.

This is also not to say that I doubt that the film will be executed well. Zack Synder is a skilled director. David Goyer is a good writer. The cast members whose work I'm familiar with are all talented actors and actresses. And I suspect the editing team, sound designers, etc. will do well with their unsung but oh so important contributions.

My suspicion is that I'll roll away from the film thinking, "That was a good film. But it didn't feel right. It didn't feel like Superman."

Hans Zimmer's score in general, and the lack of the classic themes in particular, I think will be a major contributing factor. It's not that I hate Zimmer. He's a better composer than I, no question. But I'm typically not impressed with his scores. They feel less like "underscore" to me and more like "background music." That's not my attempt at being a musical elitist or anything. I'm not trying to make any kind of normative (look it up) statement. What I'm trying to articulate is just a difference in style. When I talk of, "underscore," I'm thinking of music that complements the on-screen action, but also stands up well on its own. When I talk of, "background music," I'm thinking of music that complements the on-screen action, but isn't the sort that stands up on its own. That doesn't make it inferior, it just makes it different. It's a different style, one that I personally don't enjoy as much, especially in genre films.

And of course there's the matter of themes. As I've already mentioned twice now, the indication is John Williams' themes will not be used. I find that disappointing, because...



Now that's what I'm talking about! That's how I personally want it done.

Obviously I'm not alone in that sentiment. But on the other hand there are many folks who feel just the opposite. Some people may want to chalk the difference up to a generational thing (the old folks who grew up on Williams want his themes, whereas the young whipper-snappers who grew up with this modern trend in film scores want Zimmer). Some may think it's just a fanboy thing (some folks love Williams, and others, like one person whose comment I saw on YouTube want Zimmer, because "he's f-ing Hans Zimmer").

Those explanations account for some of the differences, sure. But I think the most real, the most artistically relevant reason, is one of tone. Someone I know referred to the Williams themes as "cheesy," and not suited to Man of Steel. One person on YouTube said the Williams music won't fit "with the tone and type of superman movie" that Man of Steel will be.

Allow me to be the old fogey: If that's true, it's because they aren't trying to make a Superman movie that is positive, optimistic, hopeful, inspiring, and fun. Because Williams' music fits perfectly with that type of film.

Alright, well, I guess I'll leave it there for now. I'm sure there'll be much more Superman discussion in the weeks and months to come.

Until later, I am,

 - Nic


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Posted on January 18, 2013 .

Let's Talk Superman

For some reason I seem to be on a Superman kick this evening, so my article today is going to be about the upcoming Superman movie, Man of Steel.




Before I begin, I think it best to let you know 'where I'm coming from.' I'm a big of the Superman. From childhood until only very recently he was far and away my favorite superhero. His time of complete supremacy came to an end when Disney and Marvel introduced me to a guy named Steve Rogers, a.k.a., Captain America. But even now he is still in my top two.

You also need to know where my appreciate of Kal-El comes from. I'm not The Inner Dorkdom's resident comic book expert (that's Todd, no question). In fact, growing up I had very few comics. It's not that I disliked them; I just didn't collect them. And unless my memory fails me, I've never owned a single Superman comic. So when I talk about Superman, I'm not approaching it from the perspective of someone who knows all about Kal-El's decades of comic book exploits. My knowledge and appreciation of Superman comes from film/television (the Superman films and the old Superfriends cartoon show most notably).

I tell you this because someone might read my about-to-be-shared-with-you concerns about Man of Steel and say, "Come on man. This kind of stuff has been happening in the comics for years. Get with the program. Get with post-modernism. This us just the superhero genre growing up." I'm just going to go ahead and head that off at the pass: Yeah, that's great, and very well may be true. But I don't read the comics. And if I did, and if what you say is true, I'd probably feel the same about them as I do about what it looks like Man of Steel will be.

Ok, now with that behind us, let's talk about Man of Steel. The truth is we don't know that much about it. A couple of trailers have come out recently that have shed a little light, but we'll talk more about them in a minute.

It's a reboot. The all-news cast includes greats like Kevin Costner and Russel Crowe, and relative newcomers like Britain's Henry Cavill (Kal-El himself). Hans "I write superhero themes that consist of 4 notes" Zimmer is doing the score, and has said he won't be using any of John Williams' themes. And given the screenwriter (David S. Goyer), director (Zack Snyder), and producer (Christopher Nolan), folks have inferred that the film will give us a dark, more gritty, 'realistic' take on the story of the last son of Krypton.

And this is what concerns me. I'm just not a fan of applying the "darker and edgier" trope (overused these days anyway, in my opinion) to Superman. I'm ok with a Batman movie being dark. It fits with his character. "Dark" is even in one of his nicknames. But Superman isn't Batman. The story of Batman is the story of a man overcoming a great personal tragedy and using his wits and fortune to fight for justice in a corrupt place, channeling the darkness within him into his Batman persona. The story of Superman is the story of an alien...from outerspace...orphaned as a newborn, who finds he has extraordinary powers..like invulnerability, flight, and laser eyes...and chooses to use them to protect the people of his adoptive home, fighting for truth, justice, and freedom wearing a blue and red uniform with a cape and a big bold S on the front.

I know that the Christopher Nolan Batman trilogy has done very well for DC. The films were praised critically, and made boatloads of money. But that doesn't mean that the same formula should be, or must be, followed for all superhero films in order for them to perform well. Marvel's recent films I believe prove this conclusively (The Avengers, anyone?). I fear that the powers that be in the DC world are afraid to embrace the 'lighter' side of their properties on film. Maybe The Green Lantern is part of the reason. Then again, maybe I'm completely off-base on why they would choose to make Superman gritty.

But, with the release of two trailers now, I think it's safe to say that's exactly what they've done.

Or it is? I think we need to throw out a little disclaimer here, to keep us from jumping to conclusions.

See, the thing about trailers is they can very easily be misleading, because they exist for marketing purposes, not artistic purposes. They are made in order to 'sell' the movie to us. That being the case, they aren't designed to purely reflect the final film. Sure, they use footage from it, and attempt to give us at least a sketch of what the film will be about. But accurately previewing the tone, pacing, style, or overall vibe of the film is not the top priority. Now, this is nothing new and earth-shattering. Many of us have been the victim of a misleading trailer, going into the theater expecting a film very different (sometimes better, sometimes worse) than the one we actually saw. And there's an entire genre of videos on YouTube that exploit their inherent potential unreliability.

Ok, so here's the truth. I started looking for the videos to link to in that last sentence, and I ended up spending over an hour looking at stuff on YouTube. It's late now, as well as almost the end of the day. So I'm just going to try this again tomorrow.

In the meantime, I also found this, and this funny. Spoiler alert.

Suffering from ADD apparently, I am,

 - Nic

p.s. - This is what I was talking about.


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Posted on January 18, 2013 .

Josh's Inner Dorkdom Journal: Episode 6

Not a whole lot happened this week/weekend, but I’ll give a little rundown of what did.

I bought a Kindle Fire HD. After having a normal Kindle 3G Keyboard for a while and getting some time with both my sister’s and Todd’s, I decided to go through with an upgrade. So far, I really dig it. The main thing I like is the fact that my Amazon account is completely tied to everything on the Kindle. Now, I can read my books, watch movies, download apps and buy nearly everything my heart desires all from 1 portable device. Sure, I had my laptop, but my laptop is quite big. Rather than go with portability, I went with functionality, so the laptop is only good if you wanna lug a briefcase around all the time. Also, Todd sold me on Amazon Prime. That’s the Amazon who has accepted the Matrix of Leadership, put it into its chest and commands the Autobot legion.
Or, it’s an $80 per year service in which you get free, 2-day shipping on nearly everything from amazon.com. I just started back to school and bought my textbooks from there. Since I get free shipping on all those books (totaling nearly $300), Prime has already paid for itself. Quite a deal, really.

Saw Texas Chainsaw this weekend (Saw Texas Chainsaw? Weird wording). T’was a bloody mess… and not in a good, horror sort of way. This movie should be avoided unless you REALLY have to see every film starring the villainous Leatherface. The movie claims to be a true sequel to the Tobe Hooper directed, original film of the 70s, but it doesn’t really feel like it. The setup for the movie (the family from the 1 st film are confronted by the police following the events of said film) is okay, but I remember when another director (Rob Zombie) did the same sort of thing, only he pulled it off waaaaaaaaay better (The Devil’s Rejects).

In short: The movie’s not scary, nor does it offer the same kind of look into the disturbed, deranged criminal mind as the original did so well over 30 years ago. Instead, it just comes off as another lackluster movie made to cash in on the whole 3D thing.

That’s about all I’ve got for now, but I’ve got a few article ideas I’m working on. Speaking of which: I know last week I promised an article titled, “What IS Core Gaming?,” but I’m just not ready to put it out yet. It’s done, but it’s in a very rough form and needs a lot of polishing. In the meantime, I’ll release a couple of other articles, hopefully, over the next few days.

-Josh
Posted on January 16, 2013 .

Nic's News for Today

The sinus bug has attacked again, so I'm not feeling great. But nonetheless, here goes.

1. On Scribblenauts Unlimited for the Wii U, I was able, through the power of the object creator, to bring together my dream team of fictional heroes: Obi-wan, Captain America, Optimus Prime, Voltron, Indiana Jones, K.I.T.T., Mario, and Link (plus a flying DeLorean for Maxwell). I still need to add a few more. But it got me thinking, who would be in your dream team?

2. The new Die Hard movie is rated R. This is as many people think it should be.

3. IGN has a great article up on upcoming 3DS games. If you have the system, or are thinking of getting it, check it out.

4. It looks like Ted is going to meet his future wife this year. But we shall see.

5. Apparently MySpace is back with an all of new iteration. Who knew?

6. TRON: Uprising needs more viewers. If you have Disney XD, watch it. From the few episodes I've seen (on their website or the plain old Disney Channel), it's worth your time.

That's all for me for the evening. Until next time, sniffling, I am,

- Nic

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Posted on January 15, 2013 .

New Star Wars Film News - Samurai Jedi

So today I was going to write a little article about different video game control schemes. But then I found myself busy with other things throughout the day, and now it's just too late in the evening.

So instead, I'll simply post this:

Today was the day we got our first information about a Star Wars film that won't be a part of the numbered saga. IGN is reporting (along with others, perhaps) that Zach Snyder of 300 and The Watchmen fame is working on a Seven Samurai inspired Star Wars film (but not Episode IV). It will be set post-RotJ, and might even occur during the events of the Sequel Trilogy.

This certainly is an exciting time to be a Star Wars fan.

Wondering what the future holds as a I lay my head on my pillow, I am,

 - Nic


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Posted on January 14, 2013 .

Episode 8 - The 2012 Awards

It's the first Inner Dorkdom podcast of the year! Listen in as the guys do a somewhat impromptu awards show for their favorites from 2012. We're not trying to tell you what was the best, just what was their favorite...and which from among their favorite would win in a head to head fight. Yeah, we're weird. But it was late at night, the people around us were cleaning and then sleeping, and we're us. So what do you expect?

Enjoy!

Oh, and next episode, expect better audio quality.

DOWNLOAD
Total Runtime: 1 hour, 49 minutes, 21 seconds


Posted on January 11, 2013 .

Nic's News

Today I bring you this:

Disney's ABC Considering SW Live-Action Series - Oh yeah!

 - Nic


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Posted on January 10, 2013 .

Nic's Exciting News of the Day Roundup

Please note: I was going to post this last night, but then I was feeling sick and didn't get to it. So the news is one day old.


Here's a new feature I'm going to try out. Every day (ish, maybe every other day), towards the end of the day I'm going to do a post where I share with you good folks what were to me the most interesting or exciting dorky stories of the day, often with links to the sites where I learned of the news.

So, for today:

1. Wii U sales actually pretty good. - It seems to me that a lot of folks in the game industry, and an even larger portion of gaming journalists and bitter people on the Internet seem to root for the end of Nintendo (or at least, the end of their console business and a move to third-party status). Such hate. So whenever a Nintendo system doesn't sell as much as quickly as the best selling Nintendo systems, they shout gleefully it from the rooftops. And if they only have partial sales data, they assume the rest, with it invariably bad for Nintendo. But IGN is reporting that Gamestop is reporting that US/Canada sales of the Wii U have actually been pretty good so far. So....yeah.

2. LEGO Marvel Superheroes Announced - I like LEGO. I like the LEGO games. I like Marvel superheroes. And the game is coming to the Wii U and 3DS. So what's not to like here.

3. "Man of Steel" writer says the movie is one that the world needs right now. - What does that mean, I wonder. You know, I want to like this new Superman movie.


Yup, CES is going on, with all the "super-cool" phones, tablets, tvs, and gaming gizmos, and this is what interests me. That's how it is.

Until tomorrow,

 - Nic


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Posted on January 9, 2013 .

Robot Commercial

Here's that GE robot commercial I was telling you about.


 - Nic


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Posted on January 9, 2013 .

The Razzies....oy

File this under "Why we created The Inner Dorkdom."

Many of you are no doubt familiar with the Razzies. If not, then all you need to know for the purposes of this article is that they are a group of awards given to ostensibly the "worst" in film and within a given year. So, you might say, the opposite of the Oscars. Tuesday the Razzie nominees for 2012 were revealed. As I read about the announcement on IGN, I felt compelled to share with you these two observations.

1. I just don't get the idea of the Razzies. I mean, I understand the concept. But I don't understand the point. Taking pleasure in demeaning the work of others? Don't get me wrong, people are entitled to their likes and dislikes (ID Primary Directive #3). And they are entitled to express their dislikes. But being all snarky about it, acting like what the voters don't like is indeed the worst (as though there is some objective standard with art), and taking the effort (minimal as it may be) to have awards for them... Well, it's like Jetfire said: "Who wants to live a life filled with hate?"

2. If you're nevertheless going to have awards for the "worst," why don't you at least try to seriously follow through with it.

This year Breaking Dawn Pt 2 has more nominations (11) than any other film. It's been nominated for worst film, worst director, wost actress, worst actor, worst supporting actress, worst supporting actor, worst ensemble, worst screenplay, worst remake rip-off or sequel, worst screen couple, worst screen couple (yes, it has two nominations in the same category). There are only 10 categories in the Razzies. Now, I've actually seen Breaking Dawn Pt 2. It isn't my favorite film ever. But it is a very competent movie. People may not care for the story. Love, teenagers, and vampires may not be something some people want to see mixed. That's their prerogative. But if you do like such things, and especially if you care about the characters of the Twilight series, I can assure you this film was made well enough to elicit all the emotions the production crew intended. I saw it happen with my own eyes.

Yet it has been nominated for all those Razzies. I'm sorry, but if there were such a thing as an objectively worst movie, Breaking Dawn Pt 2 wouldn't be it for 2012. Same can be said for the film's actors, actresses, and their chemistry. So why all the nominations? Of course I can't be certain about how these decisions or made, but it certainly gives off the impression, to me anyway, that often times it boils down to the same old chestnut: it's cool to hate on certain things.

In an attempt to explore this notion, I took a look at the past nominees and winners of the worst film of the year. Waterworld was nominated in 1995. If you recall, that's the year it started to become cool to hate on Kevin Costner. Two years later the movement was in full swing, and lo and behold The Postman won worst picture that year. The three most recent Twilight films were each nominated, and yet the first one, which even some Twilight fans believe had tons of room for improvement, wasn't. (Did it just take some time for Twilight hate to catch on, or have the films really gotten progressively worse?) Transformers: Revenge of the Fallen won in 2009, and Transformers: Dark of the Moon was nominated in 2011, and of course we know how cool it is to hate on Michael Bay. And then there's this man named George Lucas, who, I think, might also be on the "cool to hate" list. Two of the three Star Wars prequels were nominated (the fact that Episode III wasn't suggests there must be some bare minimum standard of integrity).

Looking at the Worst Prequel, Sequel, Remake, or Rip-off category, we find that Kingdom of the Crystal Skull won in 2008, beating out another Lucasfilm production that was also nominated, that being The Clone Wars film. The Santa Clause 3 was nominated in 2006, around the time it was cool to hate on Tim Allen. And, yes, all Twilight sequels have been nominated.

A few more quick notes. In directors, Costner was nominated for Waterworld and won for The Postman, Lucas was nominated in both 1999 (Ep 1) and 2002 (Ep 2), M. Night Shyamalan won in 2006 for Lady In the Water (beating out Uwe Boll), and Michael Bay won for Revenge of the Fallen and was nominated for Dark of the Moon. In screenplays, The Postman won in 1997, and Lucas was nominated for worst screenplay with Ep I, and won (along with Jonathan Hales) for Ep II. What about worst actor? Shocker, Costner was nominated for Waterworld and won for The Postman. And last but not least, in worst film score, which was discontinued after 1985, the winner that final year was Vince DiCola. That's just stupid.

Again, I can't be certain about why some films get nominated or win. But when Crystal Skull beats out Disaster Movie, or The Postman beats Anaconda, or Kevin Costner beats out Joel Schumacher, one can't help but be dubious.


Ah well, the hates can have their fun getting together and hating. Meanwhile, we'll continue to spotlight what we enjoy, as well as pointing out the silliness of the hater.


Until next time, I remain,

 - Nic


p.s. - They also hated Howard the Duck.



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Posted on January 9, 2013 .

I'm Telling You, It's Kahn

IGN has an interview up today with Bryan Burk, a producer on the new Star Trek film.

There are at least two moments in the interview that further make me think the villain in this second alternate-timeline Trek film is in fact Kahn.

Check out the interview and tell us what you think:
http://www.ign.com/articles/2013/01/08/star-trek-into-darkenss-producer-interview


 - Nic

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Posted on January 8, 2013 .

Robot GE Commercial

Just saw an epic nerd commercial during the national championship game! I'll post it if I find it online.

Posted on January 7, 2013 .

Josh's Inner Dorkdom Journal - Episode 5

This past week, I was still digging on the Assassin's Creed. Thanks to Todd, I got a look at the AC Encyclopedia 2.0 before mine arrives later this week. Man, that thing’s awesome! Just the fact that Ubisoft cares enough about the AC franchise to release an in-depth book on its mythology is great.

Also, I began reading Assassin's Creed: Forsaken, a pseudo-novelization of AC III from the perspective of Haytham Kenway. Quite an interesting book. I would suggest it to any fan of the series in order to get the backstory on an already great character. Speaking of books…

Thinking about buying a Kindle Fire HD. Was going to buy one last night, but some stuff is messed up with my Amazon account and my current Kindle. Gonna have to do some calling tonight in order to get it straightened out.

Over the weekend, I started watching Freaks & Geeks on Netflix for the first time. I can definitely see why it developed a cult following so quickly, and why people were outraged when it was cancelled. In a way, it’s kind of a more modernized (even though it takes place in the early 80s) version of The Wonder Years. Gotta say, I’m loving it so far.

One last thing: I’m glad to see Nic moving over into PC gaming, or at least moving into “core” gaming in general. There are a lot of franchises that I think (and he would agree) he’s missed out on over the years. I say that as an introduction to my article for tomorrow: What IS “Core” Gaming?
-Josh
Posted on January 7, 2013 .

Coming Tomorrow

Today's post is to let you know that tomorrow there'll be a new episode of The Inner Dorkdom Podcast for your listening pleasure. And it isn't just any old episode. It's our 2012 Awards Show!!!!
Posted on January 7, 2013 .

The Clone Wars Turns 100

Tomorrow's new episode of Star Wars: The Clone Wars is the 100th episode of the show. So I thought I'd jot down a few words about it.

Around the time Episode III came out it was announced that the 2D Clone Wars micro-series was going to be modified and return to television as an ongoing show. I for one was excited.

First, it would be more Star Wars. This itself was good for at least two reasons. One, since back in 2005 we were all under the impression that there would be no more theatrical Star Wars ever, a new show meant Star Wars would be able to continue (yes, yes, I know there were still the books and videogames....don't get me started). And two, it would be Star Wars on, presumably, a weekly basis. Holy lightsabers Obi-Wan, new Star Wars every week!! Josh and I quickly did the math, and realized that in just one season, assuming it would be a half-hour, we'd get almost as much Star Wars content as the entire film saga had given us. So in just one season there'd be a doubling of Star Wars. And if the show went on longer, wow.

Second, I really enjoyed the Tartakovski micro-series. It felt Star Wars-ian to me. You might think, well, duh, it's Star Wars. But just because you slap the Star Wars name on something doesn't make it feel like George Lucas' galaxy far far away. I've found that many of the EU novels, while fine books in and of themselves, don't quite nail that Star Wars feeling. But even with minimal dialogue (especially in the first batch), this little show with a funky art style and anime influences felt right. So a continuation of that in particular was exciting.

As I recall, shortly after the announcement news about the show completely dried up. There was nothing said about it. I had confidence that the show was being worked on. But still, not hearing jack diddly about it was a bummer. But eventually the news started to flow again. The show was going to be CGI (that may have been announced originally, I'm not sure), each episode was going to be a half-hour, and they weren't sure what network would carry it. Rumors included everything from Cartoon Network (since they had broadcast the micro-series, and they're called Cartoon Network, it was certainly reasonable to include them in the list) to HBO (what would a Star Wars cartoon on HBO look like, we all wondered).

As time went on, news picked up and the hype train pulled out of the station. And then, one fateful day, an announcement was made. The series premier would not be shown on television, but in the movie theater. I got misty-eyes, I must admit. I was going to get to go to a movie theater again and say, "I'd like two tickets to Star Wars, please." I'd thought my days of doing that were over (little did I know, eh). Soon preview clips of the film and show found their way onto the Internet. I remember watching them, listening intensely in order to try and figure out whether the live-action actors were reprising their roles or not. At the time I was hoping for the original actors, although now it's quite obvious that, by in large, they (although great talents) weren't essential. Indeed, it's hard for me to imagine the Clone Wars show, and the fandom surrounding it, without folks like Matt Lanter and James Arnold Taylor. Their talent and their genuine enjoyment of their place in Star Wars has been an irreplacable aspect of it all, one that I just don't think would have been there without them (I guess that's what irreplacable means, huh). In any event, it is a testament to the talents of James and Matt that in listening to those preview clips I just couldn't quite tell whether I was hearing Ewan and Hayden or voice actors. I knew that Lucasfilm had a voice actor who did a phenomenal Obi-Wan, since he'd played the part in the micro-series. Kenobi was, and is, my favorite character, but James Arnold Taylor's Obi-Wan was so good that I wasn't really concerned that he might get the role and not Ewan McGreggor.

It turns out none of the original cast was returning, save Anthony Daniel, and, for the film, Christopher Lee and Samuel L. Jackson (who, incidentally, is the one film actor who I still wish was reprising his role on the show). But that didn't deter me, Josh, and my wife Liz from being in the theater opening day. (In fact, we observed that once the show got into its second season, all these new actors will have played these parts for more screen-time than their live action counterparts. James Arnold Taylor would have been Obi-Wan Kenobi longer than Sir Alec Guiness and Ewan McGreggor combined.) Reviews were already out, and, shocker, a lot of them were negative. This also didn't deter me, as reviews of the prequels had been less than stellar but I thoroughly enjoyed all three films. The lights darkened, the 20th Century Fox fanfare did not play, the Clone Wars version of the main theme hit, and we were on our way.

About 10-15 minutes in, the battle of Cristophsis was still going on, the projector in the theater locked up. While on the one hand a bummer, it did give the three of us the chance to share initial impressions. Liz isn't a huge Star Wars fan, but she was liking it well enough. As for Josh and I, we really liked what we'd seen so far. Soon the projector was fixed and the movie resumed. Our final feelings were the same as those initial ones. We just didn't see what all the hate was about. It felt exactly like Star Wars, just CGI instead of live action/CGI. Sure the animation had room for improvement. But it was by no means bad. The art style was very appealing, and the music, though definitely taking Star Wars music into more experimental territory...for Star Wars music, and though definitely not John Williams, was still very good, and fit perfectly with the film. The actors all nailed their parts, the story had that Star Wars version of swashbuckling fun, the new padawan seemed like she had potential to become an interesting character, and Obi-Wan was dry and snarky, yet warm-hearted, just as he should be. (I still consider the film to be one of the best 'episodes' of the show. The premier of the show, now confirmed to be on Cartoon Network, couldn't come soon enough.

And eventually it arrived. Ah, season one. Although I don't consider it to be my favorite season (that would be two), there's a certain magic associated with that season in my mind. It was Star Wars on TV. And it was airing in the Fall (my favorite time of the year). I have very fond memories of season 1. And there were some standout episodes in that first season: The Malevolence Trilogy, Ambush, Jedi Crash and the subsequent episode (which incidentally gave us our first Star Wars / Star Trek casting crossover, at least of a major character), Blue Shadow Virus and Mystery of a Thousand Moons. Reviews started off pretty harshly. It was apparently the cool thing to do to hate on the show. But slowly, people started to come around. Star Wars fandom started to embrace the show on a larger scale.

And here we are, years later, in the middle of season 5. (A show which covers three years of in-universe time is in its fifth season. Don't do the math.) I must admit, over the last season and a half my excitement for the show has waned just a bit. There are a few reasons I can identify, but I won't go into that here. (But if you're curious, check out the latest episode of our Clone Wars podcast, The Clone Cast.) Nevertheless, I'm glad the show is still on, as it gives me a chance to explore that galaxy far, far, away, and to see the exploits of what may be my favorite fictional character of all-time (yup, Obi-Wan Kenobi).

I don't think the show needs to run for another 100 episodes. But when it does end, I hope it is succeeded by another Star Wars animated show of some sort. We're getting more Star Wars films in the coming years (!), but that doesn't mean we don't need we don't also need Star Wars on TV. May they both continue for a long time. And years from now, I believe folks will look back to The Clone Wars and see that it set a firm foundation for the post-original saga era of Star Wars.

Still anti-clankers, I am,

- Nic

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Posted on January 4, 2013 .

Nic's Reflections on the 20th Anniversary of the Premier of Deep Space Nine

Twenty years ago tonight Deep Space Nine premiered, and I was there in my parents' living room watching, and recording on VHS, the whole thing. It's hard to believe that that was twenty years ago, since, being the first 'spin-off' of TNG, I somehow have this perpetual feeling of it being a recent show.


I don't recall when I first heard about this new Star Trek show, set concurrently with The Next Generation, but set on a space station. But I know that I was looking forward to it. TNG was easily my favorite show on TV at the time (Quantum Leap was a close second), and the prospect of two Star Trek shows per week (airing every Saturday at 5 and 6) was very exciting. And yet, it was also an unknown. A show set on a station? Even at 15 years of age I knew that DS9 would have to approach things a bit differently than TNG. The stories would have to come to the crew, rather than the crew going to the stories. And while we're talking about the station, I don't recall whether or not I knew before the premier that the station was built by the Cardassians, but I did know it wasn't built by Starfleet. That meant the station would show a different design sensibility from what was established in TNG (and even the, at the time, recent Original Series movies). What that really meant for me was that the station's computers wouldn't be running LCARS. Don't judge. I loved (still do) the look of LCARS (kudos to Mike Okuda). Plus I've always been fascinated with computers, whether fictional or real. Their appearance and actions could be a strong selling point for me. And, with LCARS in particular, it just felt like Trek. So having this new show set on a station that didn't look like Trek, with computers that didn't feel like Trek, was a bit of a bummer. But concerns about fictional operating systems weren't enough to keep me away.

And so it began, with some opening text explaining the significance of the Battle of Wolf 359. Ah, hearkening back to Best of Both Worlds 1 and 2. Given that those episodes marked one of TNG's undisputed high points, incorporating them was seldom a bad idea. Soon we were introduced to the new show's Captain, who wasn't a Captain at all. In the Wolf 359 opening Benjamin Sisko is the first officer of the Saratoga, which is in a desperate battle along with dozens of other Starfleet ships against the Borg invasion, itself led by Jean Luc Picard. Or was it Locutus of Borg? That's a question Sisko would have to wrestle with in a very personal way, since in the opening few minutes we see Sisko's wife Jennifer killed in the attack. Ben is heartbroken, shook up (other officers have to remove him from their quarters and get him to an escape pod), and, judging by his blank expression in said escape pod as he holds his young son Jake and witnesses the destruction of the Saratoga, broken.

We fast forward three years, to find Jake fishing by a lake. Ben comes up and speaks with him, and we soon learn that Ben is to be the new Commander of Deep Space Nine, a station in orbit of the planet Bajor.

I won't bother recapping the entire premier. Memory Alpha does a fine job of that. Suffice it to say, the pilot does all the things a pilot should do, and does them well.

First, we're introduced to the setting: Deep Space Nine. Originally it was known as Terak Nor, a mining station employing Bajoran slaves. But now that the Cardassians are moving out (thanks to the Bajoran resistance), the Bajorans have invited the Federation in to help manage the station. And so, unlike TNG, the main location of this show will not be populated exclusively by Starfleet personnel and their families. Starfleet and Bajoran officers will be working together, which won't always be easy. This was a departure for Trek. Although members the Enterprise crews sometimes disagreed with each other on the best course of action in a dangerous situation, on the whole they tended to get along like peas and carrots. All very kumbaya, part of Roddenberry's vision of the future of humanity. But now, if the pilot is any indication, DS9 will chuck that out the airlock, at least to some extent.

As for the station itself, yup, it doesn't look nearly as cool to 15 year-old Nic as the Enterprise-D does. Cardassian architectural and computer design just isn't as cool. Oval screens, oval and round doors, lots of brown, red and green computer displays that look unintelligible. But, at least they have some Federation runabouts, and those look all Starfleet-y.

The pilot also introduces us to the main characters:

Ben Sisko - The new commander of DS9. He started out well enough in my eyes. I felt bad for him with his losing Jennifer and becoming a single father. His conversations with Jake showed he was a loving dad. He was initially unimpressed with the station itself, and so was I. But then he had a meeting with Captain Picard, and acted like a jerk. My jaw dropped. Picard is a good man, and Wolf 359 was not his fault. You don't need to despise him, and you certainly don't need to talk to him like that. Not good Sisko, not good. Copping an attitude with Jean Luc is a bad move. After that drama, he goes back to being likable. He shows he can be a bit more laid back that Picard, that he is willing to think outside the box to make a difficult situation better (like encouraging Quark to stay), and that he's the Emissary of the Prophets.

Kira Nerys - A Bajoran, former member of the resistance, now second in command of DS9. She's none too happy with the Federation being there, thinking them just another occupying force no better than the Cardassians. Consequently she has an attitude with the Starfleet personnel, but even by the end of the first episode she begins to soften a little. Going through their first ordeal together might help explain that. Except for that attitude towards the Starfleet folks, I liked her pretty well.

Miles O'Brien - Now that's what I'm talking about. Here's a great way to build continuity between this new show and TNG, take a well liked side-character from the latter (O'Brien had been around since the very first episode of TNG, and was indeed well liked) and make him a regular. He brought a sense of familiarity with him. But it was more than that. I had no doubt that O'Brien could work as a main character. What I didn't know was 1) how every year the writers would make something absolutely horrible happen to him, 2) that he eventually wouldn't be the only crew member of the Enterprise to wind up serving on DS9, and 3) just how much his eventual friendship with Julian Bashir would impact me.

Julian Bashir - The station's chief medical officer. He was an interesting combination. On the one hand he was pretty self-confident in his abilities, and came across as a bit condescending (he was excited to come out and practice frontier medicine). On the other, his condescension seemed completely unintentional, the result of over-enthusiasm and maybe even a touch of naivety. I'm not a big fan of hospitals and other things medical in the real world, so I don't naturally gravitate towards doctor characters. But he seemed like he'd be alright. Little did I know what secrets would be revealed through him and about him over the course of the show.

Odo - The Spock or Data of the new show. That is, the character who differs the most from the others, and is thus in some sense an outsider. Spock was the logical Vulcan. Data was the emotionless and yet somehow tender-hearted android. And Odo, Odo was a changeling, a shapeshifter. I had a hobby back in the day. I enjoyed watching special effect shots in slow motion (oh the wonders of VHS). I distinctly remember watching in slo-mo Odo's transformations in the pilot many times over. But my interest in Odo wasn't just for technical reasons. Those outsider characters tend to be my favorite, or one of my favorites, of their respective shows (years later The Doctor would be my favorite character on Voyager for the same reason). Odo would prove to not buck the trend. Some things I didn't know about him at the time: that he'd soon develop unrequited feelings for Kira, the full nature of his origins, and that I'd pick up and incorporate into my mannerisms the quick little bow he gives to Sisko after stopping Morn and Nog and still be using it twenty years later.

Jadzia Dax - Trill chief science officer. She was a man, baby. Now she's a woman. I'm typically drawn to the science officers. And yet although I had no problems with her or anything, she didn't immediately jump out at me. To this day I'm not sure why. As the show went on, it continued. I liked her well enough, but even when she m[spoiler]ies W[spoiler]f, it didn't change. You want to hear something many might consider heresy? I actually like Ezri Dax better. There, I said it.

Quark - I'd like to apologize to Quark for mentioning him last. As I watched the pilot, he was not at all the sort of character I expected to ever like. He was morally questionable, jerkish, and greedy. What I didn't know was that as the first season went along, the writers would continue trying to decide on exactly who Quark was, and between flashes of responsibility and teamwork, and a relationship with Odo that ceased being purely adversarial and started to include a strange sort of begrudging friendship, the course would be set for making Quark a very different and far more likable character than he was in the pilot.

So as to make Quark not the last one, I'll give an honorable, or dishonorable mention to Gul Dukat. He's the former prefect of Bajor, and the pilot's token Cardassian baddie. Little did I know that he would be a recurring character (one of many, a great strength of DS9), a very well fleshed out one at that, and that his questionable moral status (good guy or bad guy) would be a major source of interest for me.

And last, the pilot set-up an overarching question, really at least three questions, which the series would be concerned with:

Would the Bajorans and the Federation types get along? This was a question that would play out both on the individual level (Kira and Sisko, for example) and the planetary level (would the Bajorans view the Federation as allies).

What would be the result of having a stable wormhole to the Gamma Quandrant? The existence of the wormhole is the major discovery of the pilot. And it drastically changes the importance of DS9. Instead of being a little known station in an unimportant part of the galaxy, it would be a hub of scientific, economic, and as we later find out, military activity. It also looks really cool, and there are aliens in it.

What will become of this whole Sisko as the emissary of the prophets thing? Clearly at first he's skeptical and uncomfortable with the whole deal. But there was no denying the existence of the Prophets (or "wormhole aliens"), and with them being non-linear and all, when it comes to the future it was clear that they may know what they're talking about. Oh, and I'd like to take this opportunity to say the following: "Baseball!"

And so, when the two hours were over, and the credits rolled accompanied by the DS9 theme (which I wasn't ecstatic over at first, but really grew on me), a new chapter in Star Trek had been introduced. I knew that it had potential, but at the time I knew there was no way it would ever be as enjoyable for me as TNG. Now looking back, TNG will always hold a special place for me. And it will always be my favorite, because it's TNG. But DS9...might actually be the superior show in my eyes (if for no other reason that its first and second seasons weren't littered with...struggling...yes, I'll use that word...struggling episodes like those of TNG were).

Until next time, don't drink the water from the Denorios Belt. And I remain,

 - Nic

p.s. - Sisko was much nicer to Picard during their second meeting.


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Posted on January 3, 2013 .