Neverwinter on Roll20, seems to be working out ok. There are some map issues but those might go away next week when I am able to upgrade my account to the pro level.
Last night I only had three people so up, but it was fun. One of the characters is a spell scared harbinger, so I am going to play with that, and it should be fun. One of the players has said he is a cultist but have not heard back from him so I don’t know what I am going to do with that yet.
It did not take long before they started in with the whole let’s kill them all, so we will see were they go with that, I really hope they don’t start killing everyone that moves, then I am just going to have to send them to Ravenloft or make them the bad guys and have to create some hero’s to take them down.
I will spend this week working on getting new stuff written, and getting the map of the House of Knowledge up on roll20 I think it is going to work out just fine. I have started making the changes for the second draft, the list of artifacts is down to three, and the money is lower. I also find that one of the fights I have in the opening part of the game is six minions so I need to change that to have at least three non-minions
I am just about to write the battle of the Yan-Ti, and then it will be on to level four in which the brain monster. That will be good I am thinking that I am going to have a few encounters with the Dopolgangers and maybe one can get in to the party.
After the group is done in that Chasm, it will be on to the pirate island, and it is going to be fun there, there will be one attack by the little green dragon, and on the island there is going to be fun, and war between two churches, and they will find and maybe rebuild the Red Dragon Airship.