Neverwinter
on Roll20, seems to be working out ok.
There are some map issues but those might go away next week when I am
able to upgrade my account to the pro level.
Last
night I only had three people so up, but it was fun. One of the characters is a spell scared harbinger,
so I am going to play with that, and it should be fun. One of the players has said he is a cultist
but have not heard back from him so I don’t know what I am going to do with
that yet.
It did
not take long before they started in with the whole let’s kill them all, so we
will see were they go with that, I really hope they don’t start killing
everyone that moves, then I am just going to have to send them to Ravenloft or
make them the bad guys and have to create some hero’s to take them down.
I will
spend this week working on getting new stuff written, and getting the map of
the House of Knowledge up on roll20 I think it is going to work out just
fine. I have started making the changes
for the second draft, the list of artifacts is down to three, and the money is
lower. I also find that one of the fights
I have in the opening part of the game is six minions so I need to change that to
have at least three non-minions
I am
just about to write the battle of the Yan-Ti, and then it will be on to level
four in which the brain monster. That
will be good I am thinking that I am going to have a few encounters with the
Dopolgangers and maybe one can get in to the party.
After
the group is done in that Chasm, it will be on to the pirate island, and it is
going to be fun there, there will be one attack by the little green dragon, and
on the island there is going to be fun, and war between two churches, and they
will find and maybe rebuild the Red Dragon Airship.