No Khannnnnnnnn, For You!

No Khan in Star Trek 2!!!

Word came today that the chief engineer, Scotty himself, has shot down rumors that Khan will appear in the new Star Trek movie by J.J. Abrams. Simon Pegg (Scotty) has confirmed in an interview with The Telegraph that Khan will not be the villain in the upcoming film.

“It’s not Khan,” said the actor. “That’s a myth. Everyone’s saying it is, but it’s not.”

Benedict Cumberbatch, who plays Sherlock Holmes in the BBC series "Sherlock", is said to be playing the role of an adversary to Kirk and the crew of the Enterprise. It was rumored last month that his character would be that of Khan Noonien Singh, previously portrayed by Ricardo Montalban in the television series and the movie "Star Trek: Wrath of Khan".

So the Star Trek community can breath a collective sigh of relief and thank the ghost of Gene Roddenberry that Simon Pegg has a big mouth.

This is Todd
Boldly Going!!

[Comingsoon.net via The Telegraph]
Posted on May 29, 2012 .

Nintendo and The Internets: The Story So Far (in a nutshell)

With E3 2012 beginning in less than a week, anticipation is building regarding The Video Game Big Three (Nintendo, Sony, and Microsoft) and their respective presentations. The video game industry is a little like college football, in that momentum is a big part of the game (and that mascots are important). And E3 gives the companies a chance to gain, or lose, that momentum. A great showing can generate hype and excitement. A poor showing can generate apathy and internet 'memes.'

Nintendo has a lot riding on this year's show. With the Wii U scheduled to launch sometime before Christmas, and the 3DS doing well but, as with any platform, in need of quality software just on the horizon, it's important that they 'bring the momentum.' One area where they are, perhaps surprisingly, poised to do just that is with on-line features.

I say "surprisingly" because for some time Nintendo has been known as the slow adopter when it comes to on-line. The reputation has some legitimacy, but in my experience is usually way overblown. It's true, when Microsoft gave the world XBox Live on the original XBox, Nintendo's on-line offering on the Gamecube was.....nothing. But, the PS2 had no on-line system either (though a few games had limited on-line features). When Sony got into the game on the PS3 with PSN (and Microsoft continued giving the world XBox Live on the XBox 360), Nintendo did as well with the Virtual Console and WiiWare services (united in the Wii Shop Channel) on the Wii. On the handheld side, the original DS had no unified on-line service (though some games had on-line functionality). Two years later the PSP got the PSN. Two years after that Nintendo released the DSi, which boasted, among other things, a downloadable service known as DSiWare. And most recently, Nintendo released the 3DS in March of 2011with it's downloadable service, the Nintendo eShop, rolling out three months later.

Of course, timing isn't everything. There's also the issue of quality. And it's here that the criticisms of Nintendo have a bit more teeth, as they say.

On the Wii, the story is mixed.

The Virtual Console service launched almost simultaneously with the system, offering software emulated (hence, "virtual") titles from consoles of the past (hence, "console"). The original selection was small, but grew over time. Perhaps one of the most mind blowing aspects of the service, especially for children of the 80's and 90's such as myself, was that the consoles of the past weren't limited to Nintendo consoles. Games from systems such as the Turbografx 16 (gasp) and SEGA Genesis (super gasp) would also be available. Oh to be able to travel back in time and tell the pre-teen version of myself that in the future I'd be able to, on a single Nintendo console, play Mario games, Bonk games, and Sonic games. Mind. Blown. As of this writing the Virtual Console service offers games from ten seperate systems (including arcade games), with new titles still being added. On the whole, aside from those disappointed that the selection isn't larger, the VC on the Wii has done well.

Then there's WiiWare. Announced June 2007, WiiWare was designed to fill a gap left by the VC. The Virtual Console was, as the name clearly indicated, a service exclusively for playing old games. WiiWare, on the other hand, would offer new downloadable titles in a wide range of genres from a wide range of developers. Excitement was in the air, and eleven months later the service launched. Now, don't let people mislead you through hyperbole. WiiWare has not been anywhere close to a disaster. Many quality titles have been released through it, and many gaming companies have made money off it. But two major problems prevented the service from reaching it's potential: 1) a 40mb file-size limitation (imposed presumably because of the Wii's small amount of internal storage, and download time concerns), and 2) a lack of promotion (this includes not only advertising, but promotion and ease of use within the WiiShop Channel itself).

A word should also be said about the lack of a unified on-line system outside of the various channels. Unlike XBox Live, on-line components of games are essentially self-contained within the games themselves. Each game had its own friending system and friends list (both using the much loved "friend codes"), as well as "who's on-line" monitoring system. So if I'm on my Wii playing Mario Kart, and Josh is on his playing Call of Duty, there's no way for me to know (aside from calling him up and saying, "Hey man, what are you doing?").

DSiWare is perhaps Nintendo's most disappointing chapter in the world of on-line. The idea was solid: inexpensive downloadable titles for a handheld. The problem has been in the execution, particularly with promotion/distribution. Much like WiiWare, the games themselves haven't been an issue. There are some lower quality titles, sure (as with any platform). But there are also some outstanding high-quality enjoyable ones also. The trick is learning about them, and then finding them in the DSi Shop. The limited memory of the DSi means the Shop Channel is a no-frills hurry-up-and-wait-for-the-next-screen-to-load affair. A splash page with icons for a few games is about all you get in terms of promoting titles. Nintendo has a website that tries to make up for this. And while the site is very useful, some DSi owner just won't be dedicated enough to find and use it.

But times they are a changin'. Enter the 3DS and its eShop channel. Launched three months after the 3DS itself, the eShop is, by most people's reckoning, a huge step in the right direction. No severe file size limitations like WiiWare, a mix of virtual console titles (from handheld consoles, of course) and new original games and applications, the availability of all DSiWare titles, and an excellent virtual store front. Titles are grouped together into different categories (games with Mario, applications, new releases, top sellers, etc.). After clicking on a title one can read more information about it, see what other players have rated the game, and in most cases see screenshots and videos. Purchasing titles is quick and painless, and the actual downloading can happen immediately or later when the system is in stand-by mode.

The 3DS also has a more robust on-line system. Friend codes still exist, but they are tied to the system itself now and not individual games. There's also the ability to see which friends are on-line and what they are playing.

But this is only the beginning. Recently Nintendo has announced that the majority of upcoming 3DS and Wii U retail games (as opposed to 'downloadable games') will be available both as physical cards/discs and downloads. The consumer will be able to choose the distribution method he/she prefers. Also of note, even the download option will be available at retail stores (like Wal-Mart, Target, etc.).

Word on the street is that the on-line aspect of the Wii U will be Nintendo's best (this word provided by people like EA CEO John Riccitello). Details aren't available yet, of course. So who knows what all this entails.

And that brings us to now, less than a week before Nintendo's E3 presentation. The Wii U has much to prove. Recapturing the 'core' after apparently losing it in the days of the N64 (it seems to me it was really the Gamecube era that saw this happen). Showing the new tablet controller isn't just a gimmick (I'm already convinced it isn't). Appeasing (or not) the folks who are anxious to see a Nintendo system with cutting edge graphics again. And generally, demonstrating that the Wii U is a system worth shelling out money for. On-line will be a part of that. And I'm very curious as to how that will play out.

 - Nic

END OF LINE
Posted on May 29, 2012 .

Dr. Comiclove Or How I Stopped Worrying And Enjoyed My Comics

I Love Comics (and a little about The Avengers)

I’m a visual person. I love movies because they are visual. I love TV because it is visual. And most importantly I love comics because they are visual. I have been a fan of comics since I first picked up Marvel’s G.I. Joe #1. With that one issue I was hooked. There was no going back. From that point on my collection could only get bigger with each new issue I bought and each new character I was introduced to. For the record, I have no preference as to which comic company that I pledge my loyalty to. I love DC Comics just as much as I love Marvel, Image, or any independent publisher (and we can debate the value of each until Barry Allen comes home, Oh wait… he is back, oh well). As long as the stories and art are good I will read them. Do I have my favorite characters, writers, and artists? Sure I do, but that doesn’t mean that I can’t enjoy something new and exciting. In a sense, in the comic book world, you can call me Switzerland.

I use to be very much a single issue to single issue person. When a new comic hit the stands I was there, in the comic shop every week, to pick it up. As you can imagine this can get very expensive. Between the regular ongoing series, the mini-series, the variant and incentive covers, and the spin-offs you could tally up a mound of debt just to fuel your habit. This lead me to back off the single issue train. I began to get the trade paperbacks and then I moved to the hard cover collections. It certainly reduces the cost associated with comic collection and it also alleviates any space concerns one might have. Am I saying that you shouldn’t support your local comic shop? Absolutely not!!! Comic shops are some of the best and most reliable places to buy any form of comics, hard covers, single issues, or trade paperbacks alike. They also provide fandom with a community in which people can talk about all things comic related or just find others who share the same tastes as you do. We all should support our local comic shops as much as possible.

For me the single issue collecting had to end. I had other obligations that took precedence over having every issue and cover of a particular series. Hard covers were the next best thing and could become collectible in their own right. I am also a fan of the oversized collection. To have the artwork in my favorite comics that much more visible and bold was a revelation to my eyes. I never new that comics could look this good. It was like going from VHS tapes to Blu-Ray. It made that big of a difference to me. I could see my favorite artists like never before and wanted as much as I could find. DC and Marvel were more than happy to provide the content (for a fee of course). While DC does a good job with their current output and high profile legacy work, some of the smaller stuff gets the shaft sometimes. Unfortunately, DC once again falls behind Marvel, as they have in the movie department, when it comes to collecting their comics in book form. Marvel’s omnibus editions are the top of the heap in terms of quality and quanity.

Recently I was able to get a few of these omnibuses (or omnibi) and I have been enjoying page after page of these massive editions that Marvel has the good graces to place in my hands. I am seeing comics that I read when they first saw print in an entirely new light. While not all of the art holds up with the improved quality of the paper, Marvel has gone above and beyond to make these editions not only represent the original content but also enhance the reading experience. Marvel doesn’t recolor the actual comics in the collection they just make sure that the art matches the higher quality of the materials used (Note: there is art in the collections that has been recolored but it is used as bonus material only). I could not be happier with these purchases and would highly recommend them to anyone who is a fan of Marvel and their comics. Live, Eat, Purchase, it’s the American way.

Moving on, I was able to catch The Avengers a second time. This is one heck of a movie and it keeps getting better each and every time I see it. The small details that you pick up here and there are astounding and make it that much more enjoyable with repeat viewings. As a professed geek, I am extremely happy that the world finally knows the value of the Marvel characters and these stories without the need to make huge changes to their original intent. Sometimes the first decisions by the creators are truly the best decisions. If you haven’t seen it yet, do yourself a favor and go now! If you have seen it GO AGAIN! We owe it to the world to knock Titanic out of its position on the box office charts. I think that we are going to do an entire podcast on The Avengers alone so I won/t spoil anything here. So certainly stay tuned

Same Thor time, Same Thor channel.

Todd
Supreme Comic Geek (official designation)

Mortal Kombat (2010) - Review (Xbox 360, PS3, PS Vita)

In April of 2011, Netherealm Studios released a remake/reboot of the immensely popular fighting game, Mortal Kombat for the Xbox 360 and Playstation 3. The game was fairly well received by fans and critics alike and sold approximately 2 million copies in its first month of release. For this reviewer, Mortal Kombat, or MK9 as most people refer to it, the game would become a constant in his Xbox 360, Playstation 3, and now Playstation Vita’s disc drive/card slot.



I began playing Mortal Kombat back when the original game was released in the early 90’s, so yes, I’m a fan. Unlike most people, the violence and fatalities were never what appealed to me about the franchise. Instead, I was drawn to the backstory of the game. Also a fan of Jean-Claude VanDamme movies such as Bloodsport and Kickboxer, the similar story in MK was right up my alley. Instead of relying on the simple concept of a tournament, MK threw a unique spin on the concept by adding in such things as different realms that exist alongside our own (Earthrealm). The story in a nutshell: Shao Kahn, the leader of Outworld, is determined to take over Earthrealm by use of the Mortal Kombat Tournament. If he wins, Kahn is allowed to invade and rule. Raiden, an “Elder-god” is charged with gathering up Earthrealm’s strongest warriors in order to defend our world. We don’t find out about Shao Khan until MK2, but that’s the story of the franchise all the way up until the most recent reboot.


Mortal Kombat also included, in my opinion, a more colorful cast of characters than fighting games such as, say, Street Fighter. A few in the franchise have been palette swaps - a process in which developers recolor the same character to produce a new character with different moves – as with Street Fighter, but MK’s characters were finely crafted into the story and were always presented as distinct individuals rather than mere recolors.


After 8 games, spanning across nearly every console from arcade to original Xbox, Mortal Kombat began to run out of steam and popularity over the years due in part to changing game mechanics. Rather than keeping the traditional 2D gameplay, MK, starting with MK4, adopted a similar play-style popularized in 3D fighting games such as Dead Or Alive, Virtua Fighter, Tekken, and Soul Calibur. This proved to be unpopular with fans of the series, so a change was in order. The team at Netherealm decided to create a game that went back to its 2D roots and in April of 2011, the completely barebones titled, Mortal Kombat was released.


I always enjoyed fighting games, but was never actually good at them. I was also vaguely aware of the fact that there was a scene in which people actually played fighting games in a competitive tournament setting. After watching several tournament matches online, in an effort to learn some simple combos to perform, I figured that actually taking the time to learn the game and play it competitively wouldn’t be a complete waste of time. I spent hours, days and months in the game’s training mode learning combos and strategies for use against another human opponent. Doing this, I was compelled to dip my toe into the tournament scene in March of 2012 and took a trip about 3 hours away to Atlanta, Georgia and ended up placing 33rd out of 127 at Final Round, a major tournament (which means the winner actually gets a pretty decent amount of money for winning).


Now why did I just give a “life story” of being an MK fan and one-time competitive player? Because I’m about to give the most honest review of a fighting game that one will ever get! Bold words, I know.


Next time you go into a store to buy a fighting game, ask yourself, “Why do I want this? Do I want it to play around within the game’s single player modes? Do I want it just to have some sort of party game to have fun with friends? Do I want an online fighting game? Or do I want to actually learn the game and be good at it?”


“I want to play Mortal Kombat’s single player modes, Josh!”
 MK9’s single player modes are quite good, actually. The player is given the option of playing a ladder style mode in which he or she will face computer controlled opponents at varying levels of difficulty, culminating with fighting the last boss, Shao Khan. There is also a challenge tower mode in which the player climbs up yet another ladder in which they are presented with progressively more difficult challenges. These challenges are usually presented as mini-games such as fighting a character with no arms, only using special moves, etc. The Vita version offers even more challenge tower levels and features for single player that aren’t present in the console versions.


“I just want the game to have fun with friends, Josh.”
 This is what versus mode is for. The game offers 1v1 combat, as well as a tag-team feature that allows the player to control either 2 characters at once, or 4 players controlling 1 at a time. The fighting mechanics are simple and smooth enough to be accessible to players that just want to have fun with the game in a casual setting.


“I want to beat people down online!!!”
 Good luck. The console versions of the game have terrible netcode that makes it impossible to play the game online with the same fluidity as playing offline. Also, the player will be met with frequent disconnects, rage-quitters and unnecessary trash talking from people who actually don’t know how to play the game, but are able to exploit the game’s bad netcode to put the match in their favor. The Vita version, however, has nearly perfect netcode and is much closer to offline play.


“I want to get good at the game, go to tournaments and win some money!!”
 And here we get into what the game was designed for. MK9, while having issues, is one of the simplest fighting games to pick up and be competent. That’s not to say you will be instantly good. You actually have to put in hard work, research and practice. It also helps to play offline with players who are either already good at the game or are trying to be good at it as well. I played the game in training mode and with friends for nearly a year before I felt comfortable enough to enter a major tournament. But if competition is your goal, MK, and most fighting games, contain tools in-game that will help you become a more competent player. Just remember, you will never get better at the game and able to stand toe-to-toe with other well-versed players by playing against computer opponents.


In closing, I strongly recommend this game. It’s a great game and can be played with lots of different goals in mind, but the game really shines if you take the time to learn it and be good at it. If you’re trying to decide on which version of MK9 to get, it really depends on what system you have and nothing else. The Xbox360 and PS3 versions are pretty much identical, but have terrible online. The Vita version has some extra features, costumes for characters and better online, but takes a slight dip in graphics quality to maintain a smooth, 60 frames-per-second and identical fighting mechanics to the console versions on the handheld.


Basically, if you like fighting games, or are attempting to get into them, you can’t go wrong with Mortal Kombat. On any system.
Posted on May 27, 2012 .

Diablo III Review


Diablo III

Platform: PC

Retail Price: $60

Release Date: 5/15/2012



Having one of the longest development cycles in gaming history, Blizzard’s third entry in the Diablo franchise was released nearly twelve years after Diablo II. This was due to everything from scraping the entire game at one point, to a ridiculous amount of fine-tuning. This overly long development period was something that has kept fans of the franchise eagerly awaiting its return. It could be said that Diablo III might be the most anticipated videogame of all time.

Honestly, for me, I didn’t really care about the franchise until about two years ago when I was introduced to Torchlight (created by the original guys that did the first 2 Diablo games) on XBLA. Turns out, these, “loot games,” are actually some of the most addictive games I’ve ever played. Playing Torchlight for just a couple of hours was all it took to understand why people were clamoring for Diablo III, and that it had a lot to live up to.

So here’s what you need to know about loot games in order to enjoy them.

1.      Kill monsters.

2.      Monsters explode like a piñata and yield gold, armor, weapons and accessories.

3.      Check the stats of your items and determine whether or not the items are better than what you currently own.

4.      Equip your shiny new gear.

5.      Repeat steps 1-4. Over and over and over again.

While this may not seem enjoyable at all (and it really doesn’t on paper), I can assure you that it absolutely is. The player will find him or herself playing for hours on end to get that awesome rare or legendary helmet that has stats which absolutely trump those of the item currently equipped. The fun can also be shared with up to four friends due to the game’s extraordinary multiplayer functionality.

Now that we have a basic breakdown of what kind of game Diablo III is, here are the specifics:

Graphics – 9/10
Is Diablo a graphically intensive game? Not so much. That’s not to say that it isn’t a pretty game, but it’s not on the same level as a game such as The Witcher 2’s graphics on the highest settings possible. But the thing is, it’s not intended to be. Diablo’s main focus is having tons of enemies on screen at a time, thus sacrificing quality for quantity. This approach also allows nearly anyone with a modern PC to play the game at max settings, something which is a credit to Blizzard as it allows more people to play and enjoy their game without fear of being unable to meet the system requirements.

Sound and music – 7/10
Diablo incorporates full voice acting for all characters including your own. The voice acting is pretty well-done and helps move the limited story along. The music, while good, could perhaps be a bit more epic since the player is, after all, fighting the fictionalized legions of Hell – something that one would think should lend itself to more intense music.

Story – 8/10
To be perfectly honest, not many people are going to play Diablo III for its story. To sum it up: The player is championed with taking out the Devil and his minions. That’s about the gist of it. Not too complicated, not terribly done, but ultimately not the focus of the game. The story only serves as a set up for the environment in which the player lives and breathes.

Playability – 10/10
The game, like most PC games, uses a combination of the mouse and keyboard hotkeys. The depth of the game’s system is not overly complicated and should be pretty simple for new players to pick up immediately.
Overall – 9/10
Was Diablo III worth the twelve year wait? Since this reviewer only waited two, yes it was. The game will go as deep as the player takes it. It can be simplistic, it can be complicated, but it’s ultimately the player’s call. But how can one go wrong with hacking and slashing through huge dungeons with friends while collecting awesome gear? One can’t. Plain and simple. For now, Diablo, as a franchise, reigns supreme as the king of loot games… That is until Torchlight II comes out. But that’s a later review for a later time.
Posted on May 26, 2012 .

Episode 6 - ReLaunch

The new site is here, and a new Inner Dorkdom podcast is up! Join the proprieters of this little corner of the Internet (Todd, Josh, and Nic) as they discuss why they started The Inner Dorkdom and what they want it to be. Thanks for listening.

DOWNLOAD
Posted on May 26, 2012 .

A second test

Getting closer.
Posted on May 17, 2012 .

Pre-relaunch Test 1

Just testing something folks.
Posted on January 20, 2012 .

Episode 5 - Back to the Future

The Inner Dorkdom is back! In honor of the 25th anniversary, take a listen as Josh and Nic talk a bit about one of the greatest film series of all time (Josh would say the best): Back to the Future!

P.S. - There might be commentaries on each film in the future.

DOWNLOAD

Posted on October 28, 2010 .

Update on Episode 5

Yeah, I know it's been a while since the last episode... faaaaaaaar too long. And really, the main reason is the simple fact that I'm lazy and haven't been editing like I should.
But... That's not the only reason.
Work's been really rough for the last month, and Nic and I have been steadily working on The Clone Cast (which is doing VERY well, btw!).

With that said, I'm hoping to have the 5th episode (which is 3/4 done) up by sometime this weekend. Then, if you have any more late episodes, you can blame it on Nic since he'll be editing the next 4 eps! MWAHAHAHAHAHAHAHAHAHA!!!!!!!!!

-Josh
Posted on February 25, 2010 .

Episode 4 - RPGs... kinda...

So two jerks from the future took over our podcast for this episode! Course, it's probably a good thing cause our original attempts at this one have been quite terrible.
Anyway...
Josh reveals a guilty pleasure, our boys talk a bit about COD: Modern Warfare 2 and New Super Mario Bros. Wii, discuss the horrors of competitive online gaming, and then the future jerks pop in, knock us out, and talk about Final Fantasy IV and VI. A subject in which we probably should have just talked about in the first place.

!!WARNING!!
The volume levels on this one tend to go up and down a little bit due to some compression issues. Don't worry, though. It's not gonna burst your speakers or anything. It just gets a little quieter around the 30 min. mark.
Episode must be cursed or somethin'. Like that one episode of Quantum Leap called "The B**gieman".
Well, hopefully not like that.

*Update*
Yeah, it's cursed. For some reason, the streaming version won't work properly. So it looks like downloading is the only option. Sorry bout that. Guess you can blame whoever curses stuff!

DOWNLOAD
Posted on January 29, 2010 .

Episode 3: Terminator - Part 2

The 2nd part of covering the Terminator franchise. Josh and Nic realize and discuss (at great length) the problems with Terminator: Salvation while still realizing that it's a good movie, and talk a bit about the franchise's first great, and maybe last, foray into television (The Sarah Connor Chronicles). Nic explains why he can't stand Sarah Connor, while Josh explains that his love for Summer Glau is in no way creepy. At all. Really, it's not.

DOWNLOAD



Remember to subscribe!!
Posted on January 20, 2010 .

The Clone Cast Is Here!!

We told you it was coming, and now it's here. Take a listen to the first, introductory, episode of The Clone Cast.

And as usual, tell us what you think!

Check It Out!!
Posted on January 19, 2010 .

The Clone Cast is coming!!

Ever wondered what makes Star Wars: The Clone Wars a great show? Well pretty soon, Nic and Josh (along with different guests on occasion) are gonna tell you why on their 2nd show (alongside The Inner Dorkdom), "The Clone Cast".
Each week, the boys will be reviewing and commenting on that week's episode of The Clone Wars; giving you, the listener, a more in depth look at this great show. A link to the introductory and 1st episodes will be posted shortly!
Posted on January 19, 2010 .

Check us out on Podcast Alley!

My Podcast Alley feed! {pca-e58955e9e6fd87a06cbc5928abc4397e}
Posted on January 18, 2010 .

To all the people who have subscribed so far...

We REALLY appreciate it! Thanks to everyone who has subscribed through iTunes, and various feed catchers. Your support is much needed as we try to get better at this whole thing. We're not professionals and we hope that you don't expect that of us. So just keep with us and we promise that (content wise), episodes 7-9 are where we start hitting our stride.

Thanks again, everybody!
-Josh
Posted on January 15, 2010 .

Episode 2: Terminator - Part 1

After their first official segment, "Nerd News", Nic and Josh tackle the ENTIRE Terminator franchise (Well, at least everything that's been committed to film) in the first of a two-parter. In this part, they cover the first 3 Terminator films, hate on the "greatest action movie of all time", praise the "worst", attempt to explain the complications of time travel, and talk alot about "what Kyle Reese said in Terminator 1".
Watch out; it's a long one. Remember what we told you last week about using the pause button!
Posted below are some graphics you can use as a visual aid for when Nic launches into his lecture on the main, fictional differences in time travel.

DOWNLOAD



Bill & Ted style:
Bill & Ted

Back To The Future style:
Back to the Future

The Time Machine style:
The Time Machine

Star Trek "Parallels" style:
Parallels
Posted on January 14, 2010 .

Episode 1: Special Edition

Wanna know what The Inner Dorkdom is? Find out by downloading the first episode! Here 'tis, everybody!

Also, be sure and subscribe!

DOWNLOAD

Posted on January 9, 2010 .

We're up on iTunes!

That's right! Help us out and subscribe to the podcast. Besides, it's free so what's it gonna hurt?
Just go to your iTunes, access the iTunes store and type in The Inner Dorkdom.
You'll be taken straight to the podcast where you can then choose to subscribe.
OR
Click on the orange button right under our logo at the top of the page.
Right now, there's just the teaser that we put up here, but we hope to have the first episode up by this weekend sometime.

-Josh
Posted on January 8, 2010 .

Episode List (So far)

Here's a list of the episodes we've got recorded. We're just busy getting them all edited and such.


Episode 1: William Candy
In the first, not so exciting episode of The Inner Dorkdom, Nic and Josh explain where they come from, where they've been and where they're going. Trust us, it's not that exciting. Josh stutters a lot, there's no actual topic... Listen to this episode at your own risk. You'd probably be better off jumping straight into episode 2. Seriously.

Episode 2: Terminator - Part 1
Here's the episode you should start with!!!!! After their first official segment, "Nerd News", Nic and Josh tackle the ENTIRE Terminator franchise (Well, at least everything that's been committed to film) in the first part of a two-parter. In this part, they cover the first 3 Terminator films, hate on the "greatest action movie of all time", praise the "worst", attempt to explain the complications of time travel, and talk alot about "what Kyle Reese said in Terminator 1".

Episode 3: Terminator - Part 2
The 2nd part of covering the Terminator franchise. Josh and Nic realize and discuss (at great length) the problems with Terminator: Salvation while still realizing that it's a good movie, and talk a bit about the franchise's first great, and maybe last, foray into television (The Sarah Connor Chronicles). Nic explains why he can't stand Sarah Connor, while Josh explains that his love for Summer Glau is in no way creepy. At all. Really, it's not.

Episode 4: Look! A terrible RPG Podcast draws near!
Josh reveals a guilty pleasure, our boys talk a bit about COD: Modern Warfare 2 and New Super Mario Bros. Wii, discuss the horrors of competitive online gaming, and make a horrible attempt at talking about Role Playing Games... A subject in which they have very little knowledge.

Episode 5: Podcast in Disguise!
Josh updates on his guilty pleasure, Nic talks about seeing some kinda new moon, and for some reason, they try to compare the original Beverly Hills 90210 to Twilight. Hilarity ensues, people. Hilarity ensues.
Oh yeah, they talk about Transformers, too.

Episode 6: Heroes
No, not "Heroes" the show on NBC (although it is an awesome show). This episode, Josh and Nic discuss their favorite heroes from all forms of media. We find out exactly why Josh likes Teenage Mutant Ninja Turtles, and exactly who the "Whip Ninja" is.

Episode 7: The Trek
On their way to Panama City, Florida, Nic and Josh are joined by a very special guest as they talk.... and talk.... and talk....
.....and talk about all things Star Trek.

Episode 8: The Trek - Part 2
...and talk... and talk...
They're still talking...

Episode 9: I'm Afraid You're Just Too Darn Loud!
On their way back from PC, our boys just had to get one more in. So here it is: a discussion on the GREATEST film trilogy of all time (at least in Josh's opinion)::drum roll::
Back To The Future!!!
Posted on January 6, 2010 .