Posts tagged #xbox one

Final Fantasy XV: Episode Duscae Demo Impressions


Earlier this week, we were given our first real taste of the long-in-development Final Fantasy XV. How does it sit with me, someone who has been a long fan of the series, and one who has also believed that Final Fantasy has been on a steady decline for quite a while?

Find out after the jump!

Disclaimer: I apologize in advance for any odd pacing in this article, as it's pretty difficult to write about a game that's a small piece of a bigger whole. Not to mention, the full game isn't even finished yet.





There was something about Final Fantasy XIII that I hated, it's just hard to put my finger on. Maybe it was the needlessly confusing story. Maybe it was the linearity of the game. Maybe I didn't like how it seemed that Square Enix really wanted to impress us with a bunch of flashing lights throughout, all in an attempt to make things appear more "magical." Maybe I just hate Lightning (aka, "the female Cloud Strife," a character I already didn't like). Whatever it was, FFXIII wasn't my favorite in the series by a long shot. I enjoyed the battle system, but that's about it.

Since that game, my thoughts have been along the lines of, "The FF series is doomed." There were a lot of "changes" in the last single-player FF title to the familiar formats lain out in previous games, so for a person that has played every single game in the series (including the online games), XIII was a pretty big punch to the gut.

When XIII was announced, so was the title that would eventually go on to become known as Final Fantasy XV. At the time, it was called "Versus XIII," and I remember thinking, Man, that looks way more interesting than FFXIII. With its modern aesthetic, it's probably a good thing it's a side-game, though.

Versus XIII would continue to be known as a "side-game" until E3 2013, when it was revealed that it had transitioned into the main series, and had a roman numeral slapped to the end. By that point, I didn't really care. I thought, Well, maybe Square Enix just can't come up with a good main-series idea, and they're tired of developing Versus XIII, so they'll just kill two birds with one stone. 
Right or wrong, the game was taking way too long to develop, and fans were getting antsy, so they probably made the right decision.

Another FF title that was related to the FFXIII mythos, a PSP game called FF Type-0, was eventually announced to be coming out in America as an HD remaster for the current console lineup. Probably it's biggest selling point: the fact that it would contain a playable demo of FFXV.

Up until the demo's announcement, I'd been pretty impressed with what I'd seen so far of XV's development. The graphics looked amazing, and the modern setting looked interesting. So even if XV changed the FF formula in terms of gameplay even more than XIII had, at least it would look good, though my faith in the series to bring anything worthwhile to the table again had long gone out the window.

One of the things that really interested me about what I'd been seeing in videos was the "open world-ness" of it. I'm a huge fan of open-world games and the immersion they provide. Elder Scrolls, Fallout, GTA - all these games pretty much throw you into a world and say, "Go." I love that kind of freedom while playing a game, as it feels very much like "escaping reality." That, and I just love to explore virtual worlds. I doubt I'll being going to Skyrim, or living in a post-apocalyptic wasteland anytime soon in real life (at least, I hope not).

FF games - with the exceptions of XII and XIII - had previously been broken up into gameplay types: towns/castles/dungeons, the overworld map, and battle scenes. In a sense, there were some open-world elements with the overworld, as you could pretty much go wherever and whenever you wanted, but the transition between the three types listed above wasn't seamless. And of course, that's mainly due to technological limitations at the time.

FFXII and XIII tried to introduce a feeling of being in the game's world, but the seams were still very apparent. XII had "zones," or very small areas that were put together more like an MMORPG than anything else; and XIII was the most linear, straight-forward FF game to date, ditching any kind of overworld altogether. Seriously, all that game is is "walk forward, fight, walk forward, fight. Cutscene. Walk forward, fight, keep repeating." There was no real exploration to speak of until the game was almost over.

When I was a kid playing FFIV (or II, as it was known at the time), my imagination was a lot bigger than the game itself. I saw past the graphical limitations and made up everything else in my head. For example, when I would guide the giant, overworld version of Cecil (who represented his entire party on the map) into a forest, I would imagine he and his party members actually traversing through trees and underbrush while getting ambushed by monsters, represented whenever I'd be thrust into the random battle scenes. I know this may seem silly, but this dependency on the player's imagination is what I really believe Hironobu Sakaguchi had in mind when he created the series. Just like Miyamoto did when he created the original Legend of Zelda (which is also going the open-world route with its next installment. Whoo hoo!).

Todays graphics capabilities take out some of that need for imagination. I'm not saying that having an imagination is a bad thing (in fact, I very strongly encourage it); all I'm saying is that developers don't really have to assume the player is going to imagine something, when they can easily just go ahead and show it to them. 
A good example of this is the resting system that was in place in earlier FF games. In those games, to replenish the party's HP and remove any status effects that they might have, you had the option of using a tent. When you selected the item from your inventory list while on the overworld map, the edges of the screen would go dark, the tent would be illuminated by an unseen spotlight, the "we're going to sleep" jingle would play, the view would return to the overworld map and you'd be back in control of your party with fully replenished health. The underlying image that this all conjures, however, is that of the party members building a tent in the wilds, maybe sitting around for a bit and reflecting on their most recent adventures, and going to sleep to get ready for more traveling the next day.

So I've gone on and on about old FF games and ranted about imagination, but what does this have to do with the Episode Duscae demo? My example of the resting system and guiding Cecil through a forest from earlier games pretty much sums up my feeling on FFXV so far...

...they finally got it right.

FFXV feels like no other game in the series. That includes the older titles, as well as the more futuristic-set games like VII, VIII, X, and XIII. While there are some futuristic elements seen in the demo (as well as various gameplay trailers), the main aesthetic is more "grounded in reality." I hate when people use that terminology, but in this case, it really works in a good way.

The demo starts out when the four main characters wake up... inside of a tent. Let me just stop for a minute and say that the simplistic idea of them waking up in a tent had my heart swelling up in the first 30 seconds of the demo. It may seem silly, but if you were paying attention to the earlier bit I mentioned about the old FF games, then it's like Square Enix read my brain when I was a kid and gave me exactly what I wanted to see! But wait! There's more!

So the characters wake up in a tent where they've setup camp out in the wild because their Mercedes-looking car had been previously totaled, and is now in the care of a mechanic. The mechanic has placed a pretty high price to have the car fixed, but lucky for our characters, a Behemoth has been spotted in the area, and the bounty for taking it down will more than pay for the repairs. Our characters have been hunting the Behemoth and searching the wilderness for clues to lead them to its location, and have taken a break to recharge.

Yeah, by this point, I'm pretty ecstatic about the way the game's going - just off something as simple as the characters taking a rest and the game's emphasis on exploration right off the bat. But even now, I'm thinking that maybe this is just a cutscene thing. No big deal. Neat that they put that in, but it's a one-off.

After the party exchanges some dialogue, we're put in control of the game's main character, Noctis, and given a tutorial on how to play the game, as well as on how the combat system works. I'll just go ahead and say that if anything in the demo needs some work, it's the combat system. I won't go into big details about how it operates; I'll just say that the responsiveness of it is a bit clunky. Luckily, the demo's gameplay mechanics are supposedly based off of an obsolete build of the full game. And since, according to the game's director, the full version is only 60% done, that should be taken into account when considering the unpolished combat system. 

That being said, the combat is interesting. While very different than the turn-based systems of yore, it shows a lot of promise and can get pretty intense! Another interesting thing to note is that you only control one character, as opposed to all four. In the final game, you will supposedly be able to control the other party members with a gambit-style system - akin to FFXII - that allows you to assign behaviors to the other three characters. In the demo, the other characters fight alongside Noctis pretty well, though I wish they were a bit better at healing him when he needs it, rather than continuing to fight relentlessly while I get my butt handed to me.

As the characters begin their hunt for the Behemoth and begin exploring the region, night eventually begins to set in. That's right - there are day-to-night transitions! Like Capcom's game, Dragon's Dogma, you don't want to be caught running around in the wilderness after dark. If you are, you'll be swarmed with more powerful monsters who are drawn to the light of your flashlight, sometimes resulting in 15-20 minute-long battles. That's where the resting system comes into play.

So it turns out that the characters waking up in a tent at the beginning of the demo wasn't just a one-off. In fact, it's a pretty essential part of the gameplay. Like the tents in previous FF games, finding a suitable camping location and resting for the night not only restores your HP and heals you up, but it protects you from some of the dangers that night brings. Not only that, but it's also the way your characters increase their levels.
During each period of rest, the scene switches to a campfire where the characters prepare a meal from ingredients found throughout the region, and that monsters drop after they're defeated. These meals serve as buffs to your characters' stats during combat afterwards. When the rest period is completed, the experience points earned from fighting for the day are totaled and added, and your characters get stronger from the levels they gain. Pretty neat way of going about it, if you ask me!

Outside of normal gameplay, the area that Square Enix made available in the demo is pretty darn huge! Taking into account the fact that you're ambushed by enemies quite regularly, it took me around 30-45 minutes to walk just the area's perimeter! Square put up some invisible walls that keep you from venturing outside the demo's boundaries, but from what I hear, the game is completely open-world, offering much more than what you're initially faced with.

Eventually, after the characters find the Behemoth's lair, you're treated to the first actual dungeon. This dungeon, however, is much more "practical" than in previous FF games. Really, it's just a cave. Now that may seem pretty bland, but I actually found it pretty cool that, given the "grounded in reality" feel, there weren't that many frills attached. It was more like what you would expect from a somewhat realistic take on a Final Fantasy staple.

From what we're allowed to see in the demo, I feel that Square might have finally hit the nail on the head. Sure, they've changed a lot of things, but I can't help but feel like this is the most "Final Fantasy" Final Fantasy game I've played since the old days. It's like they took all the old gameplay mechanics and modernized them to fit with current technological and gameplay standards. Doing this, Square Enix has finally created / are creating something that can definitely be called unique. 

My overall feelings on FFXV at the moment are a bit hard to explain without sounding ridiculous, but I'll attempt to do so. Just try really hard to not say, "What the crap is he talking about?!" Just bare with me.

FFXV makes me feel like a kid again. I'm not saying that in the sense of "oh this Final Fantasy game is so great and reminds me of FFVI and how awesome that was when I was a kid;" it reminds me of what it was like to be a kid with a huge imagination. FFXV takes all the things that I thought nobody else thought of, and thrusts them in front of my eyeballs. 
It also reminds me of what it was like to get together with some friends and pretend you were going on an adventure. You'd see the woods behind your house and say, "Hey! Let's go into that forest and search for treasure," or something to that effect. In reality, you were in the woods behind your house, but in your mind, you might have been fighting imaginary goblins, or dragons, or whatever. 
I had no greater feeling like this than going into the cave in the Duscae demo. To be honest, I've never had a weird, nostalgic-like feeling like that in a video game. It was a truly unique experience that, to be honest, is quite difficult to put into words. Play it for yourself, and see if those same feelings come welling up like they did for me. Maybe they will, maybe they won't, but when you play the demo and look past the fact that it's still an unfinished product, hopefully you'll see that there's at least something unique and special there. It's not just a good Final Fantasy experience, it's just a good experience overall.

Here's hoping that the full version of Final Fantasy XV expounds upon the potential found in Episode Duscae!

-Josh

  

No "Top 5" for 2014?

So last year I wrote an article in which I listed my top 5 games of 2013. Unfortunately, mind-blowing games for me this year were kind of lacking. Sure, there were good games, but nothing that took my world by storm. If one were to ask me what my favorite games are right now, I’d probably say Dragon Age: Inquisition and Super Mario 3D World, but that would be biased towards what I’m actually in the middle of playing at the moment.

So what to do, then? Why not talk about what I’m currently bouncing back and forth between? As of right now, I’m probably actively playing more games at once than I ever have in my entire life.

Find out what I’m playing after the jump!



Bouncing back and forth between games is something that I don’t necessarily recommend. Lots of times, doing so will make you not really appreciate something to its fullest - something I’m hoping doesn’t happen to me. Luckily, a few of the games I’m bouncing between are ones I’ve played a gazillion times before.

With the recent addition of the iPad Air to my tech collection, I’ve gained yet another platform with which to play games. It just so happens that nearly every old-school Final Fantasy title in existence is available for Apple and Android devices, so I’ve been playing some of those. In my rotating queue are Final Fantasy IV: The After Years (a 3D remake of the 2D original), Final Fantasy V, Final Fantasy VI, and the new(er) Final Fantasy Dimensions. Truthfully, I’ve spent most of my handheld/mobile time playing Final Fantasy VI, but how could I not? Like Chrono Trigger, it’s one of those classic RPGs that, once you start playing, you just can’t put it down!

Another mobile time killer that I’ve been really digging on is Angry Birds: Transformers. I’m a huge Transformers fan, and I really like Angry Birds, so the combination of the two franchises really appeals to me. The gameplay for AB:TF is quite a bit different from the traditional AB games, but it’s an absolute blast. I just really wish the game didn’t try to goad you into buying crystals (with real-world money) to keep you constantly playing. Instead, you’re forced into long periods of upgrading your Transformers that keeps you from playing the game for long stretches if you don’t want to let go of your money. Personally, when it comes to a game like that, micro-transactions are right out, so I have to sit and wait a lot with that game… But I usually just switch to FFVI instead!

On the PC front, you’d think I’d be playing a lot of games on my Mac, right? In case you didn’t read my last “Lack of Apple Hate” article, you should know that that isn’t happening at all. I found out very quickly how much the MacBook Pro is NOT good for gaming. That being said, I’ve still got my ASUS laptop, and I’ve been enjoying several recent purchases on it. The Vanishing of Ethan Carter, The Sims 4, Final Fantasy XIII (again), and Final Fantasy XIII-2 are all finding their respective ways in and out of my eyeballs. A recent time card for Final Fantasy XIV will probably have me returning to that game soon, as well.

As I mentioned above, I’ve been playing Dragon Age and Mario 3D World on the consoles. I got them both for Christmas (along with the PS4 version of GTAV), and both are great games. Dragon Age is a little overwhelming in terms of content, and 3D World is shaping up to be - in my opinion - one of the best 3D Mario games yet.

There are also a few games I need to get back to on consoles. Games such as Alien: Isolation (though I still don’t know if I’ll actually go back to that one or not), Shadow of Mordor, Assassin’s Creed: Unity, etc. There is also one game on the 3DS that I really want to get back to: Bravely Default. It’s pure, old-school RPG goodness!

I’m really looking forward to doing reviews on all of these games in the future, but as you know, I like to finish the games before I do. I’m thinking, however, that I might have to change that rule a little bit going forward. As rapidly as my game collection increases, I’ll never be able to finish games in a timely manner for review purposes. So what I’m planning on doing is writing more “Thoughts” articles. With that format, I can at least let everybody know what I’m thinking about a particular game at the moment, and if I have time for a full review later on, I’ll put that out there.

So 2014 may not have blown me away with its release lineup (yet), but I’m playing more games at once than I ever have. 2015, on the other hand, will see some releases that I’m hugely excited for: The Witcher 3, Mortal Kombat X, Final Fantasy XV (maybe… probably not. I’ll believe it when I see it), and more! So there are at least three candidates for my top 5 next year!

Here’s to hoping that everyone had a great Christmas! We’ll see you in 2015!

-Josh


By the way, if I were really forced to pick a Game of the Year for 2014 right now, I’d probably pick The Vanishing of Ethan Carter. So there ya go.

Incomming

Hey, folks!

Just wanted to apologize for the lack of posts lately. School has been killing my free time lately (only 2 more classes to go until I graduate, though! Whoo hoo!)
There are several reviews that I've written, but haven't gotten around to posting yet. They'll be up soon.

In the meantime, here's what you can look forward to:

Bravely Default (3DS) - Review

Metal Gear Solid V: Ground Zeroes (PS4) - Review

Skyborn (PC) - Review

Titanfall (Xbox One) - Review

-Josh

Assassin's Creed IV: Black Flag (Review)


Platforms: PS4, PS3, Xbox 360, Xbox One, Wii U, PC

Another year… another Assassin’s Creed. Is that a good or bad thing? Find out after the jump!
**WARNING!! There may or may not be spoilers for the game contained in the review. Do not read if you don’t want to have anything revealed too early!**







I’ve finally gotten around to finishing Assassin’s Creed IV on PS4. The review may seem late, but I really don’t like to review games that I haven’t finished. Some sites do that, but The Inner Dorkdom likes to give a bit more time for games to gestate, rather than throw up a review for the sake of having it available during the game’s release window.

In fact, here’s my process for writing a review:

1. (Obviously) Play the game.
2. Start writing the graphics, sound, and gameplay/control sections, as the game doesn’t have to be completely finished in order to get a handle on these.
3. Finish the game.
4. Write the story section and final thoughts.
5. Publish the review.

In order to review Assassin’s Creed IV fairly, I have to come at it from two different angles. On the one hand, I have to review it as someone who reviews videogames on this website. On the other hand, I have to review it as someone who is a massive fan of the Assassin’s Creed franchise. For the most part, I’m pretty torn about what I think of the series’ latest entry. From a game standpoint, well… it’s got a lot of problems. From a fan’s perspective… I’ll just save it for the breakdown.

Breakdown -

Like every AC game, historical figures make appearances.
Anne Bonny is pictured here with main character, Edward Kenway.
Story:  6/10
Like most games, the story and mythology behind Assassin’s Creed have always been the main things I enjoyed the most about the series. I love how Ubisoft has been able to dig themselves out of seemingly impossible situations when they run into the brick walls that they create during nearly every game. I’m not being sarcastic here. I honestly think they’ve handled the series well in terms of story.
…Until AC4.
At first, I thought that the pirate themed story was going to be hugely epic, and for a while it was. After the first 10 hours or so, however, things started to become extremely boring and just plain ol’ uninteresting. I enjoyed the character of Edward Kenway (a lot more so than Connor of AC3) and hope a few more games are released to flesh his character out, but the other characters (mainly the villains) were sort of flat. None of them really grabbed my attention.
Questions that were raised in AC3 were very quietly answered, but never really talked about all that much – particularly the cliffhanger we were all left on for a year. Do we find out what happened to Desmond Miles? Yes, but it’s a pretty brief explanation. Do we find out what’s going on with Juno? Kind of, but it’s more like we find out what’s NOT going on with Juno, due to a very not-so-cleverly-devised way of continuing the series and setting up future sequels.

(SPOILERS!!!)
My biggest complaint with AC4’s story was the fact that it’s only “kind of” an Assassin’s Creed story. The main character isn’t even an assassin for about 95% of the game. Maybe I missed something while playing, but I don’t think that Edward Kenway actually EVER became an assassin during the story. One could tell that he was on his way to doing so. For about half of the game, I thought this was an interesting angle, but (again, unless I missed something) his joining of the order is never actually shown. And from the epilogue in the middle of the game’s ending credits, we’re still given no clear indication that he “took the oath.” We know from Oliver Bowden’s novel, “Assassin’s Creed: Forsaken,” that Edward was an assassin and adhered to the creed, but are the novels considered canon? In this case, and for the sake of AC4’s story, I certainly hope so.
(END SPOILERS!!)

In summation, I felt that the story of Assassin’s Creed IV was just really lazy and was only somewhat of an afterthought when Ubisoft decided to make a game with a primary focus of ship-based combat (more on that in a bit). It really didn’t have the “umph” that previous games have had, and seemed more like a side game that was only somewhat related to the series.

(Just as a side note: When I finished the game, I actually said, “What the crap? That’s it?!” The game kind of ends without warning and doesn’t really build towards an ending.)

Visuals: 8.5/10
I have to pretty much score this one in the same way I did for Assassin’s Creed III, since it looks as though it uses the same engine.  The thing that perhaps stands out a bit more for ACIV as opposed to III (and what gives it an extra ‘.5’ edge) is the beautifully rendered Caribbean setting. It’s much better looking and immersive than the colonial setting of the previous game. Though the scenery is prettier to look at, the character models in-game are a bit stiff looking – at least for the NPCs. At times, the NPCs look as though they were pulled straight from a PS2 or original Xbox game. I’m really interested to see what an Assassin’s Creed title will look like next year, when Ubisoft develops one (hopefully) specifically for next-gen hardware.

Sound: 7/10
The sound design is great, effects-wise. Gulls and other birds, ocean waves, and cannon fire all sound extremely authentic. The voice acting is pretty good, too. Unfortunately, the area in which ACIV’s sound lacks is the music. Personally, I thought that Lorne Balfe’s score for ACIII was excellent, as was Winifred Phillips’ score for AC: Liberation. It’s a shame that Brian Tyler couldn’t capture the same magic. The score is not bad by any stretch; I just thought the themes in ACIII and Liberation were much better and more memorable. I’m really surprised that, with as much critical acclaim as she received for her soundtrack to Liberation, Ubisoft didn’t give the scoring duties to Phillips. I’d really like to see what she would do with a main, numbered title.

Way too much of this....
Gameplay: 6.5/10
Black Flag goes back to the exploratory greatness of ACII-Revelations and brings back an almost overwhelming sense of things to do in the Caribbean world they created. From assassination contracts to finding buried treasure, almost everything you could think of to do in a pirate game is here.
That being said, I don’t like ship combat. To me, it feels extremely clunky and I found myself absolutely hating anytime a ship-related sequence would start. The ship combat was something that was praised (for some reason) in ACIII, so naturally, Ubisoft had to implement it into the newest iteration (plus, the fact that this is a pirate game, ship combat and travel makes since). I didn’t like it



...not nearly enough of this for my tastes.
then and I don’t like it now.  I also don’t like that so much emphasis is put into Edward’s ship, the Jackdaw. Having to constantly upgrade your ship, as well as your character, just seemed like a bit much. But I have to admit, disabling an enemy ship, boarding it, taking out its crew and looting its cargo are very fun and rewarding experiences.


Control: 4.5/10
I already mentioned the ship combat, but what about control of Edward himself? Remember in my ACIII review when I talked about Connor running up walls or jumping off things I didn’t want him to? Yeah, that hasn’t been changed. In fact, it seems like it’s worse. There is a chase scene about midway through the game that frustrated me to no end with how many times I had to do it just to get it right. The scene wouldn’t have been all that difficult if the controls were better, but the game forces you to do everything perfectly in order to succeed. I really hope the developers go back to the original “puppet-style” controls from pre-ACIII for the next game, or that they at least try and tighten up some of the controls.

I’m a fan of the Assassin’s Creed franchise, so of course I liked ACIV. I’ll continue buying new entries in the franchise for many years to come. I mainly just felt that there was “too much pirate in my assassin game.” For new players, though, a lot of the game’s flaws might end up being a huge turnoff. That’s actually what I remember thinking while playing: “Man, if I’d never played an AC game before, I’d probably hate this one.”

So is it worth $60? Personally, I don’t think so. I’d say that around $30-$40 is a bit more reasonable, given the quality of the game. A mediocre and lazy story, average music, frustrating ship combat, and poorly implemented control features rank Assassin’s Creed IV: Black Flag as one of the lowest in the series for me.

Final Score: 6.5/10

**NOTE: I have played and completed the singleplayer DLC, Freedom Cry. In my honest opinion, if that would have been the basis for AC4’s plot, I think I would have enjoyed the game much more. Unlike the main game, it seemed to have more emphasis on actually being an assassin. I award Freedom Cry a score of 8/10.

 

-Josh

 Screenshots taken from Google Images.

Josh's Top 5 Videogames of 2013


We’re over halfway through the first month of 2014, so now would be a good time to give a list of my top 5 favorite games from 2013, right? Well, maybe I should have done that towards the beginning of the month, but whatever. Here they are after the jump: Josh’s Top 5 Videogames of 2013!





This list goes from least to greatest, and just like everything else, these are the 5 games that I enjoyed the most. I’m sure nearly everyone’s top 5 would vary, including the other contributors to The Inner Dorkdom. However, these are the games that I would recommend everybody to pick up and give a shot if they were only able to play 5 games from 2013.

5. Killer Instinct (Xbox One) – Double Helix Games
It might be a bit off-putting to include a game from the next-gen consoles on a list of greatest games from last year, but I think this one is well deserved. In my opinion, this is the best fighting game released since 2011’s Mortal Kombat. True, KI released with several missing features, but the game is tight and does its job extremely well with its fighting mechanics. It’s still the only Xbox One game that I own, and for the time being, I’m ok with that.

4. Tomb Raider (2013) (Xbox 360, PS3, PC, Soon to be PS4 & Xbox One) – Square-Enix / Crystal Dynamics
Square-Enix must be crazy. They didn’t consider the Tomb Raider reboot a financial success when it sold something like 2 or 3 million copies. I guess they were expecting Final Fantasy numbers, which even they have dwindled a bit in the past few years. Personally, I loved the reboot. I thought that adding a survivalist element, along with a much more personal and epic story, really lent itself well to a series in desperate need of revitalization.

3. The Legend of Zelda: A Link Between Worlds (Nintendo 3DS) - Nintendo
I have yet to post my review for this 3DS game, but I’ll go ahead and tell you: it got a perfect 10. I absolutely loved this throwback to my all-time favorite Zelda title (of which I consider one of the best games of all time). It just goes to show that the 3DS is the place to go if you really want to get a bang for your buck when it comes to gaming. I hope Nintendo continues to release this kind of quality throughout the 3DS’ life, but come on – can’t we get titles of this magnitude on the Wii U?

2. The Last of Us (PS3) – Naughty Dog
This is the game that most websites cited as their top game of 2013. It’s definitely deserving of that spot, as it did new things with storytelling in a videogame and, in my opinion, solidified the fact that videogames are true literature. As I noted in my review, the game mechanics are all things that everyone has played before, but the execution was excellent, weaving in with the great story like no other game has before.

1. Beyond: Two Souls (PS3) – Quantic Dream [My Personal GOTY]
Should this even really be here? I mean, it’s not really a game is it? No, it’s not. It’s an interactive movie that you play on a game console. That being said, I can’t get past the phenomenal story that just happens to be the most original thing I’ve heard, seen, or read since… Well… It’s been so long, I can’t remember.
I know I’ve said it before, but Hollywood should really start employing writers and directors from the videogame industry. Titles like The Last of Us, Bioshock: Infinite, Mass Effect, and of course, Beyond: Two Souls, show a quality and originality that the film industry seems almost incapable of producing these days. It’s because of this originality in story that I have no choice but to give it the “Josh’s Personal Inner Dorkdom Game of The Year Award.” I’m just holding out that Quantic Dream will create a sequel at some point in the future, no matter how unlikely that is.

Head-To-Head: The Newest Round of The Console Wars


All three next-gen consoles are now on the market. The Wii U, Playstation 4 and Xbox One are all set to have another near-decade of life in the gaming world, but which one should you own? Is there one console that is the definitive gaming machine? Do they all suck eggs? Make the jump and find out!



The console wars and videogame company competition have both been around since the option of home gaming was available back in the 70s. While I wasn’t around back then (80s kid, here), I do remember seeing commercial after commercial and print ad after print ad detailing jabs from Sega at Nintendo. However, I don’t remember Nintendo ever firing any shots back… but there was a reason for that: Nintendo’s products spoke for themselves. From 1985 to around 1996, Nintendo ruled the world and Sega desperately wanted a piece of the pie, trying to convince people that their inferior console was the way to go.


See what I did there? Even I referred to Sega’s products as inferior. Does that make me a Nintendo fanboy?

The simple fact is, I’ve always been able to set fandom aside in favor of a realistic outlook. At the time, Nintendo’s products WERE superior to Sega’s. A simple Google search of the Super NES and Sega Genesis’ technical specs will tell you that. But it hasn’t always been about tech, has it? Sometimes it is, sometimes it isn’t.

In the 32 and 64-bit era of gaming, Nintendo was dethroned by Sony and their PlayStation console (Sega was no longer a threat due to the Saturn’s lack of popularity and the downfall of the Dreamcast would mark their last adventure in the console market). Which one was technically superior? The Nintendo 64. Which had more games, more companies developing for it, and ultimately sold more hardware and software? The PlayStation. Did this have anything to do with those commercials of Crash Bandicoot trashing Nintendo? I highly doubt it. Let’s just say that Sony owes Squaresoft (now SquareEnix) and Final Fantasy VII a humongous favor.

During the 128-bit era, Microsoft entered the fray with the original Xbox. Technically, it was on par with Nintendo’s Gamecube, both of which were more powerful than Sony’s Playstation 2. Which was the more successful console? The Playstation 2. Again, developers had chosen Sony in favor of everything else. I think that here, it had more to do with Sony being the first out of the gate and having a significant head start on their competition.

A similar situation could be seen with the previous generation’s console market. The Xbox 360 was the first console released this time around; therefore most developers went with the “new” tech, just as they had with the Playstation 2. Nintendo’s Wii was, indeed, the highest selling console, but the company chose to market the system as something the whole family could enjoy, rather than something strictly for gamers. This led to a good number of people buying the system so that they could play Wii Sports Bowling, not really caring whether they played the newest The Legend of Zelda or Super Mario title. As a result, software sales suffered and Microsoft continued to rake in the money off of the Xbox 360 software and its $80 million consoles sold.

Sony also saw an initial decline in sales due to trying to push their Blu-Ray format through their Playstation 3 and overcharging for the console. Over time (and a few price drops), however, the PS3 began to reach neck and neck with the Xbox 360.

So here we are in the present. Three new consoles from Nintendo, Sony and Microsoft are on store shelves once again. Fanboys the world over will lock in heated battles filled with hyperbole and idiocy as they try to determine which plastic box is “better.” It remains to be seen how this “console war” will turn out, but I thought it would make for an interesting article to compare the three and see how they measure up with one another by using categories common to all three systems.
Just to let you know, I’m writing this for gamers who only care to own one system per console generation as they try to judge which one they might consider picking up. As I stated with my console reviews, these are MY OPINIONS. I’m not trying to take sides here; I’m just trying to offer an objective viewpoint from the way I personally see things in the console world/videogame industry. Remember, I HAVE NO FAVORITES! I own all three. They didn’t get sent to me for free by Nintendo, Sony, or Microsoft for review purposes. I bought them with my own money; therefore it would be foolish to say I spent money on something I knew I was going to hate.
(And yes, I saw the video of that kid who bought a PS4 on launch day just to smash it on the sidewalk, so I know stupid people like that exist. What an idiot. Trust me; I’m not like that guy. I value my dollars.)

1. Power/Graphics

Wii U –
Unfortunately, Nintendo, with its last two consoles, has been one generation behind. The Wii wasn’t up to technical snuff with the Xbox 360 or PS3, and instead was more on par with the company’s previous console, the Gamecube. The Wii U, while more powerful than the original Wii, is on par with the Xbox 360 and PS3, only ever so slightly more powerful. While games look a ton better than they did on the Wii, the Wii U still uses what is now considered “outdated” tech from around 2006/2007-ish.

PS4 –
More powerful than the PS3, the PS4 is the first console that I know of which outputs natively at 1080p (I had thought this about the Wii U at one point, but found out otherwise). As I’ve mentioned before in other articles and reviews, resolution may not be that important to some people, but resolution is also kind of like one of those hidden picture puzzles – once you see it, you can’t “unsee” it. The PS4 also offers graphical capabilities more comparable to visuals which can be found in newer PC hardware. Still not quite on that level, it’s a pretty large step up from the 2006 technology which the PS3 used for 6 years.

Xbox One –
If it wasn’t for the fact that the Xbox One doesn’t output natively at 1080p, there probably wouldn’t be a discernible difference between it and the PS4, since what’s under the two systems’ hoods are nearly identical. Though, I have to wonder: Is it that the Xbox One CAN’T run 1080p properly on certain games, or is it that no games support it right now? If no games support it, I have to ask, “why not?” This is something that really doesn’t make that much sense to me.

The Winner: PS4
Graphics aren’t everything - that’s a given. My favorite consoles of all time have been the Super NES, Gameboy Advance, and the DS/3DS, all three of which weren’t/aren’t capable of the stunning visuals seen on next-gen consoles. But in order to keep with the theme of looking at the console wars realistically, I believe that graphics ARE important nowadays to the success of a console. Games should always be fun; you’ll get no argument from me there, but games that look as good as they play can be a turning point for a lot of people. That being said, at these early stages of these new consoles’ lives, the PS4 seems to have the upper hand in the graphics department.

2. The Controller/How You Play

Wii U –
Rather than focus on graphics aspects and capabilities, Nintendo has chosen to put their efforts into the way we play games. When reading that sentence, you might think, “Well that’s good, right?”
I’m down for experimentation when it comes to game consoles, but Nintendo, in my opinion, hasn’t quite gotten it right yet. The motion controls of the Wii were neat, but that’s all they were – neat. It won over a casual fan-base, but the Wii-mote’s design was a little too off putting for some gamers, myself included.
The Wii U introduces yet another controller design, this time with more traditional features integrated into a tablet. I’m not a huge fan of the tablet for games. Instead, I use my touchscreen Wii U gamepad to navigate menus and my Netflix queue. Having a second screen for something like the DS or 3DS, a handheld system where you only have to shift your eyes to see the second screen is great, but having two visuals going on in my hands AND a television can be quite a bit distracting. I will say, however, that the ability to play some games on just the gamepad is a neat feature, though it neither makes nor breaks the controller or system design.
One problem that I believe Nintendo experiences with these radically different controllers is that developers feel like they need to add controller functionality to their games in order to support it. Apparently, this is why the Tomb Raider reboot never showed up on the console. Rather than develop something with an easily mapped control scheme across all platforms, developers know that they need to do something which will, at least in some way, show off the features of the gamepad. It’s my opinion that developers would rather take the easy route and not develop for the Wii U. Is this the best decision? Probably not, but at the same time, it’s kind of understandable. Why make a port of a game with features that just seem tacked on?

PS4 –
This is the first major redesign of the Playstation controller since the Dual Analog version on the original PS1. Built with comfort in mind, Sony also added a touchpad in the center for menu navigation with the possibility of game integration.
While I’ve never been the biggest fan of the controller’s analog stick placement, I admire Sony for keeping a familiar approach each time it releases a new controller. It’s not the most innovative way to go about things, but it’s also not too much too soon. The Playstation controller has slightly evolved with each new iteration, getting us used to new things rather than putting it all out there at once.

Xbox One –
Microsoft also took a familiar approach this time around, with some improvements made on the Xbox 360 controller. I still think they could have done a better job with things like the d-pad, but features like the rumble triggers are a neat addition. There’s not really that much to praise or curse about this controller.

The Winner: PS4 & Xbox One
How we play our games is, indeed, important. I think Sony and Microsoft get this one simply because they’ve given us something which we’re familiar with.
In the grand scheme of things, the Wii U gamepad is really not that far behind in this category. It does have the ability to play some games without the need of a television, and its button layout is more along the lines of what we think of now as a traditional console controller. I just really don’t see the touchscreen thing ever really taking off when it comes to consoles and it can, at times, become a hindrance in both the gamers who play and the developers who make games for the system.

3. User Interface and Features

Wii U, PS4, Xbox One –
Honestly, I think all three consoles are struggling a bit in this category, the PS4 less so than the Xbox One and Wii U, but not by much at all.
I think that the Xbox 360 had the best UI on a console to date. It was simple to use, I didn’t have any problems finding anything, and could basically pick it up straight out of the box and know where everything was located. When the Wii U came along, I was hoping that Nintendo had taken a page out of Microsoft’s book and created an interface which would at least make getting to your friends and engaging in multiplayer easier. In a way, they made it easier to get to your friends list (doing away with the horrid “friend codes” system), but everything now basically uses an app.
Want to look at your friends list? Open the app. Want to check your messages? Open the app. Then wait entirely too long for it to load. True enough, the time spent waiting for the app to load is only a matter of seconds, but this is, in my opinion, a step backwards from the instantaneous and effortlessness social features of the Xbox 360.
However, Microsoft isn’t innocent in this situation either. The Xbox One now has the same sort of setup, requiring you to open an app for almost everything you do. So does the PS4, only I noticed that it isn’t quite as bad on Sony’s system. It’s still not great, and doesn’t put it enough ahead of the competition to amount to anything, but it’s true nonetheless.
Some of the other features of the PS4 and Xbox One include internet streaming directly from a console to either TwitchTV or Ustream, cable box integration on the X1 and Game DVR (also on X1). These are all neat features, but I’m a gamer. I like to play games. These are all things that I personally have little to no interest in. Game DVR is pretty cool, but I could live without it. Streaming might be neat, but if I wanted to stream, a capture card is relatively inexpensive nowadays.

The Winner: Wii U & PS4
This one is tough to award a winner since all three have problems, but I have to give it to the Wii U and PS4. For some reason, the Xbox One’s interface just seems too cluttered. The entire thing being designed to function predominantly with Kinect is also a negative. It takes longer than what should be needed to figure out where everything is and how everything works, while the Wii U and PS4’s UIs are pretty straightforward, though still not exactly easy to navigate.

4. Games

Wii U –
It’s been no secret that the Wii U has been struggling over the past year in terms of games. I don’t believe that has anything to do with their quality or lack thereof, but instead the problem lies in Nintendo not releasing games from their big franchises on a regular basis. At this point, with a dip in exclusive 3rd party support, Nintendo is having to rely on 1st party titles in order to stay afloat – titles that they haven’t released. Don’t get me wrong, there are some interesting games in the pipeline, but by this point, a year after the console’s release, we should have seen some by now. Especially franchises like Zelda, Metroid, or Starfox. So far, we’ve only seen one game that I would consider a “triple-A” exclusive: Super Mario 3D World. All the really interesting games have been coming out on the 3DS. The new Legend of Zelda title being the most recent. And honestly, there’s really no reason that couldn’t have been successful on the Wii U.
Rest assured, there are a lot of people out there who love Nintendo franchises, myself included. The Wii U is the only place you’re going to get them. The question is, “when will Nintendo release them?”

PS4 –
I’ve already talked about what I thought of the launch lineup, so there’s no need to get into that. The only thing we can really do here is speculate on the future. Will there be new games from Naughty Dog on par with The Last of Us? A new Uncharted game has been announced, so I’m sure we’ll see new IPs. What about Quantic Dream? Probably.
I could go on and on about what games are probably coming out for the PS4.

Xbox One –
Microsoft could probably call their console “The Halo Gear Box” and it would be a more fitting title. The Halo and Gears of War franchises are pretty much what the system is known for. There’s no question that these two series will end up on Xbox One at some point. Other than sporadic exclusives, I really don’t see the Xbox One’s game library being any different than the PS4’s. One only needs to look at the PS3 and Xbox 360 for reference.

Winner: PS4 & Xbox One
When it comes to games, you won’t be able to go wrong with these two consoles. It all really boils down to (between those two) if you want your games to look slightly prettier or not.
Nintendo has gotten the reputation of being a “kiddy,” or “family friendly” company, which is probably true. Or at least, it’s more family oriented than the other two big names. This isn’t necessarily a bad thing, but it kind of limits Nintendo in terms of diversity. The Xbox One and PS4 (and by relation, the PS3 & 360) will have a selection of all types of games from adults to younger children, whereas the Wii U’s games are usually centered around “all ages” with a focus on younger kids. The games that will be available for Wii U will be predominantly Nintendo franchises and have a more (for lack of a better term) “child-like” quality about them. There’s nothing wrong with that, but again, I can see where it’s kind of limiting to some degree.

Overview & Final Thoughts –
The only real way to run the gamut on gaming is to own all three consoles (and a PC, to a certain extent), but I understand that’s not always feasible. So after all is said and done, which console should you buy as you move forward into the future of gaming?
(Here’s the part where everyone who was expecting me to award an overall winner groans and gets extremely disappointed.)
I can’t answer that.

Just like this article and the opinions expressed in it, what you choose to play and the types of games you enjoy are for YOU to decide. All I can say is this: If I were going to have just one console of these 3, I would probably go with the PS4, with the Wii U at a close second. The PS4 performs just fine for me and the Wii U is the only place I’ll be able to play the Nintendo franchises I enjoy.
If you like diversity, the PS4 is probably for you.
If you want a console that is built to showcase new titles in classic Nintendo franchises with a more family friendly emphasis, go with the Wii U.
If you enjoy the competitive multiplayer scene and really like shooters, you’ll probably feel right at home on the Xbox One.

Personally, I enjoy all these types of games. So in all honesty, one is really no better than the other when you get right down to it. Games are games, fun is fun, and what we enjoy is what we enjoy. All three systems offer a varying degree of fun, each catering to a certain style. While that may impede or help a console manufacturer’s product sales, it shouldn’t have any bearing whatsoever on the fun that these consoles can bring you.

-Josh
 

 

Killer Instinct - Review (Xbox One)

In the mid 1990’s, Mortal Kombat was huge, Street Fighter was pretty much just as huge and Killer Instinct was the new kid who sought to meld the two franchises into one unique fighting game. Though its time on the gaming scene was short, KI has been a much loved franchise and fans have clamored for a sequel since 1996’s KI2.
Originally published by Nintendo (developed by Rare, makers of the Donkey Kong Country franchise)
in 1994, the rights to the Killer Instinct brand were acquired by Microsoft Studios when the company bought Rare back in 2002. For years, many KI fans hoped for a new sequel in the franchise and were hyped beyond belief when one was finally announced in 2013 as an Xbox One exclusive developed by Double Helix Games.
How have the 17 years between KI2 and the new game treated the franchise? Find out after the jump!





Breakdown:

Story: Non-existant (…yet)
This is a fighting game, so story has only rarely ever been the most important aspect of the genre. However, with recent blockbuster-quality story modes in games like Mortal Kombat (2011) and Injustice: Gods Among Us, a great story to back up the brutality is starting to become the norm. KI, however, has no story at the time of this writing because... well… it hasn’t been released yet. Instead of including a story mode, Double Helix instead chose to focus on the core fighting mechanics of the game. I think they made the right call, but I also think that this could be related to the rushed development of a game for a rushed console, which I alluded to in my Xbox One review.  Just like many of the Xbox One’s features, KI is missing a lot of features at launch. Story mode and an arcade ladder are two of them… not to mention only 6 playable characters.

Visuals: 10/10
Killer Instinct is the first fighter developed on next-gen hardware and it shows. The characters, while looking as though they take a bit of influence from Street Fighter IV’s designs, are beautifully rendered, particle effects from a well-placed fireball are amazing, and the game outputs at 1080p (one of the only Xbox One titles to do so). Characters move smoothly and backgrounds are simple, but look great. There’s no shortage of great visuals here. Everything looks stunning.  

Sound: 10/10
Everybody who plays fighting games (and some who haven’t) has heard someone yell, “C-C-C-COMBO BREAKER!!!!!” at some point in his or her lifetime. This classic phrase, and every other notable shout of the KI announcer, has been expertly recreated in the new Killer Instinct. The sounds of combat punch you in the gut like no other fighting game to date. And getting punched in the gut by sound is always fun, right?
Speaking of getting punched in the gut by sound, the original KI was always known for its exceptional music. The new game doesn’t disappoint. The classic Killer Instinct theme is perfectly remixed and modernized for 2013. In fact, music plays a significant part in the game. When you go for that devastating Ultra combo to finish off your opponent, the music goes along with, and is perfectly scored to every single hit. In the pause menus, some ominous, swelling chords are accompanied by a note from the KI theme’s melody for each option you highlight. This is almost like a mini-game in and of itself, as you try and match the melody to the chords.
As I pointed out to my friend, it’s like the developers knew how much the original music meant to the franchise and tried to make it an integral part of the new KI experience.

Gameplay: 9/10
From what I’ve played so far, KI’s gameplay is pretty top-notch. The combo system is fluid, the moves are easy to pull off (well… they’re supposed to be. I’ll get to that), and you can pretty much mash buttons to make your character do some really flashy stuff. But that’s not a good idea to do against someone who knows what they’re doing.
Double Helix made KI a game for everyone. For casual players who just want to sit around and beat up their buddies, KI is a decent game and there is a lot of fun to be had in doing so. For people who really want to get into the game and learn its intricacies, it’s almost overwhelmingly deep. Learning how to break combos alone takes a good amount of practice and patience. Luckily, the game includes a “Dojo” mode which teaches you every single aspect of the game and it’s one of the most intensive and thorough tutorials I’ve ever seen in a fighting game. In dojo mode, you’ll learn everything from how your regular attacks work, to countering combo breakers, and even how frame data works. It’s a lot to take in, but with some practice, you’ll be on your way to fighting like a KI pro.
 

One thing I should probably note is the Xbox One controller when used to play KI. The game itself is great, but using the pad is, in my opinion, an utter disaster. “Dragon punch motions (Forward, Down, Down Forward)” are extremely inconsistent with the Xbox One d-pad, as are quarter circles used for the majority of the special moves in the game. It’s manageable, but it can be pretty frustrating most of the time – especially given how simplistic the combo system can be. Also, KI is a 6 button game, meaning there are 3 kick and 3 punch buttons. Game pads for titles that use this layout (like Street Fighter, for example), have always been troublesome due to mapping the heavy attacks to the top of the controller (usually the triggers). My hand literally cramps up while trying to pull off longer, more difficult combos. Especially those you’ll come across in the dojo mode. (As I write this, the muscles in my right thumb and palm are aching severely from doing the last lesson of the dojo.)
Since the controller isn’t that good, your best option is going to be to pick up the MadCatz TE2 fightstick, which is currently and unfortunately the only next-gen fighting game controller. All your old arcade sticks won’t work on the new hardware (which is stupid and makes no sense whatsoever, in my opinion). I wasn’t too crazy about dropping $200 on ANOTHER fightstick, but I’m glad I have it preordered. I think my overall experience will improve once I’m able to play the game on something it was designed for.

Having to use the Xbox One controller at launch is really my only real complaint about Killer Instinct. It’s a great fighter that can be as deep and engaging as you want it to be. Is it worth the $40 download for the “Ultra Edition?” In the long-run, and considering the fact that you also get the original Killer Instinct arcade game in the download package, along with two downloadable characters about a month or so down the road, I would say yes. Sure, there are some missing features that will be added later, but none of that is necessary for you to enjoy the game. Also, if you want to play as only Jago, you can get the entire game for free as a sort of demo. I’m not exactly thrilled about this particular sales model, as I hope developers choose not to adopt the practice of releasing half-featured games, but I think KI is worth the full price of admission if you own an Xbox One.  It’s a fun fighter and lives up to the hype of the Killer Instinct franchise. Here’s to hoping we don’t have to wait another 17 years to get a sequel!

Final Score: 9.6/10 (score will be updated when more features are released)

-Josh

Images taken from Google Images.

 

 

Xbox One - Console Review

The final next-gen console has been released and I spent almost the entire weekend playing it. Is the Xbox One good? Did mine actually work? What about that $500 down payment? My review is after the jump!

Disclaimer – As with my review of the PS4, this review is based on MY opinions, as they are subject to MY tastes. I do not owe allegiance to any gaming platform and am only offering an honest opinion as someone that has been a serious gamer since the original NES. I have owned nearly every major console produced since Nintendo’s first except all of Sega’s, the TurboGrafx-16, and the Atari Jaguar.
(I say “nearly” because, hey, I was a kid. I didn’t have my own money back then. I didn’t start buying my own consoles until the PS1)
I’m not intending to fuel the console wars, or anything of the sort. I just want to give you guys an unbiased look at these consoles from a technical standpoint.

Breakdown:

Launch Library – 7.5
Like the Playstation 4, I wasn’t impressed with the Xbox One’s launch lineup either. In fact, the only two reasons I bought the system were 1) multiplayer games (since I already pay for an Xbox Live subscription) and 2) Killer Instinct. So does that mean that Killer Instinct makes this the better of the two latest consoles’ libraries because of one game? Unfortunately, yes. That doesn’t mean Killer Instinct is a bad game, in fact it’s great, but only one exclusive available at launch that I’m interested in is still disappointing. But in all fairness, that’s one more than the PS4 had.

Console Design – 7.5
In my PS4 review, I mentioned that Sony’s console looked like “a crooked 1980s VCR.” I also mentioned that the Xbox One was better looking. After actually seeing the console in person, however, that opinion changed slightly. It does, indeed, look better than the PS4, but man that thing is huge and looks even MORE like a 1980s VCR (only not “crooked”)! The console is even about the size of one of the first VCRs I remember having as a kid (a top loader).
That being said, it’s still pretty slick. The quality is rather pristine and the build is sturdy, making you feel as though you just purchased something worth every penny of your $500. The Kinect (which I WILL NOT use. More on that in a bit) looks ridiculous sitting on top of the system, though. It looks like someone ripped off Rob the Robot’s head, stretched it, and stuck it on top of a huge VCR.  For those of you who don’t know who Rob the Robot is, go look him up.

The Controller – 9.0
The Xbox One controller had the potential to be perfect. I really loved the Xbox 360 controller, but to myself and most fans, there was one glaring flaw: the d-pad. With its small, circular design, games such as those in the fighting genre were virtually unplayable on the 360 controller. With the Xbox One, Microsoft redesigned the d-pad with a more traditional take. However, it still doesn’t operate as well as I would like it to. Each direction “clicks,” rather than feeling smooth like most d-pads, including the PS4’s. Other than that, Microsoft kept the design pretty much the same from their previous console. Oddly enough, a 3rd party controller for Xbox 360, the Razer Sabertooth, is a much better design than either the Xbox 360 or Xbox One. If the controller would have been an identical copy of Razer’s, I would have given it a perfect 10.

Interface – 6.5
Here is where things start to go a bit south. First, I’ll say that I absolutely hate Windows 8. It’s designed for the “tablet generation” and complicates things greatly in its attempts to simplify them. This is also true of the Xbox One’s Windows 8-based operating system. Like the Wii U, everything you try to do loads an app (which takes too long to load. More on that in a bit), which is pretty unnecessary.
 
My friend and I were attempting to play a few matches online in Killer Instinct when I found out just how overcomplicated things had actually gotten. On the Xbox 360 when you wanted to invite someone to whatever game you were playing, all you had to do was click the Xbox home button on the controller, go to your friend’s list, and push X on the friend you wanted to invite. In a matter of seconds, your friend was connected to your lobby and you were ready to play some multiplayer. Simple, huh? With the Xbox One, I’m not really sure how it works! My friend and I were looking for some way to invite someone specifically to a game, but all we found was that the Xbox will automatically connect you after you’ve chosen to host a game. It works, but it really makes no sense to me. Like, what if I have multiple friends who are playing Killer Instinct and I just want to invite one of them? Does it show me a list and I pick who I want to play with? Is this just a bug with Killer Instinct? I’m sure there’s somebody reading this that thinks, “Man, he’s an idiot. The process is [insert ridiculously stupid Windows 8 process here].” But to me, this is an example of Microsoft changing something that was ridiculously simple and effective to begin with, yet overcomplicating it with their next product/update.
It’s not the first time the company has done this kind of thing. I’ve been using Microsoft products since the late 80s and this has pretty much always been their philosophy.
 
The operating system doesn’t cater to those who would rather navigate the OS with a controller, either. Instead, the entire thing was designed to use Kinect motion tracking and voice commands. Also, some of the apps which don’t require Kinect to use certain features, do require you to at least have it plugged in. What’s the point of that? All this would probably be fine if my Kinect actually worked in the first place (more on that in a bit, as well)!

Power/The Insides – 8.0
I can’t really speak from first-hand experience, as I only have one game and it’s a fighter, but the insides are supposed to be almost exactly the same as the PS4’s. This means that yes, games will look better than they did on the previous console. But there’s one glaring flaw in the Xbox One’s architecture: most games don’t display in native 1080p and are instead upscaled from 720p. To some, resolution may not be that important, but come on; it’s 2013. High-def televisions are pretty much the standard and tech should support their highest resolutions. Also, if you’re going to make me lay out $500 for a console, shouldn’t the thing be capable of more than, or at least be on par with, its lower priced competition?

Flaws – Doesn’t get a score due to the randomness of each console’s problems, but they’re worth mentioning
The PS4 had its share of launch-day woes, but in my opinion, they don’t compare to the amount and severity of problems reported (and experienced firsthand) of the Xbox One. Bad disc drives, “green screens of death,” inoperable and barely functioning Kinect sensor (supposedly you have to yell at it to make it work most of the time), etc.
I wasn’t as fortunate this time around, as I was with the PS4. My Xbox, as well as two of my friends’, experienced a few problems, some to greater degrees than others (mine seemed to be hit the worst). Here are the problems I personally encountered over the weekend:

1. My Kinect doesn’t work.
I don’t want to use the thing anyway, but in order to use the Upload Studio app to edit a Killer Instinct video clip (a feature which, as my friend informed me, DOESN’T require Kinect while editing), I have to have the Kinect sensor plugged into the console. Why is that? All I want to do is edit the length of a freaking game clip with the DVR feature! Why does the Kinect have to be plugged in to do that?
When I plugged the Kinect into the system just to unlock the editing feature, the Xbox One wouldn’t recognize it, saying that it was unplugged. Apparently this is a known problem, and could possibly be fixed in a firmware patch in the future. Right now, Microsoft is having people send back their consoles for replacements, claiming “hardware failure,” but I think I’ll wait for an update to see if that does the trick.
[UPDATE: Since the Xbox One's first firmware update after release, my Kinect works as it should. Not that I have any reason at all to use it, but at least it works.]

2. Apps occasionally force-close.
I’ve had a few apps close on me for no apparent reason, including Killer Instinct. (One of my friends has also experienced this a few times.) Not only that, but I had the system completely power itself down randomly while I was downloading the game. Luckily, when I turned it back on, the download resumed where it left off.

3. Apps have locked up, or take a ridiculous amount of time to load on occasion.
I’ve had this happen a few times. So far, Killer Instinct has locked up on me twice, and my friends list and other apps have taken too long to load. This is a problem (load times) that my friends who have an Xbox One have all experienced. What’s really strange, however, is the fact that for us, apps all take a different amount of time to load. This is the first time that I’ve ever heard of a console taking different amounts of time to load the same thing on different consoles. Is it a deal breaker? No, but it’s really weird. I hope that this is something that can be corrected in a firmware update.

4. I don’t know if my disc drive will play Xbox One games. (Not really a problem yet, but I thought I’d mention it)
Again, this is a known problem, but I have no real way to test it, as of yet. Hopefully it does, but I’ll have to borrow a game or something from one of my friends to find out. With Kinect already not functioning, I’m a little worried that I might have the disc drive errors as well. I’m not sure if this only affects Xbox One games, or any type of disc you try and feed it. I’ll try it out soon and update the review accordingly.
*UPDATE 12/8/13* My disc drive DOES work. :)

After all that negativity, is the Xbox One worth $500? Given the problems that the system is having, I’m going to go ahead and say no. My advice: let all the kinks get worked out first, and then buy the system. If you’re a fan of games like Halo, Gears of War, etc. (which I’m not so much), then the Xbox is still going to be the system for you. Killer Instinct is a great launch title, but in my opinion, it doesn’t justify taking the risk of a defective system at the moment. Also, there are a lot of neat features such as the Game DVR that are rather tempting, but a lot of promised features have been left out until future updates – more so than the PS4. In my honest opinion, I think Microsoft rushed this console to production and it’s showing.
All in all, it’s a decent console, but I was hoping it would be better. Like the PS4, I’m sure it will have a great library of games and cool features in the future, but neither console is absolutely stellar at the moment.

 

Final Score: 7.7 / 10

-Josh



Posted on November 29, 2013 .

Next-Gen Console Reviews Coming Soon

Just wanted to let you guys know that the next few weeks will probably see The Inner Dorkdom releasing a good bit of content...
I'll be getting the PS4 this Friday, along with Assassin's Creed IV, Battlefield 4, and Madden 25 (BF4 and Madden, thanks to a great promo deal through Amazon). So along with these 3 games (though there probably won't be a full-blown Madden review), there will be a review of the console itself, just like there was for the Wii U.

Next Friday, I'll be getting my Xbox One with Killer Instinct and the MadCatz KI Fightstick. I'll be doing a review of all three.

Get ready. There's gonna be a lotta readin' soon!

-Josh