Posts tagged #opinion

No "Top 5" for 2014?

So last year I wrote an article in which I listed my top 5 games of 2013. Unfortunately, mind-blowing games for me this year were kind of lacking. Sure, there were good games, but nothing that took my world by storm. If one were to ask me what my favorite games are right now, I’d probably say Dragon Age: Inquisition and Super Mario 3D World, but that would be biased towards what I’m actually in the middle of playing at the moment.

So what to do, then? Why not talk about what I’m currently bouncing back and forth between? As of right now, I’m probably actively playing more games at once than I ever have in my entire life.

Find out what I’m playing after the jump!



Bouncing back and forth between games is something that I don’t necessarily recommend. Lots of times, doing so will make you not really appreciate something to its fullest - something I’m hoping doesn’t happen to me. Luckily, a few of the games I’m bouncing between are ones I’ve played a gazillion times before.

With the recent addition of the iPad Air to my tech collection, I’ve gained yet another platform with which to play games. It just so happens that nearly every old-school Final Fantasy title in existence is available for Apple and Android devices, so I’ve been playing some of those. In my rotating queue are Final Fantasy IV: The After Years (a 3D remake of the 2D original), Final Fantasy V, Final Fantasy VI, and the new(er) Final Fantasy Dimensions. Truthfully, I’ve spent most of my handheld/mobile time playing Final Fantasy VI, but how could I not? Like Chrono Trigger, it’s one of those classic RPGs that, once you start playing, you just can’t put it down!

Another mobile time killer that I’ve been really digging on is Angry Birds: Transformers. I’m a huge Transformers fan, and I really like Angry Birds, so the combination of the two franchises really appeals to me. The gameplay for AB:TF is quite a bit different from the traditional AB games, but it’s an absolute blast. I just really wish the game didn’t try to goad you into buying crystals (with real-world money) to keep you constantly playing. Instead, you’re forced into long periods of upgrading your Transformers that keeps you from playing the game for long stretches if you don’t want to let go of your money. Personally, when it comes to a game like that, micro-transactions are right out, so I have to sit and wait a lot with that game… But I usually just switch to FFVI instead!

On the PC front, you’d think I’d be playing a lot of games on my Mac, right? In case you didn’t read my last “Lack of Apple Hate” article, you should know that that isn’t happening at all. I found out very quickly how much the MacBook Pro is NOT good for gaming. That being said, I’ve still got my ASUS laptop, and I’ve been enjoying several recent purchases on it. The Vanishing of Ethan Carter, The Sims 4, Final Fantasy XIII (again), and Final Fantasy XIII-2 are all finding their respective ways in and out of my eyeballs. A recent time card for Final Fantasy XIV will probably have me returning to that game soon, as well.

As I mentioned above, I’ve been playing Dragon Age and Mario 3D World on the consoles. I got them both for Christmas (along with the PS4 version of GTAV), and both are great games. Dragon Age is a little overwhelming in terms of content, and 3D World is shaping up to be - in my opinion - one of the best 3D Mario games yet.

There are also a few games I need to get back to on consoles. Games such as Alien: Isolation (though I still don’t know if I’ll actually go back to that one or not), Shadow of Mordor, Assassin’s Creed: Unity, etc. There is also one game on the 3DS that I really want to get back to: Bravely Default. It’s pure, old-school RPG goodness!

I’m really looking forward to doing reviews on all of these games in the future, but as you know, I like to finish the games before I do. I’m thinking, however, that I might have to change that rule a little bit going forward. As rapidly as my game collection increases, I’ll never be able to finish games in a timely manner for review purposes. So what I’m planning on doing is writing more “Thoughts” articles. With that format, I can at least let everybody know what I’m thinking about a particular game at the moment, and if I have time for a full review later on, I’ll put that out there.

So 2014 may not have blown me away with its release lineup (yet), but I’m playing more games at once than I ever have. 2015, on the other hand, will see some releases that I’m hugely excited for: The Witcher 3, Mortal Kombat X, Final Fantasy XV (maybe… probably not. I’ll believe it when I see it), and more! So there are at least three candidates for my top 5 next year!

Here’s to hoping that everyone had a great Christmas! We’ll see you in 2015!

-Josh


By the way, if I were really forced to pick a Game of the Year for 2014 right now, I’d probably pick The Vanishing of Ethan Carter. So there ya go.

Josh's Random Episode VII Trailer Speculation


We should have all seen the Episode VII trailer by now, right? You haven't? Well hurry up and get to it! I'll wait...

You're back? Good.

Now that we've gotten that out of the way, I thought I'd share with you guys some of my personal, and very random, thoughts about the trailer for a movie we have to wait an entire year to see. Read more after the jump!


The meat of what I want to talk about is actually the second to last scene, so I'll break the trailer down scene-by-scene with my thoughts for each.

The Desert

The first thing we see after a fade-in to a bunch of sand is new cast member, John Boyega. Here, he's dressed in stormtrooper armor and looks sweaty and freaked out. Based on some of the other imagery in the trailer, I think it's safe to assume he's being chased. The only real complaint I've got here is that it's an odd, J.J.-like shot, and doesn't really feel like something that belongs in a Star Wars movie. Not bad, just odd and different.

Stormtroopers

This is where I start being like, "Wait... what?" I know that we heard previously that there would be stormtroopers in the film, but even then it seemed odd from a story perspective. What I want to know is: how is it that the Empire is still around 30 years after Return of the Jedi? Maybe it's an Outer-rim faction that still exists or something? I'm sure there's a good explanation, it's just something that I really don't understand yet. I figured the rebellion - now armed with the morale boost from destroying the Death Star II - would have snuffed the rest of them out and started up a New Republic. That's something the Expanded Universe dealt with and, even though I think 98% of the EU is junk, it seemed like the natural progression from RotJ.
As far as the shot itself, I'm not really a fan of the lighting inside the drop ship/shuttle/whatever it is. That's super nitpicky, though.

Daisy Ridley on a Swoop Bike

Not a whole lot to say here except for... POD RACERS IN THE BACKGROUND!! Nice callback to the prequels there. IGN, in their Rewind Theater video, claimed to see what looked like a lightsaber hilt attached to her bike. Looks like it to me, too. Interesting. This and the last scene are the most Star Wars-like in the entire trailer.

X-Wings

Like with the stormtrooper clip, I was also confused with this one. So the Rebel Alliance is also still around? They could just be New Republic X-Wings, but there's no way to tell for sure.

Darkside-guy

We'll go back to this one in a minute.

The Falcon... with TIE Fighters!

This is the part of the trailer that made my heart swell up and almost get a little misty-eyed. Seeing the Millennium Falcon dog-fighting TIEs in the desert (I'd be surprised if it weren't Tattooine), set to the Star Wars main theme, pretty much sealed the deal for me. I'm pretty sure that was the purpose of putting this shot in the trailer, and it did its job well.

TIE Fighters, though? That goes back to my "does the Empire still exist" question.

Back to the Dark Side-guy

Like I said, this is the meat of the article - the part that will probably go on for many words. Also, beware of its disjointed nature. I'm going to be speculating as I write.

Get ready.

Here it comes...

WHO IS THIS GUY?!

A friend of mine, in response to a link I posted on Facebook of the trailer, said that he would be disappointed if this was a Sith character, as they were supposedly snuffed out in RotJ. That was what the prophecy was all about, right? Obi-Wan did say to an on-fire Anakin, "You were supposed to destroy the Sith, not join them.” Keyword: destroy.

Personally, I agree with my friend: I'll be disappointed if this guy is a Sith. If he is, that makes the first six movies pretty pointless in terms of an overarching story. But what if he's not a Sith at all? Through the Clone Wars TV show, we've seen that users of the Dark Side of the Force don't necessarily have to be Sith. Characters like Asajj Ventress and the Night Sisters are proof of this.  Most recently, in Rebels, we've seen another Dark Side user in The Inquisitor.

So if that's the case, what does it mean to be a Sith? I think the problem lies in the fact that we don't really know a whole lot about them from the films and the two TV series. We've only seen a total of five Sith - Darths Maul, Tyranus, Vader, Bane (in ghost form), and Sidious. We know the existence of at least one more, Darth Plagueis, so that's six Sith (try to say that five times fast!) we know of that exist in the official cannon.

However, we've only seen one character actually become a Sith: Darth Vader. For his "knighting," Anakin Skywalker was made to say that he gave himself to Palpatine and had to listen to the Emperor's creepy, demonic voice as he was given the Vader moniker. This is all we know of the process.

As for other facts related to the Sith, we know that 1) they hailed from a planet called Morriban (The Clone Wars) and 2) there can only be two at a time (Episode I). That's it. Two things.

So if Anakin destroyed the Sith, brought balance to the force, and brought peace to the galaxy, who the crap is the guy in the trailer with the broadsword-ish, red lightsaber?

We also know from the Rebels TV show that kids are still being born with Force sensitivity, and that the Order 66 Jedi Purge couldn't stop that. Maybe the new guy was one of those kids. There's only one problem with that, though: who taught him to use the Dark Side? With the Jedi, there was a whole culture and religion based around the Light Side. Knights would take apprentices who would eventually become Jedi Knights themselves to teach more apprentices, and the cycle would continue, all culminating with Knights becoming Masters. On the Dark Side of things, a master would take an apprentice, that apprentice would kill the master (becoming, himself, the master) and would take his/her own apprentice. Characters who were Dark Side users had (as far as we know, based on established cannon) been taught to use the Dark Side by one of the two Sith at the time. What I'm getting at here is that there seems to always have to be someone who can teach a Force-sensitive how to use the Force, whether it's for good or bad. It is assumed that anyone who - post-RotJ - was going to learn the Force in any kind of way, would have to learn it from Luke and anyone he taught. The Dark Side would no longer have anyone to teach its ways.

Unless...

What if the Dark Side-guy was a former student of Luke's during the thirty years between Episodes VI and VII? To me, this is the only thing that really makes any sense whatsoever. At this point, it would seem that the only logical thing would be to have someone who knows how to use the Force simply "turn evil," as there's only one guy out there to teach it, and he's a Light Side user.

So again, who is this guy in the trailer? I have no idea, but I hope that whoever he is, the reason for his existence absolutely blows my mind. I want to have one of those "ooooooohhhhhhh, ok!!!" kind of moments when I find out during the new trilogy. I definitely don't want to have a "well that's lame" moment.

In conclusion, I like the trailer. I'm still not blown away, nor am I as excited as I should be that there is a brand new Star Wars movie coming out next year, but I'm reasonably excited. Hopefully, as new plot information is revealed, I'll start getting more excited. As of right now, I'm (as well as the rest of the internet) speculating on roughly two minutes of cut-together footage where there's not a whole lot to go on. None of us knows anything yet, other than the basic look of the film. As for that, I'm ok with it. There are some odd camera moves and lighting for a Star Wars film in some shots of the trailer, but I enjoyed it overall. Plus, the mystery of what all this stuff is makes the time leading up to the film that much more enjoyable, though quite scary at the same timea. We'll see how the finished product is in December!

-Josh


  
Posted on December 6, 2014 .

Josh Did What?! Pt. 2


Just a quick update on the lack of Apple hate. Read more after the jump!

First of all, I just want to say that I absolutely love my iPad Air; it seems as though I can’t go anywhere without it. As I got into it and fiddled around, the idea of the Apple ecosystem really started to interest me. Sure, there are connectivity programs like DropBox (which I started using in conjunction with my iPad), but even that requires that I write a document, drag the file over to my DropBox folder, and then open the file. From what I had read, that wasn’t the case within the Apple world - at least, not most of the time. There, one lived in a magical world of wizardry where documents synced with an iCloud drive (also known by its true name: The Freaking Internet!) and would “just be present” within a program. These rumors of wizardry proved to be true.

As I write this document in Pages, I’m not doing so on my iPad Air; I’m doing it on my new, 2014 MacBook Pro with Retina. That’s right, folks: the guy who downed apple for over twenty years went out and bought himself a Mac, and he now owns a total of four Apple products (with a fifth [iPhone 6] on the way in March).

Why did I buy a MacBook? Mainly to have the experience of learning an entirely different way of computing. I had actually used a Mac a little over a year ago in college, but that was only because we had in-class assignments for English class, and the only computers in the classroom were iMacs. At the time, I really didn’t think too much about it; Macs were the “enemy,” but I had to do the work, but we were using the Mac OS version of Microsoft Office. So once I actually got the program open, everything was familiar to me. I did my work; I moved on.

Portability was another reason for picking up a MacBook. My Windows 8.1-equipped ASUS gaming laptop is an absolute beast in terms of power, but equally as much in heftiness. It feels like I’m carrying around fifteen pounds whenever it’s in my bag. The MacBook Pro, however, is extremely light - not quite as light as a MacBook Air, but ten times lighter than the ASUS. That’s partially due to the fact that I bought a 13” MacBook, as opposed to the much larger ASUS at 17”. I’m not downing the ASUS - it’s a great computer - but I don’t play games all the time. I wanted an alternative that I could write with (as well as other tasks) that wouldn’t be quite so heavy. However, I still have a laptop with Windows whenever I need it.

So what do I think of the laptop so far? I’m not really sure yet, since I just bought it. So far, I can really only say that it’s very different. Having an iPad smoothed the transition a little, but it’s still different enough that I have that “fish-out-of-water” feeling. At the same time, though, it’s pretty exciting! Like I said in my last article, I just love computers. Getting to play around with the second most used operating system in the world is - I’m sure - going to be a trip.

So what crazy or radical thing am I going to do next in the wonderful world of technology? Am I going to try straight-up Linux? Am I going to turn my gaming desktop into a Steam Machine and run Valve’s OS? What about switching exclusively to Mac? To answer all those questions, I can honestly give a definite answer: no. 
1) I don’t really see the appeal in the Linux OS; 2) I also use my desktop for mixing music, so turning it into a 100% dedicated gaming computer is out of the question; 3) I don’t think I could ever go completely over to Mac; the facts there still haven’t changed. Not everything I use is readily available on the Mac, and I still like to upgrade the hardware in my PC. Changing out graphics cards and things like that are never going to be an option with Apple.

So there you have it - I drank the Kool-aid. I’m a part-time Mac user now. However, Windows will always be my preferred platform for a lot of tasks (namely gaming).

Of course, I also said I would never buy a computer with Mac OS. Yet here I am, a little over three weeks since the last time I made that statement (to Nic), typing an article on a MacBook Pro. 

-Josh
Posted on December 6, 2014 .

Assassin's Creed: Unity - Initial Thoughts (PS4)

The day after the game's launch, I was finally able to boot up Assassin's Creed: Unity. I'll give a full review once I complete the game, but what do I think about it so far? Find out after the jump!





Last night, I played AC: Unity on PS4 for about 2 hours or so. To sum it up quickly, I'll just say that Ubisoft consistently screws up Assassin's Creed year after year. I don't know why; I just know that that seems to be the case. Since Assassin's Creed III, there seems to be at least one aspect of the game that gets pooped on with every subsequent release. This time, a couple of things got pooped on.

Graphics

Man, the graphics are gorgeous... when you're standing still. The frame rate is atrocious 85% of the time. I had heard that the game would run at 30fps, but consider yourself lucky if you get that. In other words, it's not "locked" at 30 fps, and often dips below that target number, meaning the game chugs a lot . I even encountered a bug that dipped the frame rate to what seemed like 2fps as I was climbing a steeple and trying to jump off to the side! This literally happened every time I held the R2 and X buttons while trying to move off the steeple. If I climbed either up or down, everything was fine.

About a month ago, Ubisoft released the system requirements for the PC version of the game. I rolled my eyes when I saw that the minimum requirements involved having an Nvidia GTX680 graphics card. That's the same one I have, and it's still considered high-end/top-of-the-line! That particular card is also 4-5x more powerful than the two consoles the game was designed for. There is no reason whatsoever that Ubisoft couldn't have optimized the game to have minimum requirements of low-end GPUs. Given these horrible frame rate issues,it seems that they didn't optimize the game for consoles, either.

Gameplay

Even more so than ACIII and ACIV: Black Flag, the parkour controls are terrible. Let me clarify by saying that it's not necessarily the controls, but the detection on climbable surfaces. The game tries to make the decision of what you want to climb on, pulling you like a magnet towards a surface if you're just a little too close to it. The first two games, as well as Brotherhood and Revelations, didn't have these problems. I don't understand why this aspect of the game gets progressively worse.

Another issue in gameplay is the combat. While I felt the timing for countering enemy attacks was buggy in ACIII, IV, and Liberation, that has been fixed in Unity. Timing works fine, but combat is extremely slow and sluggish. Rather than feeling like I'm controlling a nimble, well-trained assassin, I feel like I'm controlling a mentally-challenged tank. 

Positives

A lot of the reviews out there have knocked pretty hard on the story. I think it's ok, even though it shares a lot of similarities with ACII's story. Even the main character, Arno, seems like a carbon copy of Ezio. However, the story is - so far - shaping up to be better than ACIV's, which I didn't care for much at all.
And again, the graphics are pretty when you're standing still.

Review

I don't want to throw out an all-encompassing opinion until after I finish the game, so I don't want to say something like, "This is the worst Assassin's Creed game ever!" I don't think that would be fair, since I've only played roughly two hours of the game. Maybe I just have to get used to the gameplay issues. Maybe Ubisoft will release a patch that will clear up the frame rate problems before I write my review. These are possibilities I'm going to keep open, and I'll provide you with a more in-depth (or at least, as "in-depth" as I usually am) look at the game in the coming weeks.

-Josh
    
Posted on November 13, 2014 .

Opinions Change


Since I was about 4 years old, I have worked with and owned computers. I've always been wowed by the nifty things these devices can do, the games they play, and - even at a young age - the potential they had to change your life. In other words, computers have always been important to me, and something I try not to take for granted.

Normally when I write these articles and reviews for The Inner Dorkdom, I do so using Microsoft Word 2010, then I import them into the ID blog. I know the program fairly well, have used it in its various incarnations since 1988 or so (even though I had no idea what I was typing back then), and I have a brand new copy of Office 2014 on my shelf that I've yet to use. For anyone who knows me, I've been a Microsoft Office (or equivalent) and Windows user for my entire life.

This article was not typed using Microsoft Word 2010; this article was not typed using a Windows application, and this article was not typed on my Kindle Fire HD.

This document was typed in Pages - the Apple iPad Air's primary word processor. Why is this a big deal for me? Find out after the jump!




While using an iPad may not seem like a big deal to most folks at this stage in the game, it's a pretty big deal to me. I've been a DOS and Windows user - pretty much - my entire life. From the PC side of things, I've always enjoyed the freedom that the platform offered in terms of upgradability. Plus, it's just the platform I've always used, so therefore it's the one I know how to use. Working on, repairing, and maintaining Windows PCs is also part of what I do for a living.

I've been an "Apple-hater" for just as long as I've been a Microsoft user. My first experiences with the company that Steve Jobs built were way back when I was in the first grade, using Apple IIs and Macintoshes to play educational games at school.

I was immediately unimpressed.

At home, I had a Tandy running DOS Shell, and I felt that it had far superior games. Sure, I had a few educational games, but I also had stuff like Megaman and other, what would now be considered, "core" games. To my young, pea-sized brain, the PC had cooler gaming options, and that was all I cared about at the time. I thought all Apple had were educational games.

This mentality continued well on into my adulthood as Apple resurged with the advent of the iPod. I didn't adopt the platform until the iPod Classic was available, but I did like the product. It was fast, could hold a lot of music, and it was ultimately easy to use - that is, until it died on me.

I had the iPod Classic for nearly two years when it decided to give up the techno-ghost. Needless to say, I was furious. I had my entire music collection on there! "Stupid Apple," I would proclaim. Shortly after, however, I bought an iPod Touch from a guy I knew who was selling one for a measly $20. Since the retail price was out of my range, I jumped on the deal. The Touch was a decent device, but it had very little storage space, and I constantly had to reset it to factory defaults in order to keep it running, losing all my data in the process. This could have been mainly because I bought it used, but I didn't care; it sealed the deal for my Apple-hatred.

When I finally decided to adopt the smartphone format, I naturally opted for the Android operating system. Since the iPod Touch was basically an iPhone without the phone functionality, I knew that I didn't want one of those. From the way I saw it, the Android OS would do everything the iPhone would do, but because of my aforementioned Apple-hatred, I deemed that it would "do it better." Though, I must say, the last two Android phones I've had have been privy to their fair share of problems.

In the tablet realm, the only device I've ever had is the Android-based Kindle Fire HD. It's a great tablet, and nothing will ever take the place of it as the thing that I read books on. But since I'm an amateur writer, I want to have something that is capable of that functionality. The Kindle just isn't great for that. But then again, it's not designed for it.

So that brings me to laptops. So far, I've owned three laptops over the last several years: an old Dell, an HP, and my current, an ASUS ROG gaming laptop. My problem, when it comes to writing, is that these laptops haven't been very portable. That's my fault, though; I tend to go with the largest screen I can get, since I want to be able to get the most out of a laptop possible. Unfortunately, this means that I have to deal with lugging around several pounds of computer everywhere I go. For writing on the go, I needed something smaller.

It just so happened that during my research for something smaller, I had watched the film "Jobs," starring Ashton Kutcher as Steve Jobs, one of the original co-founders of Apple. I really didn't know all that much about the guy, other than a very basic idea of who he was. As I watched the movie, I became fascinated by him. Sure, the guy had problems, but as far as being a visionary and seeing the way technology was going before it got there, he was unmatched. Plus, he was a darn good salesman.

The movie led to me watching some interviews of the man on YouTube; that led to purchasing his biography; and that led to watching some of his keynotes in which he debuted new Apple devices. Steve Jobs was trying to sell me products from beyond the grave.

I had previously been researching the Microsoft Surface Pro 3 to fill my portable word processing needs. It came with Microsoft Office, so that was a plus, and it ran an actual version of Windows, rather than the mobile RT version, meaning that anything one could install on a desktop could be installed on the Surface. However, the ridiculously high price, as well as having to spend an additional $100+ on the keyboard kept me at bay.

To hold me over until I could actually afford a Surface Pro 3, I decided to take ol' Uncle Steve's advice and look into the iPad. While I can't say that I was blown away by what I found on the device, it looked like a lot of the problems I used to have with the old iPod Touch version of iOS were gone and it was a bit more stable. I found that the iPad was fully capable of word processing and, as an added bonus, the iPad was - of course - much smaller and lighter than the Surface Pro. I decided to give Apple another shot and buy the iPad Air, along with a Bluetooth keyboard cover.

Sitting here typing in Pages with the keyboard works great. Again, I'm still not totally blown away, but it meets my needs when it comes to word processing on the go. Here's the kicker, though: it does interest me in other Apple products.

Based on my experiences with my last two Android phones, I was thinking about getting an iPhone in March when my provider's contract is up, anyway. Now I'm pretty much sold on the idea of giving Apple a shot on that front as well.

But there's actually one more thing...

About four years ago, I was working a dead-end job as a warehouse clerk. Not surprisingly, my knowledge of computers got around to those in the warehouse and office, and I was asked by a coworker if I would work on his laptop. He brought it in, plugged it up, and called me over to take a look at it. I really didn't pay any attention to the laptop's casing, and just sat down as he turned it on. When it booted up to the OS, I noticed that it looked, for lack of a better word, "funky." In the top-left corner, there was what looked like a traffic light and there were four or five icons at the bottom of the screen.

 "What is this?" I asked my coworker.

He replied, "It's a Macbook."

I promptly closed the laptop's lid and handed it back to him. To a certain degree, this kind of concerned me. Here was a computer that I could do absolutely nothing with. I didn't know how to run programs, I didn't know how to turn it off, and more importantly, I didn't know how to fix it. Most businesses use Windows, and so does the company I currently work for, but what if that wasn't the case? What if we changed to iMacs and Mac OS X? I would be completely in the dark. I'm sure I could fumble my way through, given enough time, but problem solving is something that you sometimes have to do very quickly within an IT field. At some point, I would like to buy a Macbook Air or something to familiarize myself with the Mac OS. Unfortunately, given the pricey nature of Apple's desktop and laptop lines, that probably won't be for quite a while.

I write all of this to basically say that I've decided to give Apple a shot. Would Apple be the place I would go for all my computing needs? Probably not. There are a lot of things that an Apple can't do: It can't be upgraded without buying an entirely new machine; it can't play a lot of high-end games; it can't be bargained with; it can't be reasoned with; and it absolutely will not stop until you are dead. However, judging from the little I know of Mac OS X and what I've experienced first-hand with iOS, it looks like it's fairly user-friendly and efficient for doing work-based computing.

At the beginning of next year, I still plan to purchase a Surface Pro 3 and see how that works for me. I still can't help but feel like a stranger in a strange land with Apple products. But I've got to admit, they're intriguing. I love computers, and this is another half of the computer world I don't know a whole lot about. Discovering it might be fun!

 

-Josh

 

 

 

 

 

 

 






Posted on November 12, 2014 .

Alien: Isolation (PS4) - Thoughts


Alien: Isolation – Thoughts (PS4)

Alien: Isolation is a game I probably won’t be able to finish. Is it better than Colonial Marines? Is it scary? Are the negative reviews it’s been getting from some sites accurate? Find out after the jump!



From its initial announcement, I’d been excited about Alien: Isolation. I’ve always been a pretty big fan of the films (particularly the first), and it looked as though the game would be a pretty accurate representation of the world that Ridley Scott directed us through in his 1979 film, Alien. Now that the game has been released, and I’ve had a pretty decent amount of time to play it, I can say with all certainty that it is. However, that may be its biggest downfall.

Somewhat like the original film, Isolation has the perfect blend of slow, building tension and well-done payoffs to that tension.  The problem lies in the fact that the main campaign is somewhere around 20 hours long. While yes, that could be seen as a good thing, given that one usually wants to get the most out of his/her $59.99 for a single game, there’s only so much slow-burning tension that one can take before it becomes outright frustrating!

In a recent posting of the Penny Arcade webcomic, Mike Krahulik and Jerry Holkins humorously criticized their opening hours of playing the game, and how you literally play for a little over an hour before you actually see the famously frightening, titular creature. As Holkins’ comic strip alter-ego Tycho suggests after Krahulik’s Gabe complains about this, “It's called suspense, Gabriel. And they are building it. Soon, you will know fear.” Personally, I’m fine with not seeing the Alien for that long, as it does lend itself very well to the feeling of the original film.
(To see the Penny Arcade comic, click
here!)

After said hour or so, the Alien makes his big reveal, and it’s done extremely well; he drops out of a ventilation duct and slowly rises to his feet, immediately beginning his hunt for you. Whenever he appears, the best thing – the ONLY thing – to do is hide. If it sees you, you can kiss your video game life goodbye and begin loading up your last save point, hoping that it was close enough to the point where you died. In other words, it kills you immediately; you can't hurt it.

The first couple of times that this happens really aren’t that bad. But when the game starts throwing objectives at you that are literally “go get the thing in this room and put it in the room next-door, so that you can open a door all the way across the level’s map,” it gets frustrating while constantly having to avoid the Alien and certain death.
In my opinion, a better approach would have been to design the game in such a way that the Alien doesn’t always show up and hamper your objectives. Instead, have him show up when you least expect it. The way it is, you can always tell he’s going to pop out when your objective is to get somewhere in a hurry, or when the objective is seemingly simple.

In all fairness, this kind of gameplay is what makes these kinds of games these kinds of games. Titles like Outlast and the Amnesia series all have that “constant tension,” but something about this type of gameplay for more than a few hours just becomes maddening. It’s probably the fact that, while slow-burning tension works very well in a two-hour movie, a twenty-hour game like that only makes you want to shut it off after two hours.

Is the game scary? I personally don’t think so, even though I’ve always considered the Alien to be the scariest movie monster of all time. And here, it acts exactly as you would expect it to - hiding and crawling through the station's ductwork, carefully seeking you out, etc. There are plenty of jump-scares, yet nothing that I was actually “terrified” over.
The Silent Hills (P.T.) demo on PS4 was frightening – this is not.
That being said, the game makes me extremely nervous, but only because I don’t want the Alien to kill me in one shot and make me start waaaaaaaaay back at the last save point I found.
And it’s for that reason that I probably won’t finish the game – I’m “on the edge of my seat,” but not for the reasons I’m probably supposed to be.

So there you have it – my thoughts on Alien: Isolation. In a sense, the reviews have been accurate, or at least they align with my own personal experience playing the game, and it's definitely a more polished effort then the last Alien game, Colonial Marines. However, I think IGN’s review in particular was pretty harsh, seeing as how they gave it a 5.9.
Through I don’t like reviewing games until after I’ve finished them, I’d probably give it a 7.5/10. The graphics are great (even though the PS4 version suffers from frame-rate problems during cutscenes), the controls work well for the type of game it is, and the game makes you feel as though you actually are living a part of the Alien universe. So in the sense of being a game which accurately represents the feeling of Ridley Scott’s original film, Alien: Isolation delivers. Unfortunately, it’s like watching Alien on DVD or BluRay 10 times in a row; it’s a great movie, but after the second or third time watching it, you’d probably want to watch something else.

-Josh

Note: If you have the Nostromo Edition of Alien: Isolation (or want to buy the DLC), play the Crew Expendable mission and the Last Survivor pre-order bonus. You’ll be able to see pretty much all that the game has to offer in a much shorter amount of time, meaning that the slow-burn feeling the game strives for is much more effective. 

Note 2: Looking for a good Alien game? Go check out Alien vs. Predator for Xbox 360, PS3, and PC/Steam. It’s short, but it’s effective, doesn’t get boring, and you can even choose to play as the Alien!
Posted on October 15, 2014 .

Nic's Response to IGN's "A Newer Hope"

[Edit: This article was originally written in October 2013. On May 1, 2014 IGN decided to rerun the article that this article is responding to. So here we are again. I've made a few minor edits here and there to 'celebrate.']

Back in August, IGN posted an article entitled "Star Wars Episode VII: A Newer Hope." Its central thesis is that George Lucas never really understood Star Wars and its greatness. He created it, and presided over it. But he "never got what made it so special." However, the sequel trilogy there's a new hope that Star Wars films can be enjoyable again.

You know us. Here at The Inner Dorkdom we enjoy the Prequels. And we believe that although entertainment can educate and inspire us, it's something that should never cause us to despise other people, or treat them poorly.

But I must admit, when I read articles like this (even if they are written with more civility than normal) part of me wants to punch people (the authors in particular) right in the mouth.

Of course I would never do that. That’s taking things incredibly too far.

So instead I offer you, dear Inner Dorkdom readers, a point-by-point response to the article.



In the opening paragraph, the author says, "for too long the history of that galaxy far, far away was at the mercy of an incurable revisionist, someone who didn’t mind treading on the memories of others."

A couple of things here.

First, for too long? Star Wars was being presided over by the man who created it for too long? I must ask: According to what standard? Certainly not any objective standard. In fact this, like much in the article, is nothing more than a subjective preference stated as an objective fact.

There is no standard for how long the creator of Star Wars needs to be in control of Star Wars. It's just a matter of tastes. And since I like the stories George Lucas tells, and the way he tells them, I for one am glad he was involved with Star Wars for as long as he was.

Second, how much has Lucas revised over the years, really? I mean, I hear people make this charge from time to time. But the claims always seem larger than the actual facts of the matter. From a plot point standpoint, what has Lucas changed over years? (I'm not counting any decisions he made contrary to EU canon, because, well, we've been over that one.) Ep IV had the scene with Jabba added and changed it from Han to Greedo shooting first. Ep V changed the dialogue between Vader and the Emperor, gave Boba Fatt Jango's voice, and changed Vader's line after his confrontation with Luke. Ep VI changed the song Sy Snootles sang, gave Anakin a couple of "no"s, and made his Force-ghost reflective of his young mid-twenties self. And that's it. The rest of the changes were cosmetic. Fancier shots of ships flying around, some shots of the Wampa, and so on. Of course one can discuss how one enjoys (or doesn't) the changes. But to say they show Lucas to be an incurable revisionist is just silly.

Third, the memories of others bit. Though he says it with more tact and civility (which I thank him for), this is really akin to the old "George Lucas raped my childhood" chestnut. And, I'm sorry, I just don't understand that. He has done nothing to your memories. What you saw back in the day is still what you saw. That hasn't changed. Again, you don't have to like that he's made revisions. But just because he's made and released them doesn't mean your memories have been trampled. To think of it that way is, if I may, an awfully self-centered way of looking at an author modifying HIS work.

(And it is his work. If he wants to alter something, it’s his prerogative.)


Next up: "...hopefully we can now all admit this publicly, Episode I never felt like Star Wars."

I'm going to ignore the problem of taking a subjective opinion and stating it as a universal fact. Otherwise, we'd be here all day. (Just know that I noticed it.)

How can one say it didn't feel like Star Wars? It is Star Wars. Thus, by definition, it feels like Star Wars. It can't not feel like Star Wars.

What I assume our author really means is that it didn't feel like the Original Trilogy. What do I make of that?

First of all, I think we should ask, should it feel the same? Does a film set in a very different era, featuring characters with very different backgrounds, occupations, and goals need to feel the same? I argue that it shouldn't. At least, not in every respect. How else are we going to feel the impact of the Sith conquering the Galaxy and all the changes that brings?

Second, granting those differences, Phantom Menace still 'felt like Star Wars' to me. Jedi, lightsabers, Tatooine, hyperspace, Tusken Raiders, Jawas, Jabba, Palpatine (played by Ian McDiarmid), Yoda (played by Frank Oz), space battles, ground battles, a dialogue-free ending, wipes as transitions, all with John Williams music throughout.

I think it's worth asking: Is the reason for Mr. Krupa's feeling simply due to the fact that the elements The Phantom Menace didn't have (scoundrels, flirtatious banter, Vader choking people, etc.) are the things he likes most about Star Wars?


Next: "Exciting moments are scattered throughout the prequels, as are likeable characters and moments of intrigue,..."

Which, the negative connotation of the word "scattered" notwithstanding, is the best that could be said about any quality story. Not every moment is, or should, be exciting. Not every character should be likeable. And every event doesn't need to produce intrigue.


Next: "...but it’s all so haphazardly assembled that I’ve long suspected that these are little more than kind accidents."

How is it haphazardly assembled? Our author just plops that statement down as though it were a well established fact. But it's a rather large statement that could use some supporting evidence.

But here's the thing. So the Prequels have a slightly different tone than the Original Trilogy (just as each film in the Saga has its own distinct tone). Why conclude that the difference between the two trilogies is probably attributable to George Lucas' incompetence, and that anything good about the new films is purely accidental? Why be drawn to the conclusion that carries with it a critical, even derogatory, attitude toward an artist?

Given that Mr. Lucas was involved in all three original Star wars films (including ESB), as well as the Indiana Jones films, it just doesn't make sense to conclude that the guy doesn't understand how to create likeable characters, enjoyable action sequences, and so on.

Isn't it also a possibility, and more consistent with the facts, that the differences between the OT and PT were purposeful? That Lucas simply wanted to tell a different kind of story with Episodes I-III? Indeed, did he not tell us beforehand that such was going to be the case? Are the seeds of the different kind of story not clearly evident in the notes that he wrote back in the late 70's?


Next: "...it’s clear they’re [the Prequels - NW] deficient in so many of the qualities that the originals had in abundance – genuine warmth, wry humour, real charm..."

Slow down, man. Let's take them in turn.

genuine warmth - I think it's safe to say that for the most part the Jedi are the main characters of the Prequels. And I think it's also safe to say that the Jedi can come across as a little distant and cold at times. I loved Episode I, but that was one of the few things about it that disappointed me a little. But then I remember the first time I saw Episode II noticing and enjoying several of moments right in the opening minutes that almost felt like I direct attempt to reverse that trend (Yoda and Mace concerned about the Separatists, Yoda's warm feelings over Padme's surviving the terrorist attack, Obi-Wan and Anakin joking in the elevator). I realize that still might not be the sort of heart-on-sleeve wearing that people would prefer. I get that.

And, if I may, it seems like perhaps that's part of the point of the Prequels. The Jedi, out of fear of themselves going to the dark side and using their powers in vengeful or controlling ways, have decided not to have attachments. Better never to be close to anyone than to be close, get hurt, and have to fight the temptation to respond negatively. This philosophy, which, granted, many of them don't seem to always follow, helps get the order decimated. It's Luke's compassion and obvious warmth that brings Anakin back in the end, allowing him to destroy Vader and Sidious, bringing balance to the Force.

wry humor - Allow me to retort: "That's why I'm here." "Good job." "Not to worry, we're still flying half a ship." "Another happy landing." "Today you were the hero, and you deserve your glorious day with the politicians." "Alright, but you owe me. And not just for saving your skin for the tenth time." "Ninth time. That business on Kato Nemoidia doesn't...doesn't count." "I'll try not to destroy all the battle droids before you arrive." "So uncivilized." Etc. Yes, most of those quote are from Obi-Wan. But didn't most of the wry humor in the OT come from one or two people (Han, and to a lesser extent, Leia)? Also, the wry humor increases as you go from Ep I to Ep III. Just as darkness increases in the galaxy.

real charm - This one is really subjective. What one person finds charming another won't, and vice versa. When I watch the Prequels, I see what I feel to be be real charm. So now what? Neither one of us is objectively right or wrong.


Next: "Nothing in the prequels ever came close to drawing out this emotion." [i.e., "that less tangible property that made Star Wars so unique. It differs between viewers, but for me, it was always a hopeful sense of wonder, a secret knowledge that a greater destiny waits for us amidst the constellations. I think its at its most palpable when Luke watches the twin suns set on the desert planet of Tatooine."]

Again, this one is very subjective, and is a simple case of your mileage may vary. Indeed, our author acknowledges this by saying that what he's talking about differs between viewers. Yet he says it's nowhere to be found in the Prequels. That doesn't make sense to me. If it's a differing thing from person to person, how can you definitively say that it's absent from the Prequels?

But for sake of discussion, let's take what the author says is that quality for him--this sense of wonder / knowledge that a greater destiny awaits in space.

First, I'm not convinced that's what Luke was thinking when he looked at that sunset. I personally never read him that way. I've always figured he's thinking, "When's it going to be my time? Will it ever be my time? Cause, boy, I'd like to get off this rock. I think I would enjoy it. But who knows if I'll ever get to." I don't take it that he's also thinking, "Deep down inside I know that I will. Secretly, I know it is my destiny." I read him 100% yearning, 0% secret conviction.

Second, even if we granted for sake of discussion that Luke did have that secret knowledge, where's that quality in Episodes V and VI? This is, after all, something he argues the OT had (not just A New Hope) and the Prequels lack.

Third, do the Prequels actually lack it? Little Anakin looking up at the stars with Qui-Gon, the Jedi council testing Anakin, Obi-Wan and Qui-Gon looking out over a Coruscant sunset, and Anakin kissing his mommy goodbye may not have been accompanied by swelling music from the excellent John Williams (except that last example), they may have been more subtly-stated, but story-wise they are dealing with the same thing. Characters wondering what their future holds.

It seems to me that much of the flack the Prequels get comes from the fact that with them Mr. Lucas wanted to tell a more complex story. In my experience, adding complexity to a story sometimes results in a sacrifice of archetypal and emotional resonance. "Farmboy dreams of leaving his family farm in the desert, and when his family is killed he follows an old warrior on a mission into the starts to rescue a princess, following in his late father's footsteps," is different from, "slave boy with a mysterious origin has no illusions of ever being free, but some religious knights show up due to a broken ship, and one of them wagers for his freedom, believing him to be a prophesied chosen one who's destiny is probably to do something good but there's debate about the prophecies' interpretation."


Next:  "...too bogged down in recounting the bureaucratic origins of the Empire to ever truly reach out to grab the stars."

Like I said, a more complex story that perhaps sacrifices some archetypal resonance. If you’re not interested in complexity, or don’t desire that type of complexity from Star Wars, you’re naturally going to be disappointed.

Also, how else does one tell the story of a republic collapsing from within (due to political machinations) and turning into an empire? How do you tell a story about politics without dealing with politics?


Next: "And ironically Lucas’s passion to innovate and use cutting-edge technology, which made the originals such landmarks in the history of cinema, actually undermine the prequels quite badly – so much is left looking synthetic, cold, and dated."

We're going with the 'CGI looks fake' argument, it would appear. I don't want to be the bearer of bad news, but model work composited on an optical printer with visible matte lines/rectangles and occasionally awkward looking motion also looks fake and dated. A puppet whose mouth only opens and closes and occasionally suffers from extreme bouts of lazy eye looks fake and dated. It looks fake in a different way, granted, but it still looks fake.

If I may expand on that. I was talking about Star Wars with my father-in-law the other day, and he made basically the same point as Mr. Krupa. As we discussed the matter I developed a theory I'd like to share with you for your consideration Internet. Is this a generational thing? People like my father-in-law grew up on analog special effects. He'd been a full grown adult for some time when Jurassic Park came out. Non-digital matte paintings, miniatures and model photography, analog compositing, people in costumes, these look more real to him than CGI. On the other hand, kids today feel the exact opposite. The old tech looks bad to many of them. CGI looks more real. And then in the middle there are people like me. Born in 1978, I grew up with both types of technology. Analog visual effects were the norm when I saw a little boy. But I was only in early high school when Jurassic Park came out. To my eyes, both practical effects and CGI look fake. Or, I should say, they can look fake to varying degrees based on the quality of the work. Neither one has an inherent advantage in my eyes. They can both look fake, just in a different kind of way.

Point being, what looks synthetic, cold, and dated to one person looks perfectly fine to another. Thus the author's point, yet again, is actually a subjective preference.


Next: "Lucas mistakenly believed the magic of Star Wars resided in the Universe he had created, and that simply showing more of it would be enough to satisfy fans. He was wrong."

He didn't just simply show more of it. But anyway.

I was satisfied with the Prequels, and I'm a fan. Josh was satisfied, and he's a fan. Todd was satisfied and he's a fan. Thus your claim is shown to be factually inaccurate.

There's no arguing, many Star Wars fans didn't like the Prequels. Seeing the galaxy far far away again wasn't enough to outweigh their disappointments (one or more of the following: plot, scripting, casting, acting, art style, visual effects work). I don't deny that.

But many Star Wars fans did like the Prequels. Some in spite of those things, some because of them.

I don't understand why those who dislike the Prequel continue to act like they are the only ones who exist, or the only one whose opinions count.


Next: "Recently, I attended Star Wars Celebration Europe where I saw Kathleen Kennedy, the executive producer of Episode VII, talk about the approach of the new film. Character and story were being prioritised above everything else, she said; effects would be at the service of the story; CGI would work in tandem with more traditional forms of effects work – miniatures, set-building, shooting in exotic locations. As Kennedy presented this new creed, it was greeted with hungry applause by the congregation."

New creed? Is it really new?

I realize that people on the internet talk all the time as though it is. 'Lucas cared more about CGI than character development.' 'He cared more about CGI than analog forms of effects work.'

People say it, but they offer little support. From what I know of the Prequels, CGI got Lucas excited about making them because the technology allowed him to write almost whatever he could imagine. He could conjure characters and places freely. CGI was great, because it could serve the needs of character and story. And when it came to actual production, ILM used a combination of digital and analog technologies. Even in Episode III.

But about Ms. Kennedy's statements at Celebration Europe, yeah I remember hearing about that. It didn't send me over the moon with joy and excitement. The emotions it created in me were more subdued, because it seems to me this indicates one of two possibilities, neither one I'm overjoyed at.

First, it’s possible that perhaps this doesn't reflect Ms. Kennedy's views on the George Lucas and his work with the Prequels, and is just PR-driven Prequel-disliker baiting. You know, like click-baiting, but for people who didn't like the Prequels. I mean, come on. In that one presentation she dealt with all of the major over-arching complaints the stereotypical "Original Trilogy only" Star Wars fan has with Eps I-III. Disney/Lucasfilm is certainly going to want the enthusiasm (and money) of that portion of the fan base. Everyone already knows Lucas won't be scriptwriting or directing these new films. Thus, that crowd is already feeling some hope. Why not throw them a few bones, say some things they want to hear, to further excite them? My problem with this option is that Lucas and the Prequels are implicitly being thrown under the bus simply for marketing purposes.

Second, to me the more troubling possibility is that the new head of Lucasfilm might actually believe those criticisms herself. (Given the Lucas appointed her this possibility is doubtful, but you never know.) My problem with this option is that, again, I think those criticisms of the Prequels are unfair and unwarranted, and as such I'd rather the head of Lucasfilm not believe them. The Prequels had a story. A complex one. They had characters. Granted, most of them were stoic Jedi, awkward Jedi (I tend to think written and directed that way on purpose), and politicians. So, maybe not the kinds of characters some people wanted. But they had characters. I've watched the Prequels literally dozens of times. And I just don't see the argument that they are more about the visual CG spectacle than they are anything else. And as for special-effects techniques themselves, again I don't see the criticism as valid. All three Prequels had model work. They all had sets. They all shot on-location. So, in the Prequels the two approaches already were working in tandem. If we're just talking about what the ideal balance is between CG and practical, isn't that a function of individual tastes and, for the filmmakers themselves, budget considerations?

The common thread in both options is the possibility that throwing Lucas and the Prequels under the bus is going to be an on-going part of Lucasfilm's PR strategy. This is a possible trend that I'm not excited about, since I respect Lucas as a filmmaker and want to believe that he was sincerely trying to make the best films possible, and I like the Prequels.


Next: "The fallout from the prequels has made audiences realise that it wasn’t simply the universe they loved – it was the timeless approach to storytelling and the way it had been made, principles that had been forgotten at the turn of the millennium."

Except that a great many audiences enjoyed the Prequels and felt they still exemplified a "timeless approach to storytelling."

But, regarding the specific differences between the Original Trilogy and the Prequels, again the author here assumes that Lucas forgot certain storytelling tools, instead of entertaining the possibility that he simply chose to do some things differently. I'm personally really growing tired of the almost arrogance that seems to be at the heart of this oh-so-common assumption. Can't one just say that he/she didn't like the changes and leave it at that, instead of moving beyond that into things about which one doesn't know (i.e., Lucas' mind), and making personal criticisms?


Next:  "She was involved in the very first use of CG in cinema..."

Allow me to be annoying for a moment.

No she wasn't. Ep IV, which itself wasn't even the first use of computer graphics in film, had primitive CG for the Death Star trench run briefing. That was '77. Ms. Kennedy didn't get a producer credit on a movie until '81. And if we're talking CG used to represent something "real" within the film's story, then she still wasn't, since she didn't work on TRON or The Last Starfighter.


Next: "and produced Jurassic Park, a seminal film in the history of CG effects. At Star Wars Celebration, she spoke about the excitement she experienced when she first saw that wireframe model of a dinosaur sprint across a CRT monitor at ILM. She knew, using this technology, it was possible to make the impossible – that dinosaurs could return from extinction. The brilliance of Jurassic Park lies in the sparing use of CGI and how it’s deftly balanced with the use of more traditional special effects, like animatronics, and shooting in fantastically beautiful or strange real-world locations."

But it isn't like they had a choice. The state of CG work when Jurassic Park came out in '93, both in terms of raw technical ability and costs, precluded fully-digital photorealistic environments or the elimination of animatronics. They couldn’t have done those things even if they wanted to.


Next: "It was clear that Kennedy recognised the dangers of embracing CGI too openly, forgetting its limitations and the deadening effect it can have despite its inexorable march towards photorealism."

That may be. But the fact that Jurassic Park used CGI sparingly is no way proof of that.


Next: "But it’s the emphasis on writing that’s really reassuring. They’ve even called Lawrence Kasdan to attend daily script meetings."

That is indeed cool. I'm not complaining that Kasdan is involved. But, he did co-write Return of the Jedi, which many Star Wars fans dislike. So, there is that.


Next: "Kennedy, when she spoke about the film’s director, described J.J. Abrams primarily as a storyteller, with a background in screenwriting and television touted as his most impressive and valuable credentials."

People's mileage varies on this. But, for me, when one starts talking about J.J. Abrams, they run the very real risk of getting me started.

But for now, I'll just say that Abrams wasn't hired as a writer, but a director. So, even if he is a wonderful writer, that doesn't necessarily mean anything. There are many great writers who would make horrible directors, and vice-versa. Will he contribute to the story? Probably. But he isn’t writing it.

[UPDATE: Since the time this article was written, Disney/Lucasfilm announced that Arndt was out, and a writing team of Kasdan and Abrams would be penning the screenplay to Episode VII. So, well, it could be good. But, my gut feeling is, "oh poodoo." Hope that gut feeling is way off. No way to know until December 2015.]


Next: "His Star Trek reboot pulled off that most paradoxical feats: a canonical reboot."

I'm serious now. Don't get me started.


Next: "It didn’t ignore the disregard what came before..."

Must....hold...back....


Next: "...but with one swift movement, it avoided forty years of densely-tangled continuity."

Uh oh, here comes the windmill....


Next: "And nobody’s delicate memories were trampled or even wrinkled in the process – every mission of the Starship Enterprise still took place but just in another timeline."

Of course no one’s memories are trampled on. (See above.) But things are messed with. Significantly. The reality is that for most practical purposes it did ignore and disregard much of what came before. And the notion that every mission of the starship Enterprise (and those of the Enterprise-D, Enterprise-E, Deep Space 9, Voyager, and everything else in the pre-Abrams world of Trek for that matter) still occurred just in a different timeline is one of the most inconsistent cop-outs in the history of quantum mechanics and inconsistent cop-outs.

(Incidentally, you don’t need the “many universes” quantum mechanics angle to create a canonical reboot. Just have Nero and Spock travel to the past and change the timeline as they would in any old Star Trek episode or movie, and then don’t have them try to fix it. Sure, everything that happened before would be erased from the timeline. But you would still have an in-universe canonical reboot.)


Next: "It had moments of sentimentality, but on the whole it was a remarkably forward-looking, assured film that decanted what made Star Trek special."

By...spoiler alert...destroying Vulcan? Having a Starfleet cadet become captain of the Federation flagship? Inventing a stable version of plot-eroding transwarp beaming? Hooking Spock and Uhura up? Having Deep Roy walk around a beer factory...I mean starship engine room...in an alien suit? Not bothering to put "tripods" in the filming budget?

Don't get me wrong, despite the negative bias I had going in, I fairly well liked Star Trek 2009. But "remarkably forward thinking?" I don’t see it. It was yet another time-travel story.


Next: "(Incidentally, one of my biggest problems with the sequel, Into Darkness, was its decision to revisit old frontiers.)"

Agreed.

But, interestingly enough, my wife, who likes Trek but hasn’t watched that much of it (unlike Josh, Todd, and I), rather enjoyed the movie. The revisit didn’t feel like a revisit to her. And what many fans lamented as a departure from the style, tone, and substance that is at the very core of Trek, she wasn’t bothered by. Yes, Abrams and company changed things. But she was ok with the changes, because she liked the results and wasn’t tied to the original.


Next: "The reboot proved it’s better to be daring, than deferential."

That's exactly what the Prequels did! They changed some things up! Yet our author think they're a disappointing mess, for the very fact that they didn't adhere closely enough to what it was about the originals that he liked.


Next: "This desire to look back to the originals for inspiration..."

Uhhh....I'm getting whiplash. Now deferential is good again?


Next: "...seems to extend across other Star Wars projects now in the works. The new animated show Star Wars Rebels, for instance, is revisiting the legendary concept art of Ralph McQuarrie, which had such a profound influence on the look and feel of the Star Wars universe. The show’s producer Dave Filoni..."

Don't be too proud of the "Lucas-era is behind us" mentality when bringing up Dave Filoni


Next: "Filoni and his team have studied the film’s shooting itinerary, trying to replicate not only the exact camera movements and lens used in the space battles but also trying to recreate the grain of the original film."

I can't find any corroboration on this point.


Next: "There seems to be a newfound respect for the past, and a humble desire to learn from it, not rewrite it."

I refer back to the beginning of this article about rewriting.


Next: "The new creative talents involved have a reverence for the source material in a way that Lucas never could. And by looking backwards, Star Wars Episode VII may have inadvertently picked up its most potent weapon: nostalgia. As fans of Mad Men know all too well, nostalgia in Greek refers to the pain from an old wound – a nagging, dull sort of pain, tugging at your insides, making you remember the initial cut. And that’s how I feel about Star Wars – I remember the way it was, how it made me feel as a child, but those feelings have faded over time. Episode VII has re-opened those old wounds, and that twinge is the dormant pain you only get from a new hope."

Blah blah blah....

My translation: "I didn’t like the Prequels. People I talk to didn't like the Prequels. People on the internet didn't like the Prequels. In other words, no one liked the Prequels. They weren't what I and the aforementioned groups of people wanted them to be. Thus, they were bad. And they show that Lucas' success with the Original Trilogy was kind of an accident. He didn't understand what he was doing. But fortunately for us, a new generation of filmmakers, along with acceptable and approved remnants from the old guard, actually get Star Wars and thus can do a better job of making quality Star Wars films. And by that I mean films that, when compared to the Original Trilogy, keep the same that which I personally want kept the same, and change that which I personally am OK with being changed. So I'm still sad that the Prequels were such a mess. But I'm hopeful that finally Star Wars can be set right. And by that I mean "exactly the way I want it to be."

I guess I’m being a bit provocative there. In the end, the points are argued by Mr. Krupa with more tact than that. (And certainly with more tact than how many other folks dissatisfied with the prequels have approached the subject. See the article’s comments section.) But when it’s all boiled down, it seems to me to be a simple matter of a person not respecting the role of an author/creator, not liking three films in a franchise, not being able to see past the subjectivity of his own opinion, and ascribing deficiencies of skill on the part of the film’s creator rather than allowing that it might be a simple matter of differences in goals between the filmmaker and himself (thus engaging in what psychologists call the fundamental attribution error).


I’ll end with this:
No one has to like the Prequels.
No one has to dislike the Prequels.
No one has to like the Prequels more than the Original Trilogy.
No one has to like the Original Trilogy more than the Prequels.

And the Sequel Trilogy will be what it will be

 - Nic


END OF LINE
Posted on May 1, 2014 .

Josh's Top 5 Videogames of 2013


We’re over halfway through the first month of 2014, so now would be a good time to give a list of my top 5 favorite games from 2013, right? Well, maybe I should have done that towards the beginning of the month, but whatever. Here they are after the jump: Josh’s Top 5 Videogames of 2013!





This list goes from least to greatest, and just like everything else, these are the 5 games that I enjoyed the most. I’m sure nearly everyone’s top 5 would vary, including the other contributors to The Inner Dorkdom. However, these are the games that I would recommend everybody to pick up and give a shot if they were only able to play 5 games from 2013.

5. Killer Instinct (Xbox One) – Double Helix Games
It might be a bit off-putting to include a game from the next-gen consoles on a list of greatest games from last year, but I think this one is well deserved. In my opinion, this is the best fighting game released since 2011’s Mortal Kombat. True, KI released with several missing features, but the game is tight and does its job extremely well with its fighting mechanics. It’s still the only Xbox One game that I own, and for the time being, I’m ok with that.

4. Tomb Raider (2013) (Xbox 360, PS3, PC, Soon to be PS4 & Xbox One) – Square-Enix / Crystal Dynamics
Square-Enix must be crazy. They didn’t consider the Tomb Raider reboot a financial success when it sold something like 2 or 3 million copies. I guess they were expecting Final Fantasy numbers, which even they have dwindled a bit in the past few years. Personally, I loved the reboot. I thought that adding a survivalist element, along with a much more personal and epic story, really lent itself well to a series in desperate need of revitalization.

3. The Legend of Zelda: A Link Between Worlds (Nintendo 3DS) - Nintendo
I have yet to post my review for this 3DS game, but I’ll go ahead and tell you: it got a perfect 10. I absolutely loved this throwback to my all-time favorite Zelda title (of which I consider one of the best games of all time). It just goes to show that the 3DS is the place to go if you really want to get a bang for your buck when it comes to gaming. I hope Nintendo continues to release this kind of quality throughout the 3DS’ life, but come on – can’t we get titles of this magnitude on the Wii U?

2. The Last of Us (PS3) – Naughty Dog
This is the game that most websites cited as their top game of 2013. It’s definitely deserving of that spot, as it did new things with storytelling in a videogame and, in my opinion, solidified the fact that videogames are true literature. As I noted in my review, the game mechanics are all things that everyone has played before, but the execution was excellent, weaving in with the great story like no other game has before.

1. Beyond: Two Souls (PS3) – Quantic Dream [My Personal GOTY]
Should this even really be here? I mean, it’s not really a game is it? No, it’s not. It’s an interactive movie that you play on a game console. That being said, I can’t get past the phenomenal story that just happens to be the most original thing I’ve heard, seen, or read since… Well… It’s been so long, I can’t remember.
I know I’ve said it before, but Hollywood should really start employing writers and directors from the videogame industry. Titles like The Last of Us, Bioshock: Infinite, Mass Effect, and of course, Beyond: Two Souls, show a quality and originality that the film industry seems almost incapable of producing these days. It’s because of this originality in story that I have no choice but to give it the “Josh’s Personal Inner Dorkdom Game of The Year Award.” I’m just holding out that Quantic Dream will create a sequel at some point in the future, no matter how unlikely that is.

Head-To-Head: The Newest Round of The Console Wars


All three next-gen consoles are now on the market. The Wii U, Playstation 4 and Xbox One are all set to have another near-decade of life in the gaming world, but which one should you own? Is there one console that is the definitive gaming machine? Do they all suck eggs? Make the jump and find out!



The console wars and videogame company competition have both been around since the option of home gaming was available back in the 70s. While I wasn’t around back then (80s kid, here), I do remember seeing commercial after commercial and print ad after print ad detailing jabs from Sega at Nintendo. However, I don’t remember Nintendo ever firing any shots back… but there was a reason for that: Nintendo’s products spoke for themselves. From 1985 to around 1996, Nintendo ruled the world and Sega desperately wanted a piece of the pie, trying to convince people that their inferior console was the way to go.


See what I did there? Even I referred to Sega’s products as inferior. Does that make me a Nintendo fanboy?

The simple fact is, I’ve always been able to set fandom aside in favor of a realistic outlook. At the time, Nintendo’s products WERE superior to Sega’s. A simple Google search of the Super NES and Sega Genesis’ technical specs will tell you that. But it hasn’t always been about tech, has it? Sometimes it is, sometimes it isn’t.

In the 32 and 64-bit era of gaming, Nintendo was dethroned by Sony and their PlayStation console (Sega was no longer a threat due to the Saturn’s lack of popularity and the downfall of the Dreamcast would mark their last adventure in the console market). Which one was technically superior? The Nintendo 64. Which had more games, more companies developing for it, and ultimately sold more hardware and software? The PlayStation. Did this have anything to do with those commercials of Crash Bandicoot trashing Nintendo? I highly doubt it. Let’s just say that Sony owes Squaresoft (now SquareEnix) and Final Fantasy VII a humongous favor.

During the 128-bit era, Microsoft entered the fray with the original Xbox. Technically, it was on par with Nintendo’s Gamecube, both of which were more powerful than Sony’s Playstation 2. Which was the more successful console? The Playstation 2. Again, developers had chosen Sony in favor of everything else. I think that here, it had more to do with Sony being the first out of the gate and having a significant head start on their competition.

A similar situation could be seen with the previous generation’s console market. The Xbox 360 was the first console released this time around; therefore most developers went with the “new” tech, just as they had with the Playstation 2. Nintendo’s Wii was, indeed, the highest selling console, but the company chose to market the system as something the whole family could enjoy, rather than something strictly for gamers. This led to a good number of people buying the system so that they could play Wii Sports Bowling, not really caring whether they played the newest The Legend of Zelda or Super Mario title. As a result, software sales suffered and Microsoft continued to rake in the money off of the Xbox 360 software and its $80 million consoles sold.

Sony also saw an initial decline in sales due to trying to push their Blu-Ray format through their Playstation 3 and overcharging for the console. Over time (and a few price drops), however, the PS3 began to reach neck and neck with the Xbox 360.

So here we are in the present. Three new consoles from Nintendo, Sony and Microsoft are on store shelves once again. Fanboys the world over will lock in heated battles filled with hyperbole and idiocy as they try to determine which plastic box is “better.” It remains to be seen how this “console war” will turn out, but I thought it would make for an interesting article to compare the three and see how they measure up with one another by using categories common to all three systems.
Just to let you know, I’m writing this for gamers who only care to own one system per console generation as they try to judge which one they might consider picking up. As I stated with my console reviews, these are MY OPINIONS. I’m not trying to take sides here; I’m just trying to offer an objective viewpoint from the way I personally see things in the console world/videogame industry. Remember, I HAVE NO FAVORITES! I own all three. They didn’t get sent to me for free by Nintendo, Sony, or Microsoft for review purposes. I bought them with my own money; therefore it would be foolish to say I spent money on something I knew I was going to hate.
(And yes, I saw the video of that kid who bought a PS4 on launch day just to smash it on the sidewalk, so I know stupid people like that exist. What an idiot. Trust me; I’m not like that guy. I value my dollars.)

1. Power/Graphics

Wii U –
Unfortunately, Nintendo, with its last two consoles, has been one generation behind. The Wii wasn’t up to technical snuff with the Xbox 360 or PS3, and instead was more on par with the company’s previous console, the Gamecube. The Wii U, while more powerful than the original Wii, is on par with the Xbox 360 and PS3, only ever so slightly more powerful. While games look a ton better than they did on the Wii, the Wii U still uses what is now considered “outdated” tech from around 2006/2007-ish.

PS4 –
More powerful than the PS3, the PS4 is the first console that I know of which outputs natively at 1080p (I had thought this about the Wii U at one point, but found out otherwise). As I’ve mentioned before in other articles and reviews, resolution may not be that important to some people, but resolution is also kind of like one of those hidden picture puzzles – once you see it, you can’t “unsee” it. The PS4 also offers graphical capabilities more comparable to visuals which can be found in newer PC hardware. Still not quite on that level, it’s a pretty large step up from the 2006 technology which the PS3 used for 6 years.

Xbox One –
If it wasn’t for the fact that the Xbox One doesn’t output natively at 1080p, there probably wouldn’t be a discernible difference between it and the PS4, since what’s under the two systems’ hoods are nearly identical. Though, I have to wonder: Is it that the Xbox One CAN’T run 1080p properly on certain games, or is it that no games support it right now? If no games support it, I have to ask, “why not?” This is something that really doesn’t make that much sense to me.

The Winner: PS4
Graphics aren’t everything - that’s a given. My favorite consoles of all time have been the Super NES, Gameboy Advance, and the DS/3DS, all three of which weren’t/aren’t capable of the stunning visuals seen on next-gen consoles. But in order to keep with the theme of looking at the console wars realistically, I believe that graphics ARE important nowadays to the success of a console. Games should always be fun; you’ll get no argument from me there, but games that look as good as they play can be a turning point for a lot of people. That being said, at these early stages of these new consoles’ lives, the PS4 seems to have the upper hand in the graphics department.

2. The Controller/How You Play

Wii U –
Rather than focus on graphics aspects and capabilities, Nintendo has chosen to put their efforts into the way we play games. When reading that sentence, you might think, “Well that’s good, right?”
I’m down for experimentation when it comes to game consoles, but Nintendo, in my opinion, hasn’t quite gotten it right yet. The motion controls of the Wii were neat, but that’s all they were – neat. It won over a casual fan-base, but the Wii-mote’s design was a little too off putting for some gamers, myself included.
The Wii U introduces yet another controller design, this time with more traditional features integrated into a tablet. I’m not a huge fan of the tablet for games. Instead, I use my touchscreen Wii U gamepad to navigate menus and my Netflix queue. Having a second screen for something like the DS or 3DS, a handheld system where you only have to shift your eyes to see the second screen is great, but having two visuals going on in my hands AND a television can be quite a bit distracting. I will say, however, that the ability to play some games on just the gamepad is a neat feature, though it neither makes nor breaks the controller or system design.
One problem that I believe Nintendo experiences with these radically different controllers is that developers feel like they need to add controller functionality to their games in order to support it. Apparently, this is why the Tomb Raider reboot never showed up on the console. Rather than develop something with an easily mapped control scheme across all platforms, developers know that they need to do something which will, at least in some way, show off the features of the gamepad. It’s my opinion that developers would rather take the easy route and not develop for the Wii U. Is this the best decision? Probably not, but at the same time, it’s kind of understandable. Why make a port of a game with features that just seem tacked on?

PS4 –
This is the first major redesign of the Playstation controller since the Dual Analog version on the original PS1. Built with comfort in mind, Sony also added a touchpad in the center for menu navigation with the possibility of game integration.
While I’ve never been the biggest fan of the controller’s analog stick placement, I admire Sony for keeping a familiar approach each time it releases a new controller. It’s not the most innovative way to go about things, but it’s also not too much too soon. The Playstation controller has slightly evolved with each new iteration, getting us used to new things rather than putting it all out there at once.

Xbox One –
Microsoft also took a familiar approach this time around, with some improvements made on the Xbox 360 controller. I still think they could have done a better job with things like the d-pad, but features like the rumble triggers are a neat addition. There’s not really that much to praise or curse about this controller.

The Winner: PS4 & Xbox One
How we play our games is, indeed, important. I think Sony and Microsoft get this one simply because they’ve given us something which we’re familiar with.
In the grand scheme of things, the Wii U gamepad is really not that far behind in this category. It does have the ability to play some games without the need of a television, and its button layout is more along the lines of what we think of now as a traditional console controller. I just really don’t see the touchscreen thing ever really taking off when it comes to consoles and it can, at times, become a hindrance in both the gamers who play and the developers who make games for the system.

3. User Interface and Features

Wii U, PS4, Xbox One –
Honestly, I think all three consoles are struggling a bit in this category, the PS4 less so than the Xbox One and Wii U, but not by much at all.
I think that the Xbox 360 had the best UI on a console to date. It was simple to use, I didn’t have any problems finding anything, and could basically pick it up straight out of the box and know where everything was located. When the Wii U came along, I was hoping that Nintendo had taken a page out of Microsoft’s book and created an interface which would at least make getting to your friends and engaging in multiplayer easier. In a way, they made it easier to get to your friends list (doing away with the horrid “friend codes” system), but everything now basically uses an app.
Want to look at your friends list? Open the app. Want to check your messages? Open the app. Then wait entirely too long for it to load. True enough, the time spent waiting for the app to load is only a matter of seconds, but this is, in my opinion, a step backwards from the instantaneous and effortlessness social features of the Xbox 360.
However, Microsoft isn’t innocent in this situation either. The Xbox One now has the same sort of setup, requiring you to open an app for almost everything you do. So does the PS4, only I noticed that it isn’t quite as bad on Sony’s system. It’s still not great, and doesn’t put it enough ahead of the competition to amount to anything, but it’s true nonetheless.
Some of the other features of the PS4 and Xbox One include internet streaming directly from a console to either TwitchTV or Ustream, cable box integration on the X1 and Game DVR (also on X1). These are all neat features, but I’m a gamer. I like to play games. These are all things that I personally have little to no interest in. Game DVR is pretty cool, but I could live without it. Streaming might be neat, but if I wanted to stream, a capture card is relatively inexpensive nowadays.

The Winner: Wii U & PS4
This one is tough to award a winner since all three have problems, but I have to give it to the Wii U and PS4. For some reason, the Xbox One’s interface just seems too cluttered. The entire thing being designed to function predominantly with Kinect is also a negative. It takes longer than what should be needed to figure out where everything is and how everything works, while the Wii U and PS4’s UIs are pretty straightforward, though still not exactly easy to navigate.

4. Games

Wii U –
It’s been no secret that the Wii U has been struggling over the past year in terms of games. I don’t believe that has anything to do with their quality or lack thereof, but instead the problem lies in Nintendo not releasing games from their big franchises on a regular basis. At this point, with a dip in exclusive 3rd party support, Nintendo is having to rely on 1st party titles in order to stay afloat – titles that they haven’t released. Don’t get me wrong, there are some interesting games in the pipeline, but by this point, a year after the console’s release, we should have seen some by now. Especially franchises like Zelda, Metroid, or Starfox. So far, we’ve only seen one game that I would consider a “triple-A” exclusive: Super Mario 3D World. All the really interesting games have been coming out on the 3DS. The new Legend of Zelda title being the most recent. And honestly, there’s really no reason that couldn’t have been successful on the Wii U.
Rest assured, there are a lot of people out there who love Nintendo franchises, myself included. The Wii U is the only place you’re going to get them. The question is, “when will Nintendo release them?”

PS4 –
I’ve already talked about what I thought of the launch lineup, so there’s no need to get into that. The only thing we can really do here is speculate on the future. Will there be new games from Naughty Dog on par with The Last of Us? A new Uncharted game has been announced, so I’m sure we’ll see new IPs. What about Quantic Dream? Probably.
I could go on and on about what games are probably coming out for the PS4.

Xbox One –
Microsoft could probably call their console “The Halo Gear Box” and it would be a more fitting title. The Halo and Gears of War franchises are pretty much what the system is known for. There’s no question that these two series will end up on Xbox One at some point. Other than sporadic exclusives, I really don’t see the Xbox One’s game library being any different than the PS4’s. One only needs to look at the PS3 and Xbox 360 for reference.

Winner: PS4 & Xbox One
When it comes to games, you won’t be able to go wrong with these two consoles. It all really boils down to (between those two) if you want your games to look slightly prettier or not.
Nintendo has gotten the reputation of being a “kiddy,” or “family friendly” company, which is probably true. Or at least, it’s more family oriented than the other two big names. This isn’t necessarily a bad thing, but it kind of limits Nintendo in terms of diversity. The Xbox One and PS4 (and by relation, the PS3 & 360) will have a selection of all types of games from adults to younger children, whereas the Wii U’s games are usually centered around “all ages” with a focus on younger kids. The games that will be available for Wii U will be predominantly Nintendo franchises and have a more (for lack of a better term) “child-like” quality about them. There’s nothing wrong with that, but again, I can see where it’s kind of limiting to some degree.

Overview & Final Thoughts –
The only real way to run the gamut on gaming is to own all three consoles (and a PC, to a certain extent), but I understand that’s not always feasible. So after all is said and done, which console should you buy as you move forward into the future of gaming?
(Here’s the part where everyone who was expecting me to award an overall winner groans and gets extremely disappointed.)
I can’t answer that.

Just like this article and the opinions expressed in it, what you choose to play and the types of games you enjoy are for YOU to decide. All I can say is this: If I were going to have just one console of these 3, I would probably go with the PS4, with the Wii U at a close second. The PS4 performs just fine for me and the Wii U is the only place I’ll be able to play the Nintendo franchises I enjoy.
If you like diversity, the PS4 is probably for you.
If you want a console that is built to showcase new titles in classic Nintendo franchises with a more family friendly emphasis, go with the Wii U.
If you enjoy the competitive multiplayer scene and really like shooters, you’ll probably feel right at home on the Xbox One.

Personally, I enjoy all these types of games. So in all honesty, one is really no better than the other when you get right down to it. Games are games, fun is fun, and what we enjoy is what we enjoy. All three systems offer a varying degree of fun, each catering to a certain style. While that may impede or help a console manufacturer’s product sales, it shouldn’t have any bearing whatsoever on the fun that these consoles can bring you.

-Josh
 

 

Josh's Adventures As a DM - Episode 1: The Fun & Freedom of D&D

This will be a new article series in which I chronicle some of the things going on in my current big interest, Dungeons & Dragons, and my experiences as a VERY new Dungeon Master (or, DM). When people think of D&D, they get the mental picture of huge, loser-nerds talking in accents while rolling dice. Well… That happens. But in all fairness, those are the people with imaginations. Personally, I just enjoy creating a story for my players to experience; and the best thing about it? Anyone can do it!

Designing adventures for D&D is probably the closest most of us will ever get to creating huge, sprawling epics like Skyrim, or any other video game on the market.  Using myself as an example, I don’t need a vast knowledge of gaming engines or any computer experience at all really, to make an interesting world for people who will play my game. All I need are some paper, a pencil, and 3 core rule books to have my players fight a dragon, save the princess, and get a whole crap-load of treasure… all while securing trade agreements with countries in other parts of the world.

Several years ago, some of my friends (one of which was Nic) and I decided to try our hand at Dungeons & Dragons. Even though its known as the dorkiest game on the planet, I couldn’t help but notice the game’s emphasis on, and encouragement towards, creativity. Unfortunately, we had a hard time jumping into its 3rd edition, and after around 2 or 3 games, our game sessions quickly came to a close. I think the main problem we had was that we just didn’t know if we were doing it right or not.

One night a few months ago, I randomly searched “people playing D&D” on YouTube. The first results were the live Penny Arcade “Acquisitions Inc.” games from PAX (if you haven’t seen those games, go look ‘em up. They’re hilarious). I soon found that when we originally tried D&D, we WERE doing it wrong, and we were over-complicating things all those years ago. D&D is as free-form as you want it to be. The rules are just there to give you some guidelines and advice on how to handle things.

I decided to give the current version (4e) a try. I bought the “Red Box” starter set and ran the included adventure with me as the DM, and my friend Danny and his wife, Lori, playing as a wizard and thief, respectively. We had a blast! Not too far into the adventure, I began to deviate from the pre-written guidelines quite heavily, something which the developers encourage, and set small things in motion which would come up in later adventures as we went along.

So far, I’ve DMed something like 5 games with no sign of stopping. Our biggest game so far had 4 players going through an adventure that I created. The plot was rather thin and I had very little time to prepare for the additional 2 players, but it was great fun having that many folks!

The best game, however, was this past weekend when Danny, Lori and I played a pre-made adventure, “Keep on The Shadow Fell,” written by Mike Mearls and Bruce R. Cordell, as a playtest for the unreleased D&D Next (5e) version of the game. Someone had, very awesomely, converted the game to the D&D Next rules, and since our 4th edition adventures really need our 2 additional players in order to continue, I decided to run this larger pre-made adventure for my 2 main players.

I wonder if Mearls and Cordell had any idea that the adventure would take the turn it did when my players ended up banished from Winterhaven?

Confused? Well, what I’m about to do is give you a rundown of the game session’s first half of events and hopefully give an idea of how much fun and freeform D&D can be.

Danny (a human cleric) and Lori (a dwarf fighter) met on the way to a town called Winterhaven, realized their goals aligned, and decided to combine their efforts. Danny, being a cleric, had heard rumors of necromancy around the town and because of his obligation to banish evil wherever he may find it, thought he’d check it out. Lori, a fighter that likes to smash stuff, heard rumors of a kobold (small, humanoid dragon-like creatures) threat around Winterhaven and figured there would be coin involved. On the way to the town, they were ambushed by kobolds, lending some validity to the rumors Lori had heard.

Once they reached the town, 2 guards pointed them to Wrafton’s Inn as a starting point for gathering information. At the Inn, and after a ridiculous display that involved Danny slamming his mace on the ground and announcing his arrival in the Inn (which, rightly so, freaked everybody out), they were informed that the kobolds had brought the town’s businesses to an all-time low. Everyone was afraid to go outside for fear of being raided and ambushed, and traders who tried to come near the town were literally stopped in their tracks. This had forced Winterhaven’s food supply to run dangerously low, as well as their normal goods trade to cease completely. Basically, the town was in terrible shape.

The first person they noticed was a female hunter named Ninarin. She gave them a small side quest to find a dragon’s skull from a dragon graveyard in the southern forest. She warned that it was somewhere near the kobold’s lair, and urged them to be careful. When they asked about the necromancer rumors, she said she knew nothing about such things and that the townspeople were probably just being superstitious. Unbeknownst to the two adventurers, Ninarin was actually in league with the necromancer, Kalarel (the main villain of the adventure).

Danny and Lori decided to split up and cover more ground in their investigation. Lori left to talk to the town’s leader, Lord Ernest Paldraig, and Danny’s goal was to talk to the town priest, Valthrun. After Lori left, Danny was approached by a drunken farmer in the Inn, known around the town as “Old Eilian.” Eilian didn’t have much to say about the kobolds, but he said that he had seen what he believed to be evidence of a necromancer: zombies!

He proceeded to tell a very alcohol-induced tale involving a farm he had stumbled across one night in the northern forest and the zombies that now inhabited it. After hearing all of the drunken tale he could stand, Danny left to speak with Valthrun.

When Lori was granted permission to talk with Lord Paldraig, he was overjoyed that someone had come along who could hopefully take care of the kobold menace. However, Lori didn’t trust him. Here was Paldraig living in a quasi-fancy estate and his town was suffering. Paldraig assured her, however, that he wasn’t screwing the town or being selfish, but that he was from a long line of Winterhaven rulers and that he was trying to hang on to his things just as much as his townsfolk. He then offered Lori payment to eradicate the kobolds and she went on her way.

Danny spoke with Valthrun the priest, predominantly about the necromancer rumors. Valthrun said that he hadn’t seen anything himself, but believed that the large number of citizens who said they had been witness to such events, couldn’t be simply making stuff up. The interesting bit here was when Danny asked Valthrun about the “zombie farm” which Eilian had mentioned earlier. Danny mentioned the northern location, but Valthrun said that he had heard a similar rumor, only it was to the SOUTH. He then asked, “Was he drunk?”

After meeting back up with Lori, the two went to confront Eilian about the directional conflict in his story. Danny decided to cast a truth spell on him, but due to his drunken state, the spell only made the directional conflict worse. When Danny and Lori went back to Valthrun to tell him of Eilian’s confusing information, he told them, “Never cast a truth spell on a drunk.”

The great thing about this is the fact that none of this was in the premade adventure. The non-player characters (NPCs) were all there, but this little bit of dialogue and characterization all came from developments between Danny, Lori and I.

Eventually, the two learned (from Valthrun) that there was, indeed, a Kobold lair in the southern woods, so they set out to find it. After traveling for several hours, Danny and Lori stumbled upon the zombie farm (proving Eilian’s story to be somewhat true), the dragon graveyard, and tracks which led them to the kobold’s lair.

This is where things got REALLY interesting.

While exploring the kobold’s lair, a series of winding caves and tunnels, Danny and Lori fought off kobolds and several other monsters. However, they didn’t kill ALL of them as Padraig and the rest of the town expected them to. Once they defeated the “boss” of the lair, a green dragon who slyly revealed the kobold’s connection to the necromancer, the adventurers found the exit and left the caves only half explored.

Lori’s initial reaction was to go back inside and explore the rest of the lair. Danny, on the other hand, thought that they should figure out a way to seal off the cave’s entrances, trapping the kobolds inside. After a debate on what to do, they decided to go with Danny’s plan which would involve going back to Winterhaven, getting some dynamite and sealing the lair.

Bad move.

As a DM, I’m not really supposed to come right out and tell the players what to do next - that’s for them to decide. I just remember thinking, “Oh, this is gonna be great! The people aren’t going to be happy when they hear about this!”

And happy, they weren’t! When Lord Paldraig excitedly asked the players if they had accomplished the task of taking out the kobolds, Danny replied, “We got MOST of them.”

Paldraig was furious! He had put his hopes in these two adventurers’ zeal and ability to carry out the mission, but they had failed to deliver. When Danny and Lori told him they had a plan to seal up the tunnels, Paldraig said, “You don’t know very much about kobolds, do you? Sure, that might slow them down, but it won’t stop them. They’re tunnelers! They’ll just dig their way out and start terrorizing us again!”

There was quite a heated debate, but it all ended with Paldraig letting his anger and frustration get the better of him and banishing them from the town. There were a few other events which ultimately led the players to the main villain’s lair, Shadowfell Keep, but for all intents and purposes, Danny and Lori aren’t allowed into Winterhaven ever again.

This drastic turn of events pretty much forces me to change the entire second half of the premade adventure.  Sure, the players will enter Shadowfell Keep, but they won’t be able to have any more interactions in Winterhaven unless they do something to restore the town’s faith in them. And that’s the greater part of the fun!

This goes to show that D&D is one of the best games known to man. It’s a huge, open world in mostly the same style as The Elder Scrolls video game series, but it’s actually much larger than that. In fact, it’s infinitely larger. Theoretically, Danny and Lori could continue on throughout this course of events until either their characters die, or the real world ends. The best thing about it, though: if there’s ever a zombie apocalypse and there’s no electricity with which to play video games, there’ll always be D&D!

-Josh
Posted on November 7, 2013 .

Why Do I Do It To Myself? - Josh's Thoughts on Current Resident Evil Games

Ok, so you guys know that we here at The Inner Dorkdom don’t like to “bash” anything, but I’ve really got to get something off my chest. It’s something that has been eating away at my very soul for the past seven or eight years… Well, that’s just a big ol’ fat exaggeration, but Resident Evil kind of does that for most people nowadays.

For most fans, the series has been on a sharp decline since RE4. Personally, RE4 is one of my favorites, just behind 2 and 3. I liked the change in gameplay (the over-the-shoulder style), even if it did seem more like a side-game or “gaiden,” but I had a gut-wrenching feeling that the franchise would be forever changed after that game.

And changed, it was.

I’ll straight-up say that I HATED RE5. Like the RE movie franchise, 5 was waaaaaay too overblown, overcomplicated and action-heavy, leaving the sub-genre which Resident Evil had been known for, survival-horror, lying dead in the dust like a freshly head-shotted zombie.

Last weekend on Steam, I downloaded Resident Evil 6 and Resident Evil: Operation Raccoon City, of which I played RE: ORC to completion and the Ada campaign in RE6. My thoughts? Capcom just really doesn’t know how to make a 3D action game. Forget about the series not being “survival-horror enough”; the games just aren’t good anymore. Frustrating controls, poorly implemented quick time events and a story so convoluted that it makes the Highlander film franchise blush, have effectively killed Resident Evil.

Controls
A game should be fun to control, right? You should be able to “feel” as though you’re playing through the game, not “making the game work properly.” While Resident Evil has never been critically acclaimed because of its control scheme, the series post-Code Veronica has been an utter mess. Originally, the series had what has been referred to as “tank controls.” Basically, the directional pad on the controller always corresponded to the direction your character was facing on the screen. In other words, “up” was ALWAYS forward, no matter where your character was. Combined with the games’ pre-rendered backgrounds (polygonal character models on a drawn background), this took players some time to get used to, though once they did, it started to feel like second nature.

Starting with RE4, Capcom felt that they could improve on the series’ most loathed feature, and switched to an over-the-shoulder perspective. Some fans who liked the original scheme complained, but the general consensus was that the new style was a welcomed change. I liked it. The franchise was trying something different and they succeeded. Unfortunately, it wasn’t the control scheme that Capcom thought everybody liked – it was the “action.”

After RE4, the fifth entry amped up the action elements considerably and put more enemies on the screen, making the new control scheme virtually useless. Suddenly, controlling your character felt like a chore and making them try to get away from a large horde of enemies (which had shifted back in RE4 from shambling zombies and manageable monsters to running, half-humans) just didn’t work very well.

For RE6, the action has been pumped even more, making the game even more frustrating to play. Several, respawning enemies get cramped up into tiny rooms with you and knock you down, only to have you get up and knocked down immediately thereafter with no chance of escape. In my opinion, the game is just an absolute nightmare to control... and not in a good, survival horror-y way.

QTEs
Ah, the quick time event. I hate QTEs. I don’t mind them in a game that’s designed around them (as you’ll see from my upcoming Beyond: Two Souls review), but during an action game, they make me mad… real quick-like.
QTEs are essentially button presses during a cutscene which are intended to make you feel a part of the game at all times. When they were introduced in RE4, I’ll readily admit that I liked them. They didn’t seem forced, they were easy to perform and they gave you a bit of an adrenaline rush at times. In RE5 and 6, however, they’re cumbersome, forced and add absolutely nothing to the gameplay experience except frustration.

My main gripe with RE5 and especially 6’s QTEs, is their poor implementation. I cannot stand how the game designers give you literally 3 seconds to figure out what you’re supposed to do during a QTE. This usually results in cheap death, after death, after death, until you finally figure out that you’re supposed to press a certain combination of buttons or move the analog sticks in such a way as to not be immediately killed.

Story
The Resident Evil story started so simple: A demented pharmaceutical company, Umbrella, who secretly creates biological weapons has had an accident in their facility under a mansion out in the woods. A military specialist team, S.T.A.R.S., comes in to check the place out, only to find that it’s overrun with zombies, monsters, and at one point, undead sharks. That was it. It was just a simple, easy to understand concept that has been expounded upon for nearly twenty titles to date.

With every game, Capcom leads its players to believe that the one they’re playing will be the last one. They don’t do it in the same way the Eagles do when they go on a farewell tour every two years, but every game wraps itself up nicely… or at least, it used to. After RE3: Nemesis, though, it was apparent that Capcom had another franchise, the likes of which had not been seen since Megaman, which could carry on for years. I commend Capcom for at least trying to keep the series moving forward canonically, but it’s just getting stale, needlessly complicated and soap opera-ish. I mean seriously, how many more times can Umbrella cause some country-wide disaster and get away with it?  How many more times can Albert Wesker come back? What’s this crap about Wesker’s son? Oh, so there are about 9 million viruses that Umbrella created?

It’s just getting ridiculous.

Fortunately, Capcom has seen the error of their ways, due mainly to the poor sales of RE6. After playing 5, I was pretty much done with the series, but I eventually did it to myself once again and bought RE6 on sale for $10. In my opinion, the game is worth about that much… maybe less. Don’t get me wrong, I hate to hate on something, but this series really has declined, is in need of going back to its roots in survival horror, and nothing shows it more than RE6. If you like Resident Evil or videogames in general, don't play it.

It’s cases like these that I become a proponent for rebooting a franchise. When it starts getting way out of hand or stale, you need to hit the reset button and it seems that’s at least one of the options Capcom is considering when going forward with Resident Evil. 

-Josh
Posted on October 20, 2013 .

Josh's Thoughts on Marvel's Agents of S.H.I.E.L.D.


A few weeks ago, ABC debuted the new Avengers spin-off TV show, Agents of S.H.I.E.L.D. which focuses on a new set of characters, minus agent Phil Coulson, and takes place in the Marvel cinematic universe. The show has been hyped up for a couple years now, but does it live up to the hype?

The Look…
Before the show premiered, I thought about what the show would look like. I mean, we all knew it was going to be about a bunch of guys and gals running around in suits and skin-tight leather, but would it offer the same cinematic quality? Based solely on the premiere, I would say, no. The look of that first show kind of took me out of it with how “TV-like” it looked. One shouldn’t expect Avengers-quality lighting and direction, but the pilot looked like an under-budget, Syfy, made-for-TV movie to me. It all struck me as odd, since the guy who wrote and directed The Avengers wrote and directed S.H.I.E.L.D. Maybe that’s why I enjoyed last week’s episode (the second episode) more. The look was the same, but the direction was much better in my opinion.

The Avengers?
When asked about the idea of having main actors from the movie franchise appearing on the show, creator and director, Joss Whedon, said that he wanted the show to stand on its own, and be judged by the quality of its characters - not because everybody, and I’m paraphrasing here, “wanted to see Iron Man this week.” I can understand that. And I’ll admit that I like the characters in S.H.I.E.L.D. (even though they follow the typical Joss Whedon characterizations which have followed him around his entire career and through every show he creates), but the lack of at least one Avengers actor in the pilot kind of brought it down a notch for me. I don’t think that’s because of the new cast being uninteresting or unable to stand on their own; it’s because I found it hard to connect the dots between the pilot and the movies. It just didn’t “feel” the same. Having one of the Avengers introduce me to these new folks would have made the transition a bit easier and seamless for me.

“But the Avengers have a presence in the show, idiot! They talk about them all the time!”
Sure, there are tee-tiny clips of the Avengers in the opening of the episode, but none of them are featured. And it seems that the show, even in its second episode, knows that it’s hard to connect the two worlds by the way it constantly beats references to them over your head all the time. (“See how I just talked about Thor’s hammer? Yeah, this is an Avengers show! You like how I briefly mentioned Black Widow? See? Avengers show!”) The way that we are constantly reminded by the characters that the show is related to the events post-Avengers seems really forced, when all we would really need is for Cap to show up and say, “Hey, ‘err body!” I understand this is easier said than done, given the schedules of those actors and the money it would take to get them there, but a visual connection is always more powerful than an auditory one.

“What about Coulson then, you moron?!”
Coulson is a beloved character in the film franchise, there’s no doubt about that. I like Coulson, but in all honesty, he’s just a stereotypical “FBI-type” in a suit who supposedly died in The Avengers. For most people, THE guys in THE suits would probably make for a more lasting impression. Let’s not forget about that, by the way. Personally, I find the plot point of the mystery behind his return interesting - I just wonder if it confuses people. Maybe not, but whenever he showed up in the pilot, I just remember thinking, “Are people going to get this?” The way they hint at it on the show is kind of cryptic, so I was worried it might be confusing for some.

Nick Fury!
My concerns with the above mentioned aspect of the show was partly alleviated when, at the very tail end of the second episode, **SPOILERS** Nick Fury shows up. I still would have preferred it to be one of the Avengers themselves, but Nick Fury will do for now – though I wish he had been in the first episode to help people who have the same concerns and are a lot less patient.

Patience
And THAT’S my main concern with the show. Right now, I’m enjoying it. I’ll probably enjoy it for however long it runs, but what about other people? I don’t want it to get cancelled, but if I’m having these concerns, a dedicated fan of the Marvel cinematic universe, I can only imagine what all the other less-patient people are saying about it. If these concerns grow, viewers will be lost, the ratings will go down and S.H.I.E.L.D will soon get canned. My advice to anyone who’s having the same issues about the series and is considering giving up on it: Give it some time. We’re only two episodes in at this point (3, in a few days) and hopefully these concerns will fade soon.

-Josh

Josh's Inner Dorkdon Journal - Episode 9

No content in over a month and a half?!

Unacceptable.

The Wolverine:
Saw it. It was ok. I wasn’t blown away, but I really don’t think that was the intention of the film makers. It was supposed to be a “bridging of the gap” for the new X-Men: Days of Future Past film, and I think it does that pretty well. One thing I thought was interesting about the movie was the fact that almost any character could have been in Wolverine/Logan’s place. This was very much a side-story featuring an extremely popular character. It works, I just don’t really think it was necessary in the grand scheme of the X-Men film franchise. But who am I to say what a “necessary” film is?
Overall, I’m probably in the extreme minority that likes the original Wolverine Origins movie better than this one.
Yeah, I said it: I like that movie better!
Lots of people hate on it, but I thought it was great. I think they could’ve handled Deadpool much better, but other than that, it was a great movie.

Games:
Things have been relatively quiet in the gaming world lately, which is odd considering the fact that two brand new consoles are going to be released at the end of this year. One thing that I find odd is just how many “AAA” titles are still being released for THIS generation after the release of the PS4 and Xbox One. It makes one wonder if just how much faith Sony and Microsoft have in their new product. Or maybe it’s that they’re being overly confident in thinking that the new systems will sell by the bucket-load, so they’re not pushing it as hard?
Whatever the case may be, I just figured information would be coming a lot more frequently than it has been. How ‘bout some more press conferences or something? 

Doom 3 Mods: 
Steam recently had a sale of all id Software games after the latest Quake-con. For something like $90, you could get nearly every major game the company has released since, and including, the Commander Keen games.
(I realize some of you may be thinking, “What the crap is Commander Keen?” Yeah, I’m old.)

The pack included the likes of Quake(s) 1-4, Doom(s) 1-3 (and BFG Edition), the two Wolf 3D games and even newer titles like Rage. For the old-school PC gamer, $90 is an extremely good deal, considering the quality of content. However, I didn’t buy the entire pack - just some selected titles that I used to have back in the day like the Quakes and Heretic/Hexen.
 In my rekindled love for all things id, I stumbled upon the Doom 3 mod community and found a total conversion mod for Doom 3 which converted the entire game into an all-new Hexen game called, “Edge of Chaos.” It looked amazing from the couple of demo videos and screenshots, so I decided to continue browsing the total conversion mods. The one that immediately caught my attention was “Doom 3: Classic.” This was a mod that basically re-created the entire first episode (Knee-Deep In The Dead) of the original Doom in the Doom 3 engine.
I downloaded and played.

It was amazing.

The level design, enemy placement, secret areas, weaponry and even the music (which is AWESOME, by the way) were completely and faithfully redone with graphics that hold up well with current-gen titles. As soon as you load the mod and start E1M1 (Episode 1, Map 1, for all you non-Doom Heads) and that awesome, metal guitar riff starts up (based off of Metallica’s song, “No Remorse,” in case you didn’t know), you have to wonder if this was the way John Carmack and John Romero originally envisioned the game back in the early 90’s.
I highly recommend purchasing Doom 3 on Steam (it’s only $10), if for nothing else but to experience a 100% faithful remake of the original shareware Doom. Just make sure you buy the original version of Doom 3. The mod (and most others) won’t work on the BFG Edition.

To convince you, here’s a video of the classic first level:

And here’s the Doom 3: Classic mod of the same level:

Pretty cool, right? Go get it… if you’re man (or woman) enough!

That’s about all I’ve got at the moment. I still need to post my review of The Last of Us which is now almost two months old (sorry)! I’ll try to get on that soon. Maybe even immediately after this post!

-Josh
Posted on August 12, 2013 .

Josh's Inner Dorkdom Journal - Episode 8 (E3 2013 Impressions)

Time for another episode of the journal. So what have I been digging on lately? To be honest, not much. Since I’m on a break from school, I’ve been working full-time and that’s kind of taken up the majority of my days. There are a few things, however, and I can use this format (as well as an episode of The Inner Dorkdom podcast that we’ll be recording soon) as a way to relay my thoughts on some of the recent E3 news.




I didn’t watch the E3 conference this year, but I read most of the articles ‘round the internet about it. From what I’m reading, Sony clearly “won” this time.
Just how did they win? By completely standing up for the consumer, as opposed to Microsoft which seems to be very “anti” that mentality.

(Note: After writing this article, I went back and watched the archived conferences. Unfortunately, my following opinions and concerns have not changed.)

Let’s give a little backstory:

Back in May, Microsoft revealed the Xbox One, their newest console. This comes as a little delayed from Sony’s earlier reveal of the Playstation 4. As I said in an earlier article, I wasn’t particularly impressed with Sony’s initial conference that showed the world their new console, but I thought it was just “ok.” That being said, myself and many other videogame fans were completely floored (and not in a good way) by the ridiculous restrictions which were being proposed by Microsoft.

Honestly, I don’t know what they were thinking. A console that has to be connected to the internet to function?

Get out of here.

To be fair, Microsoft later stated that the Xbox One would not have to be constantly connected to the internet, but WOULD have to be connected at least once every 24 hours. This, in my opinion, is still quite unacceptable. I live in a quasi-rural area, so my internet connection is neither fast, nor the most stable. Because of that, an Xbox One would be extremely problematic for me. For example: Nearly every time it rains, I lose my internet connection. So if the weather happens to be bad for a couple of days, I just wouldn’t be able to play… At all. Not even single-player games that shouldn’t have to connect to the internet in the first place would be playable for me if the weather was bad.
“Metal Gear Solid V? If it’s raining for a few days, forget about it.” That’s basically what Microsoft is telling me.
That’s just terrible design. There’s no reason that a game console should ever have to be connected to the internet, at any time, to function.

Back to this year’s E3:

None of gamers’ concerns were alleviated at Microsoft’s second showing. All the restrictions and requirements were still in place: Required internet connection, no used games (unless the developer permits it by offering codes for a flat-rate), a really big push (though subliminal) for Windows 8, and an “always on” version of their Kinect technology. All these things were still around and I (and every other gamer) was being told that they were all “good things” and that I just “didn’t know I wanted them yet.”

Not to get too political here, but that sounds a lot like our government and the ridiculous policies they’ve tried to push in recent years.

The Playstation 4, however, has absolutely none of these unwanted features. Even in their E3 presentation, they made it a point to directly fire shots at Microsoft by pointing this out to gamers. Every shot was met with thundering applause, or so I read.
If I were there, I would have been in the crowd applauding right along with everyone else.

It would seem that this “console war” might be won by the following 2 things: Features and exclusives. Unlike previous console generations, hardware capability has been taken completely out of the equation. This time around, both the Xbox One and Playstation 4 have nearly identical specs under their respective hoods, so most games will be the same aesthetically.  Since that’s the case, one has to look at the two console’s features first.

In both systems, the features are, just like the hardware, nearly identical. You have uploadable content like the new video sharing and social media integration. You also have real-time video streaming on both, with Sony using Ustream and Microsoft using Twitch. Then there are the normal features like Netflix, Hulu, HBO-Go, Amazon, web browsing, etc.  With all these features in mind, exclusives have to be more of a factor.

I’ll readily admit, the Xbox One has more, interesting looking, exclusive titles so far than the Playstation 4. D4, Dead Rising 3, Forza 5, Halo 5, Killer Instinct, Quantum Break, and Sunset Drive are all exclusive to Microsoft.

Killer Instinct is kind of an interesting one.

A sequel to a series that’s been dead since the late 90’s, KI has been something that fighting game enthusiasts have waited for a long time. When the new game was announced as an Xbox One exclusive, the fighting game community went absolutely nuts. I saw several forum and Twitter posts saying that they were now sold on the new Microsoft console. Clearly this is an overreaction, since they seemed to forget about the crazy restrictions they had been complaining about only a few hours before the game’s announcement. Finally, the realizations of complicated tournament play (needing to have the console bought and downloaded for every console at every station at the tournament venue and a constant internet connection) began to rear their ugly heads and doubt began to set in. This doubt became even more substantiated when it was announced that Killer Instinct would be a “day-one download” title which would be “free-to-play.” Only one character (Jago) would be available until the player bought the rest of the characters. When gamers went into an uproar, Microsoft and the game’s developers quickly changed their rather poor wording, saying that KI would basically be a “demo” on day-one and the player would buy the full version of the game if they wanted to at a later time.

Why not just call it a “demo” in the first place? Come on, Microsoft. Get yourselves together.

The Playstation 4 doesn’t boast the larger number of exclusives that the Xbox One does. Drive Club, The Order: 1886, Gran Turismo 6, Infamous: Second Son, and Killzone 4, were the only ones that I could find. So does this mean that Sony’s in trouble? I say no. As I told a friend of mine, there’s only ONE company that can sustain a console on its exclusives, and that’s Nintendo, but that’s because their exclusives are mostly first-party titles that have been around since 1984. On the Xbox One, the only two exclusives that are “blockbuster” titles are Forza and Halo. Dead Rising 3 will be a good seller, as will the 2 new IP’s, Quantum Break and Sunset Drive, but these exclusives won’t be the “system sellers” that a game like Final Fantasy VII was for the original Playstation back in 1997.
Is Halo a system seller? In a sense, yes, but the people who are fans of that game were fans back on the original Xbox with Halo and Halo 2. These fans carried over into the 360 era, but very few jumped on board with Halo 3 or 4. I’m not trying to discount the power of the Halo franchise, I’m just trying to point out that like many exclusives, save for Nintendo’s, Halo is a niche title. The same can be said about Uncharted or God of War for the Playstation. It would be much different if something with the general power of a franchise like Final Fantasy, a third-party franchise, were going exclusive to either Playstation 4 or Xbox One, since that series carries much more clout than games that have ALWAYS been exclusive to one platform or the other.

So maybe exclusives WON’T win the war. Then what will?

If it weren’t for Microsoft’s crazy new policies, I would say that the race would be pretty neck-and-neck. Before hearing about the Xbox’s new, weird way of doing things, that’s exactly how I figured it would be. The simple fact is, gamers and everyday people generally don’t like to be told what to do when attempting to enjoy themselves while playing a videogame. This much is abundantly clear given the recent backlash to the Xbox One.

Perhaps the largest critical backlash from both the gaming press and gamers themselves came shortly after the Xbox presentation at E3. Don Mattrick, President of the Interactive Entertainment Business at Microsoft, was interviewed by GameTrailers.com and asked about some of the backlash towards the new console, particularly the constant internet connectivity issue. He was quoted as saying, “Fortunately, we have a product for people who aren’t able to get some form of connectivity; it’s called Xbox 360.”
This quote and arrogant, yet not surprising, attitude from a big-wig at Microsoft sent gamers into a frenzy. People that had recently supported the Xbox One 100% decided to drop their preorders and go the way of the Playstation. They were basically being told that if you couldn’t connect to the internet, you would be stuck with an outdated console which would probably lose support within the next 3 years and that Microsoft wasn’t going to back down from their outrageous requirements for the Xbox One. I, like all those angered gamers, thought that this was terrible marketing and customer relations. Again, it’s not surprising coming from Microsoft, as they’ve had this kind of mentality since they entered the world in 1975. World domination has always been their top priority, but it’s finally catching up to them.

With all that being said, I don’t mean to skip over Nintendo, but the simple fact is that they didn’t really have that much to show. What they did show was awesome, but nothing uber-exciting, or anything we didn’t already know was coming. I honestly think that it’s become the case that Nintendo is just… well…A NINTENDO company. I really don’t think they’re that interested in grabbing gamers of all types, and more focused on making consoles that play Nintendo-franchise games. Really, I’m fine with this. It’s not the greatest marketing attitude to have, but let’s be serious here: Nintendo franchises are powerful. The people who want those games are going to buy whatever console Nintendo builds in order to play them. If that’s what Nintendo is content in doing, then more power to them.  Personally, I would rather see Nintendo embrace all of gaming and build a console which would compete with the likes of Sony and Microsoft, but (to use a cliché that I hardly ever use) it is what it is. I own a Wii U and I’m excited for Super Mario 3D World and the new Legend of Zelda game that’s in the works. Plus, the 3DS is the greatest handheld every created (and currently has some of the best games on any device), so I can’t really complain. I’ve got my Wii U to play Nintendo stuff and I’ll have a PS4 and PC to play everything else.

*Post-E3 and Aftermath Edit*

As mentioned in the note above, I’ve since watched both Sony and Microsoft’s respective E3 presentations. Pretty much everything I read was accurate and was portrayed just as well in a written form as it was while watching the events unfold visually. In other words, my opinions remain the same. Microsoft chose to stay away from such topics as being connected online and outrageous DRM policies. Instead, they decided to infer to gamers that their system was “so good” that these things wouldn’t / shouldn’t matter. However, according to gamers, these things DO matter. 

Since the presentations ended, fans and the independent gaming press have shown their absolute disdain for Microsoft’s poor choices. I point specifically to internet gaming personality, Angry Joe and his recent interview with “Major Nelson” (Larry Hyrb), Microsoft’s Director of Programming for Xbox Live, as a prime example.
In the interview, Joe asks Hyrb some very difficult questions from his fans which put the Microsoft rep into a clearly uncomfortable and quite defensive position. The questions are simple and to-the-point and deal with gamers’ various concerns, such as the required online and DRM.

Joe tries extremely hard (until he’s discouraged by the Microsoft PR lady standing off-camera to move along) to not let Hyrb slide with his dodgy answers, but ultimately has to cut the interview short. This is due in part to the fact that Hyrb is about to partake in a “live event” on the showroom floor and, from what the rest of Joe’s video suggests, the angry PR lady who dislikes his questions.

Joe never comes off as antagonistic or that he’s looking for a debate, but instead as a concerned gamer. The fact that “Major Nelson” didn’t really want to answer his questions and the PR lady didn’t want them asked in the first place, seems like a confirmation of the attitude Microsoft seems to have at this point: “This is the future. Either get with it, or keep playing your Xbox 360 which will probably lose support roughly 3 years into the new generation of consoles. Even though all you gamers out there say you don’t want this stuff, we know what’s best for you.”

My response:
Sorry, Microsoft, I’LL decide what’s best for me. I don’t need you to tell me what I want. Also, stop dodging questions. You know everyone is angry with you over the decisions you’ve made, make moves to correct it instead of trying to shove it down people’s throats.

While playing Injustice online recently (on Xbox 360, mind you), I was talking with a friend of mine, an avid Xbox supporter, about these concerns. As we were talking, I noticed that every time I talk about these things, I may come off as though I’m a “Microsoft hater.” Nothing could be further from the truth. I happen to not like a lot of their business decisions (something which I’ve felt for almost 20 years), but I don’t like to see anyone “fail.” Truthfully, all of my concerns about the Xbox One boil down to one HUGE concern that I think is shared by 90% of gamers, but they don’t know how to voice it without sounding like raging “fanboys:” We don’t want these things to become console standards.

If Microsoft continues to be the same dominant force in the console market as they were with the Xbox 360, then it’s a given that the generation of consoles post-Xbox One and PS4 will be forced to adopt the same policies. The reason there is a severe outcry right now is because we’re all trying to voice the same thing: We don’t want this. From anyone. Ever.

That about wraps it up for this episode of Josh’s Inner Dorkdom Journal. Sorry that it was such a long read, but hopefully you’ll get something useful out of it and take these things into consideration before you purchase your next gaming console later this year. Hopefully, I’ll be back soon with a review of the game I’m currently playing: Naughty Dog’s, The Last of Us!

Trying to be an optimist in an overcrowded and slowly dying videogame world, I am,

-Josh

Star Trek: Into Darkness - Nic's Impressions

Nic here. So of course I have to share my feelings about the new Star Trek film ("Into Darkness") with all of you on the Internet. I'm writing this article assuming that anyone reading it has seen the film as well. So, just to be clear...


Warning: Serious Spoilers Ahead!!! Don't read on if you don't want me giving away major aspects of the film.


OK, so, here's the deal Internet, my feelings about Into Darkness are conflicted. I saw it opening Friday night in IMAX 3D with Liz (my wife), Josh, and Todd, and in our mandatory still-in-the-theater first conversation about the film when they asked me what I thought, that's what came out. "I'm conflicted." In some ways and on some levels I really liked it. And in others I am very disappointed. I'm essentially a life long Star Trek fan, which no doubt accounts for the many subtle and conflicting layers of emotion the movie brought out in me. When Liz, Josh, and Todd first asked me my opinion, those emotions were all intertwined with one another, along with the reasons for them. I kept saying seemingly contradictory things, like, "it doesn't rely enough on previous Trek," and yet also, "it relies too much on previous Trek," or, "this relationship had too much emphasis," and, "the film doesn't deal with characters and relationships enough." So I've been spending the last couple of days trying to sort through them and figure out 1) why I feel them, and 2) how to articulate them.


So let's start with this.

If I evaluate it just as as a summer action movie:
No doubt it's a well done action movie. There are plenty of actions-packed scenes, a good amount of heroics and villainy, some smile-inducing lightheartedness, and lots of stuff that goes boom. The shaky-cam and "close-ups shot from three inches off the nose" approach to cinematography may not be my favorite, but such things are pretty common in Hollywood these days and I've learned to live with them. However, even as a big-budget action movie, I must admit I find it on the low end of my personal "substance" spectrum.


If I evaluate it as science-fiction:
I don't know, I tend to want a bit more science (even of the fictional variety) in my science fiction. Warp drive that can get you from Earth to Qo'Nos (not Kronos...wait Nic, not yet) in a few minutes, handheld communicators that can allow instantaneous communication between said planets, humans genetically engineered such that they can raise tribbles and brash captains from the dead, etc. are things that, for me, seem more at home in science-fantasy. And, I'll say it, I tend to like a bit more technobabble in my science-fiction. There, I said it. But then again, why should I be ashamed of that? Isn't technobabble a natural outgrowth of a story having in-universe fictional scientific technologies, laws of physics, etc.? And isn't such fictional science a fairly central aspect of science fiction? Star Wars (I'm talking film/tv canon here) doesn't go into much explanation about how hyperdrives, lightsabers, and repulsorlifts work because Star Wars is closer to science-fantasy, whereas Trek has a long history of going into such details, because it's science fiction. Or, at least, historically that's what it's been.


If I evaluate it as science-fantasy:
I personally tend to want a bit more classic fantasy trappings (certain story themes, types of characters, etc.) in my science-fantasy. If you're not going to tell me how your starship works, or bother to name its computer's operating system, give me something else in its place, like knights or monsters or magic.


If I evaluate it as Star Trek:
Here's where it gets all intertwined and in need of unraveling. As I said earlier, I'm a life-long Star Trek fan (in the spirit of full disclosure, I have more of an affinity for what one might call the "Berman-Era" of Star Trek that TOS, though I was a TOS fan first). And as such, I bring certain baggage that is both Trek-specific and Nic-specific with me to any Trek viewing experience. I'm planning on writing more about that in it's own article, but here's the short version, as it will let you know where I'm coming from. In a nutshell, I still have problems with the facts that: 1) Bad Robot has been given essentially exclusive control of Trek (Abrams didn't even like Trek, he was more of a Star Wars fan and has expressly stated that his intention was to make the former more like the latter), 2) they chose to 'not-technically-but-basically reboot' Star Trek with this new timeline and focus on alternate versions of Kirk, Spock, et. al. (instead of staying in the main timeline and focusing on original characters maybe in a different era, something that would be, at the same time, both new and also able to acknowledge/honor previous Trek in more than just a 'wink-wink, did you catch that reference' kind of way), and 3) that's the only Trek they seem to have any desire to see exist these days (so we currently have no chance of a Titan show, a Worf show, or for that matter any glimpse back at the original timeline, i.e., all previous Trek barring Enterprise).

So when I come to these new movies, that's what I feel right off the bat. A disappointment for the basic story direction they've chosen. But I'm trying to filter that part, the Nic-specific part, out and just look at this in terms of Star Trek.


Elements that felt 'right' to me:
There were many things.

For example, characters who appeared in Trek before, and the actors who played them...

Kirk - With the caveat that this Kirk grew up without his father and consequently is a bit more rebellious than original Kirk, I have to say that Christopher Pine is going a great job as James Tiberius Perfect Hair. He doesn't do a Shatner impression, and he doesn't really look like him either, but nevertheless he really does carry over the essence of Starfleet's most storied captain.

Spock - While he does a better job here than he did in Star Trek 2009 (he's not butt-hole Spock), I still can't help but feel like there is probably someone on the planet who could do a better job with Spock than Zachary Quinto. Just like I can't put into words what Pine gets right, I can't put into words what Quinto gets wrong. (I'll keep working on it though.) But I will say that Quinto is definitely getting better.

McCoy - I don't think there is anyone on the planet who could do a better job with McCoy than Karl Urban. He just nails the character. The DeForest Kelly inflections, the 'always at the edge of being shocked by the behavior of every single being in the universe,' the whole thing. Urban is, for my money, the perfect McCoy. I really wish he had more time to shine in this one.

Scotty - There's a certain 'old-school' quality to James Doohan's performance (a combination of warmth, gravity, and life-experience) that I don't think he quite has yet. But beyond that, Simon Pegg is great as Scotty.

Uhura - No offense to Nichelle Nichols who did just fine, but original Uhura wasn't overly well defined as a character. Thus, Zoe Saldana has more room to do her own thing. She does well enough. But, I must say, for whatever reason, new Uhura is the one classic character that, to me, seems the most removed from the original counterpart.

Sulu - John Cho doesn't have the voice ("oh my"), but I like him as Sulu. Seeing him get a little time in the captain's chair was a nice nod to the now-abandoned history of the character.

Chekov - Anton Yelchin is still great as Chekov. Although....I don't know...for some reason I was expecting the character to seem a bit less spastic and a touch more seasoned (horrible thing to call a man) by the time of this film.

Pike - A character from the original that was even less defined than Uhura, the for my money always excellent Bruce Greenwood was by in large able to do his thing in creating the character. He did great in Star Trek 2009, and his performance (now with gray mutton chops) is just as enjoyable here.

Carol Marcus - Alice Eve's take on perhaps Kirk's future baby-momma isn't that close to original actresses. But, maybe it's just me, for my money that's not a big deal. It's not like Dr. Marcus was that well defined to begin with.

Kahn - Here's where some inner conflict really kicks up for me. On the one hand, Benedict Cumberbatch's performance (save at least one notable exception) was excellent. He brought a violent raging quality and a disconnected calmness that worked really well together in a creepy kind of fashion. He was even able to play the character in such a way that the viewer really could wonder if this guy isn't so bad after all (spoiler: he is). All in all it made for a great action movie villain (although from a writing standpoint his history could have been fleshed out a bit more). But on the other hand, he didn't feel like Kahn to me. Yes, the difference in look and accent is probably a large part of it. But I don't think it's just that. I don't know, it's one of those things I'm still trying to sort out.

Aside from characters, I thought another area where they got many things right was in visual design. The design of the Enterprise itself, carried over from the first film, I still rather enjoy. But, let me be clear, I'm talking about how the starship looks on the outside. I'm still not a fan of the interiors (too much a combination of Star Trek: The Motion Picture, 2001, and an Apple store). But at least main engineering wasn't clearly a brewery. And kudos on changing the design of going to warp from the obviously Star Wars inspired look of the first film to a (novel idea here) Star Trek inspired look, what with the trails and all. Other notable designs worth mentioning included Klingons (the glitter notwithstanding), Klingon ships (ish), and the Vengeance (large machine guns notwithstanding).

I also should say that the sound design (including nice use of original series sound effects) and mixing was excellent. But, with Ben Burtt, Matthew Wood, and Dave Acord on your sound team, that's to be expected.


Elements that didn't feel 'right' for me:
Before I move on to talk about where most of my disappointments in the film can be found, that is, the plot, and while I'm talking about sound, I have to mention the score. I don't really remember much of it distinctly. But what I do remember is that the film starts out with the main theme from 2009's Star Trek. I wasn't overly impressed with it back 4 years ago. It wasn't horrible. But even as the "theme of the particular movie" I thought it didn't quite cut the mustard. Given that Into Darkness reprises it, I'm guessing the Bad Robot people want this to be the new main theme for Star Trek. I just don't think it's good enough for that. It isn't iconic enough, and it isn't emotionally representative of the franchise enough (even the new franchise taken by itself). I'm not digging it.

But even in a motion picture all of those elements are merely trappings. The core of the film is the story as expressed through the script. And it's here where, as a Trek fan, things really get wonky for me and I get all conflicted.

(Incidentally, here's an article that goes into more detail in critiquing the plot. I think he makes some valid points. But I also think he's a little too hard on the movie at times.)

Again, there is good to be found. Some examples: The jokes and humor are very Trekish. The references to past Trek are enjoyable (but also bittersweet, in that that's all they may ever be again, references). And the explanation as to why someone else came upon Kahn's ship and not the Enterprise (something I've thought would need to be addressed since rumors this film would involve Kahn started swirling years ago) was welcome and worked for those of us who care about canon consistency.

But three things in particular about the story and script felt off to me.

First, there's the extent to which this was a straight-up and non-stop action movie. As Michael Pillar said Gene Roddenberry taught him, Star Trek stories are always about something. Yes, there are characters and they do things, which causes other things to happen, etc. But, beyond that, they are always about something. They deal with themes. They explore concepts. And they do so with a strong emphasis on characters.

Now, I'm not saying Into Darkness isn't about anything. But, not trying to be rude, but it doesn't seem to be about much. Being too aggressive or militaristic is bad. So is revenge. And people in power can't always be trusted. That's about it. Those are important ideas to be sure. But they are also a bit generic, and, more importantly, although they are present in Into Darkness they're certainly not at the forefront.

I think another consequence it being so close to a straight up action film is that it contributed to its feeling less of like science-fiction in general and Star Trek in particular. Even the most action packed of the first 10 movies (Wrath of Kahn and First Contact) had heaping doses of science-fiction in them. Indeed, I think in many ways 2009's Star Trek felt more like Trek than this one. This speaks to Josh's concern with Into Darkness: The Abrams' films are headed in the wrong direction.

Second, there's the handling of the Kirk and Spock relationship. After the movie Josh said that he was disappointed that the movie made an issue of their friendship. He wasn't complaining that they were friends, but rather that the movie, like the one before it, made it a major plot thread. It's like the movie pulled out a spotlight and said, "Look! Hey, these guys are friends and that's important because of who they are and who heir alternate versions are. But they're so different from each other, huh? Wow, yeah, it's not an easy friendship. Look at that." He wondered if they were going to do this (along with Kirk getting in trouble for being a maverick and then getting the Enterprise back) in every movie. And I think he has a point. I personally have no problem with the movie showing their friendship. But why make a big dramatic deal about it? (Of course, part of the answer may be so that the Wrath of Kahn ending can have weight to it. But I'll get to that in a minute.)

But they did make a deal about it, and in doing so I think that, although it works at times, at others it suffers from two opposing problems which make the whole thing feel a bit forced. It's almost paradoxical, but it seems to me that, compared to what it really would be, the film presents their relationship as both too new and too old.

I looked it up, and this film takes place the year after the previous film. Not a ton of time, certainly. But enough for Kirk to have learned that Spock is a by the book kind of guy and Spock to have learned that Kirk isn't. So the hubbub over their actions on Nibiru and the reports they filed about it seems out of place. This isn't their first day together. I'd have expected them to be a bit beyond this.

(It should be pointed out that in the original timeline Kirk and Spock, though having different ideas about when to follow the rules, didn't have a bickering phase in their relationship. At least not one that we saw. By the time of the first episode of the original series this was not an apparent source of tension in their relationship. It was more an issue for Spock and McCoy. But on the other hand, as Liz pointed out, this Kirk grew up without a dad and is thus more rebellious, and this Spock lost his home world which might make him crave order more than he otherwise would have.)

But then the Kirk death scene feels out of place for the exact opposite reason. These guys have only known each other for four years tops, and have only been working together for around one. I get Spock being sad, but not at the level he does. The mirroring scene in Wrath of Kahn meant so much because these characters had been friends and colleagues for over a decade. It's as though this film was relying on material from outside itself, from its own disavowed and disconnected (since it happened in a different timeline) back story, for its emotional weight.

This, I think, is a symptom of my third and largest issue with Into Darkness. And it's so important I'm giving it its own heading.


Bringing Back Kahn
I understand that Wrath of Kahn is probably the best liked of the first 10 Star Trek films. It's at the top of all sorts of lists, both professional and non-professional. Historically, it was extremely important to Trek as a franchise. So on some level I understand J.J. Abrams' motivation for having this film bring Kahn into the mix. But...in the end I don't think it was the best call to make.

1. Why go to the trouble creatively to alter the timeline and essentially reboot Star Trek, just to then "riff" on what has already been done? This isn't Batman or Superman or Spiderman or Iron Man or [insert comic book property here] or even Transformers where the source material already includes multiple continuities and incarnations of characters, and putting it on film almost necessitates taking the best of those existing ideas and doing your own take on them. Before you came around there was one Trek continuity. You decided to quasi-reboot it, to create a new continuity. Did you really do so just to give Trek the comic book treatment? You have a chance to do something new. To come up with original ideas, or at least original characters. Why not take it? (This goes back to my feelings on their decision to do the reboot in the first place. Same thing. Why not do something new?)

2. Similar to the Kirk and Spock relationship, the weight of Kahn as the villain here, aside from the fact that he killed Pike and a few dozen others (which I'm not trying to minimize), isn't developed independently within the film itself. Rather it seems to rely to a large extent on "Space Seed" (the original series episode involving Kahn) and Wrath of Kahn. When he reveals who he is he yells it in a raspy voice in a very dramatic moment, the point of which is that this is a big stinking deal. This is Kahn! But, within the film and new timeline itself, this doesn't mean much. And the remainder of the film does little, aside from the referencing Wrath of Kahn (and thus a different Kahn, Kirk, Spock, etc.) to change that. Ok, your name is Kahn. And? Oh, you were some sort of genetically engineered superman who was incarcerated for being bad at some undefined point in the past. I get that Trek audiences know the significance. But for this Kahn and Enterprise crew it isn't significant. They have no history together. And, it seems to me, what they develop here doesn't appear likely to prove to be as iconic.

3. To me, most of the direct echoes to Wrath of Kahn seemed forced. Poor Zachary Quinto, through presumably no fault of his own, ends up being the bearer of a couple of notable ones. First there's the quoting of the classic "The needs of the many..." line (which here doesn't have the idea of "don't cry for my Jim" but of "you're an idiot Captain so let me explain this to you"). Then, after Kirk's death (which, perhaps surprisingly, I didn't at the time feel as forced, but rather an interesting look at events echoing in different ways through changed timelines and all that science-fictiony stuff), we have Spock looking up to the sky and yelling "KAHN!!!" Oy! Again, not really Quinto's fault. He delivers it pretty well. It's just the fact that it exists here that's the problem.

In the end, the bringing Kahn in makes the whole affair seem a little like people trying to ride the coattails of greatness in order to be popular, as opposed to doing their own thing.


So there it is. Some of my thoughts on Star Trek Into Darkness. A film that I both liked and didn't like. If I had to sum it up I'd say that my disappointments with it aren't primarily with the execution. Rather, they are the direct result of two creative decisions made years ago: Create an alternate timeline, and do a riff on Wrath of Kahn. The result is a film that both doesn't rely on the Star Trek that's come before it, and does. But many of the ways it doesn't I wish it did. And many of the ways it does I think it would be a stronger film if it didn't.

Until next time, I remain

 - Nic


p.s. - I enjoyed the references to DS9 (Section 31), Enterprise (the model of the NX-01 in Adm. Marcus' room), and First Contact (the model of the Phoenix in Adm. Marcus' room). But what was up with that science officer with the robot voice (officially known as Science Officer 0718). Anyone else have a "what the crap" spit out your coffee moment when he first spoke?


END OF LINE
Posted on May 20, 2013 .

Star Trek: Into Darkness - Josh's Impressions (!!SPOILERS!!)

!!WARNING!! !Large SPOILERS for Star Trek: Into Darkness ahead!!

In the years leading up to the 2009 Star Trek film, Nic and I had our concerns about the proposed reboot. “What would this change for the franchise?” we thought. We went into the film expecting to absolutely hate it, but to our surprise, it wasn’t all that bad. Sure, there were way too many lens flares, some minor canon issues, and a much missed sense of heart that the series is known for, but overall, it was a decent film.

In the years leading up to the newly released, Into Darkness, our concerns were even greater. Our main concern was the rumor that the new film would have Khan Noonien Singh as its main villain. This was something that made both mine and Nic’s eyes nearly roll completely out of our heads.

Khan is considered one of the all-time best villains in the history of Trek. I can see where folks are coming from, and I could probably agree with them. He was cold, calculated, and willing to accomplish his goals at any cost. Good fictional villains tend to have those kinds of qualities.

As I’ve mentioned in my recent articles, I believe that Star Trek II: The Wrath of Khan is a highly overrated film. It’s a great movie; don’t get me wrong. I just believe that there are better movies in the franchise. But in all fairness, that’s subjective and overwhelming majorities disagree with me. That being said, why repeat something like that?

When it was announced that Benedict Cumberbatch was playing an unnamed villain in the new movie, I was actually kind of relieved. I thought, “Well, at least it’s not Khan. I mean, the dude looks absolutely nothing like Ricardo Montalban, so it couldn’t possibly be Khan… Right?”

Oh how wrong I was.

When the first trailers were released for Into Darkness, I was unimpressed. I was still under the impression that this would be a “Khan-less” movie, but the overall look of the film was too… well… Star Wars-ish. From everything shown in the trailers, it looked like the majority of the flick took place on Coruscant, the Republic capitol in the prequel trilogy (and later home of the Empire). Mostly though, it was the trailers’ over-emphasis on action, whereas I was kind of hoping for a little lighter, more thought provoking Star Trek film. I thought that since there was a ton of action in the first one, maybe it might be a good idea to get back to the heart of the franchise by taking it down a few notches. Apparently, the folks over at Paramount disagreed.

That brings us to the week of the new film’s release. I said to myself, “Well, the movie looks kind of bland and I don’t mind seeing spoilers for a movie I’m skeptical of, so I’ll check out the Wikipedia article real quick for a synopsis.” When the page loaded, the first word I saw under the plot heading was… “Khan.”

I’ve gotta admit… I had quite a bit of nerd rage at that moment. I didn’t even read the entire synopsis. Once I saw that Khan was the main villain, I couldn’t bring myself to read the rest. Did the revelation that he was the main baddie curb my opinion of the film once I watched it? Not really. In fact, it’s my personal opinion that Khan was actually the best thing about Into Darkness (along with Karl Urban’s continuously spot-on portrayal of Bones). He doesn’t really look like Khan… he doesn’t really act like Khan… but hey, Cumberbatch plays a really good bad guy. And honestly, once he shows up in the movie, it kind of… VERY slightly starts feeling like Star Trek. But I think that’s mainly because a good portion of it at that point starts taking place on the Enterprise itself.

So what about the rest of the film? I can honestly say that I did not like it. Again, my opinion is not based solely on the fact that Khan was in it. I didn’t like the movie because 90% of it didn’t feel like Star Trek. I felt as though if the characters weren’t wearing Starfleet uniforms and the main ship didn’t look like the Enterprise, it literally could have been ANY sci-fi action film. Before the movie started, there was a trailer for the upcoming, Ender’s Game. That movie, Into Darkness, After Earth, and Oblivion look like they could all be sequels to each other and all part of the same franchise. Apparently, Damon Lindeloff, one of the movie’s 3 writers suggested the title of the film should have been Star Trek: Transformers 4. I know that he was only joking, but I think that statement pretty much sums up what Into Darkness is: An overblown action movie that completely apes the most well-liked Star Trek movie of all time.

And boy does it ape it.

I understand that the writers were trying to be clever with their twist on The Wrath of Khan, but to take a bunch of iconic scenes from that film and jamming them all together in order to replicate the same emotional effect? Get outta here. If you’ve seen both movies, you know that I’m referring to the end of TWOK where Spock sacrifices himself to save the Enterprise and her crew. Spock is dying, leaning against the glass in the engine room, and he and Kirk share a touching moment which sums up their friendship. Into Darkness tries to do the exact same thing (recreating the scene almost verbatim), only this time, it’s Kirk who sacrifices himself.

As dumb as trying to ape an iconic scene is, I don’t think the writers understood why the scene works better in TWOK and IS so iconic. I mean, for all intents and purposes, fans thought that Spock was dead after that movie. That’s why his death resonates so well. They had taken a beloved Star Trek character and killed him off (very heroically), and then shot him out of the Enterprise in a photon torpedo. He was gone. Fans didn’t know there was going to be a Star Trek III: The Search for Spock. In Into Darkness, we’ve only gotten to know the new, younger Kirk and Spock over the course of ONE movie. General audiences aren’t going to care about that. Plus, since it’s pretty standard that movies are done in 3’s nowadays, everybody knows that Kirk was in no real danger. Also, as Nic pointed out, fans of the original series got 3 seasons of a television show to build the friendship between Kirk and Spock. You KNEW they were friends, thus it was easy to understand Kirk’s sadness that Spock had died. Since fans of the 2009 movie only had the (again) ONE movie to go on (a movie where Spock is pretty much a ding-dong head to Kirk 99% of the time), why would Spock be so outraged over Kirk’s death?

So was Into Darkness a terrible film? No. Well… not if you don’t really care for Star Trek. If you’re a long-time Trek fan like us here at The Inner Dorkdom, then yeah, you’re probably going to have your share of problems with it. If you’re a person who just likes to see the latest summer popcorn movie, you’ll probably like it. I like popcorn movies too, just not when the words “Star” and “Trek” are in the title. I expect a certain “something” when I go to see Star Trek, Star Wars, or any other established franchise film. I expect a certain mood, atmosphere, and characterization, but I just didn’t feel that with Into Darkness. And I didn’t feel it because I honestly believe it wasn’t there at all.
I came out of the movie theater pretty depressed. My only thought was, “This is the future of Star Trek.” There was a hope that as the movies continued, the writers would get us closer to what the franchise is all about, but instead we’ve been pushed further away. I’m keeping my fingers crossed for the day that someone who was previously involved in Star Trek before the reboot takes over the franchise.

I’m probably going to have my fingers crossed for a LONG time.

-Josh

Was J. J. Right for Star Trek?

I just finished reading something extremely interesting: An unpublished book by the late Michael Piller (1948-2005) which recounts his experience writing the screenplay for Star Trek: Insurrection. The book is titled Fade In and goes through nearly every detail of writing a screenplay, from conception, all the way to the reviews once the film is completed.

Piller, head of the writing staff for most of Star Trek: The Next Generation’s run, tells of how he got the job writing the third of The Next Generation cast’s feature films and all of the hardships that went along with it. Perhaps the most interesting thing about this process is what the film ultimately became: A disappointment in a lot of people’s eyes. Personally, I don’t share these feelings (I quite like Insurrection), but I’ve always been able to see where people have problems with it.

The biggest issue most folks have with the film is the fact that it feels like an extended episode of the television show. I’ll readily admit that it does to a certain extent. However, it’s still a good movie. Most people feel that, since it’s a more character driven work, it doesn’t come close to living up to the previous movie, First Contact, or even older Star Trek films such as Wrath of Khan. Both of those movies were pretty heavy on the action, something that, as Piller describes in his book, he never intended in the first place. He states that he wanted to have the film focus primarily on two things: Family and a hero’s journey for the Enterprise’s commanding officer, Jean-Luc Picard. Does the final film accomplish these things? Well… Sort of. The question is: Was that the writer’s fault?

Based on the evidence provided in the book, Piller started with one idea and ended up changing nearly everything he wrote on multiple occasions due to the suggestions of both Star Trek producer, Rick Berman and Picard himself, Sir Patrick Stewart. Originally, the film was about Picard having to rescue a malfunctioning Data (the android 2 nd officer of the Enterprise), which would entail Picard resigning his commission to Starfleet, while fighting Starfleet itself because of their disobedience of their own Prime Directive. The film would end on a cliffhanger, Picard being carted off by Starfleet Command because he stood by his personal convictions and those that the Federation was founded upon, leaving the audience wondering as to what would be his ultimate fate.

According to the script notes and discussions that these three guys had, their suggestions weren’t really all that bad. Berman felt as though there were things in the script which seemed a little too underwhelming, while Stewart thought that the family aspect had already been established multiple times throughout the TV show’s original run.

Understanding their concerns, Piller went through several rewrites and revisions until we got somewhere pretty close to the film we’ve all seen. But that’s the thing: Even then, it kind of wasn’t.
Piller reveals that, after a (what the studio executives deemed) bad test screening of the film, major cuts would have to be made which amped up the action. And here’s the point of the article…
Hollywood doesn’t understand Star Trek anymore.

I understand that a feature film has to be amped up to a certain degree, or at least be made on a more epic scale than an episode of a TV show. It’s when you start to lose the essence of what made the property great in the first place, you’re going to lose your audience. In my opinion, Piller’s original ideas that he conceived before the studio got heavily involved would have made a much better and more enjoyable experience for movie-goers. Particularly the hardcore fans of the franchise.
Take the 2009 reboot for example: Did Paramount make a lot of money off of that film? Absolutely. Did Star Trek fans enjoy it? There were some, but the overwhelming majority were those that went to see the newest, flashy action flick. A.K.A. non-Star Trek fans, or casual fans.

When I say things like this, I’m not trying to sound like some pompous film snob, or say that movies without substance are crap. That would be the furthest thing from the truth. What I’m trying to say is that Star Trek, as a franchise, was built on substance and deeper meaning. That’s why people like it in the first place. Another thing I’m trying to say is that (SHOCKER!!!) maybe it wasn’t J.J. Abrams’ fault for Star Trek not being very Star Trek-y. It may very well have been Paramount’s. All signs point to that very thing, especially given what’s in Michael Piller’s book.

Let’s think about it for a second. Rick Berman, the long-time producer of all things Star Trek had stepped down from his spot shortly before the new film was conceived. Paramount, not having to deal with his wanting to preserve the Star Trek legacy, were free to hire anybody they wanted to take the reins of the franchise.

“Hey, J.J. Abrams is a ‘hot’ name right now. He made Lost and that did really good on TV. He knows how to run a TV show, so he’ll probably know Star Trek!”

I imagine that Paramount’s thought process was something along these lines. However, they were wrong. I’ll admit, lens flares aside, Abrams does know how to make a good action movie. But was he right for Star Trek? I say no. I think it shows in the movie he and his writers made and the fact that he himself said, “I’m more of a Star Wars guy.”

Michael Piller, Rick Berman, and Patrick Stewart. They knew Star Trek. They understood what the fans wanted to see and how to formulate a story in that universe. Again, as I said in my article yesterday, the Abrams movie is good. There are some problems with it, in my opinion, but for the most part, it’s a good movie. There are things that are Star Trek, it just lacks the psychological subtext that the franchise is known for and comes off more as a straight-up, sci-fi action flick. So is that J.J.’s fault? I still say no. He was just doing a job he was hired to do. Paramount is the one to blame here since they probably shouldn’t have offered the job to him and his team in the first place.
All that being said, and back to one of the original points: I believe that had the Abrams movie contained more of the underlying themes that made the franchise great, its audience could have been even bigger.

While, yes, a lot of people loved the new Star Trek film, it lost a lot of long-time fans in the process. All things Trek up until that point have had a lasting impression with fans since 1966. That’s almost 50 years of longevity for millions of fans all over the world. I feel that the new movie franchise will continue to gain a completely new set of fans that dig the new “action-Trek,” but wouldn’t it have been great if those two sets of fans, both old and new, all liked Star Trek for the same reasons? It’s disappointing that fans will be separated now by pre-2009 and post-2009. Sure, you had that when The Next Generation premiered, but to my knowledge, no fans of the 1966 series hated the new one. They just “preferred” the old show, yet still loved The Next Generation.

But who knows? Maybe Into Darkness will somehow turn everybody around, myself included. Maybe there’ll be more substance added to this new version of Trek. I sincerely hope so. We’ll find out this Friday when Star Trek: Into Darkness opens in the States!

By the way, Michael Piller’s book, Fade In, was (as stated above) unpublished, so you won’t be able to buy it in stores. Unfortunately, due to Piller’s death in 2005, it probably never will be. So if you want to read it, just do a quick Google search, as it’s pretty easy to find.

See you… out there! (That’s number 1)
-Josh
Posted on May 15, 2013 .

Response To IGN's List of Star Trek Films

Recently, IGN ran an article that listed the Star Trek films from least to greatest in terms of quality. In this article, they list Star Trek: Insurrection as the “worst,” and Star Trek II: The Wrath of Khan as the “best.” In addition, they list the 2009 “reboot” as the 3 rd best film in the franchise. Unfortunately, this ordering of the Star Trek films seems to be an opinion held by most casual fans.

The newest film, Star Trek: Into Darkness, will be released in theaters this Friday. Am I excited? Well, I want to see it, but just like the first film in the series “reboot,” I’m just a tad bit skeptical. I think that Hollywood and most of the movie-going public have lost the point (or never understood it) of Star Trek. The focus of the Star Trek franchise has always been that the more we learn about all these new species and worlds, we learn even more about ourselves as a race. Honestly, the new films are about high-octane action and little else. Visually, they look like Star Trek, but thematically they don’t feel like Star Trek.

Before I go any further: Anyone who has ever listened to any of our podcasts knows that I’m a huge fan of the 24 th century era of Star Trek. Meaning, I’m more of a fan of The Next Generation and Deep Space Nine than I am of The Original Series featuring Kirk, Spock, McCoy, etc. Do I hate TOS? Absolutely not. I will admit that I enjoy the feature films dealing with the original cast more than I do the series, but I can watch TOS and not have an urge to switch the channel. It’s by no means unbearable or anything of the sort. I never liked the idea of rebooting the franchise, because here was yet another situation that didn’t warrant it. A time-traveling sequel is something that I’d be down for, but using time travel as a way to make drastic changes to a beloved franchise with a rich mythology was, in my opinion, not the way to go. The only way that I’ll ever be comfortable with that is if the characters, by the end of this series of films, eventually change the past back to the way it originally was… Honestly, that would change my opinion of the new films greatly.

Also, another quick note: I believe that Star Trek works best predominantly on television as opposed to film. The films are great and allow for more “epic” stories, but the heart of Star Trek lies on the TV screen, as probably any Trek fan would tell you. The fact that a new franchise has started on film makes it less likely that Trek will return to the small screen anytime soon. And that is one of the most disappointing things overall. People who think they like Star Trek because of the 2009 J.J. Abrams movie will probably never check out the older shows because it “feels too dated,” or because they aren’t as “cool” as the Abrams film. This is a shame because these folks are missing out on what makes/made Star Trek a really good franchise. There’s more to Star Trek than flashy action and lens flares, I just don’t think Abrams has tapped into that stuff yet, and more than likely never will. Abrams had the perfect opportunity to freshly reintroduce Trek to a whole new audience, but that audience is getting what I (and many other long-time fans) consider to be a very “dumbed down” version of Star Trek.

With all that having been said, let’s go down IGN’s list (from 1-11) and make some comments, shall we? Afterwards, I’ll give my own personal list.


1. Star Trek II: The Wrath of Khan
This is perhaps the most overhyped film in the franchise. I like it, but I believe that it is far from the best. I personally think that most people, at the time of the film’s original release, were just ecstatic to finally have a “good” Star Trek film, as opposed to the first, which was quite a boring experience. Star Trek II actually had action, good character development and seemed like an embodiment of what the franchise stood for. It felt more like its own film rather than trying to be an extension of 2001: A Space Odyssey.

2. Star Trek IV: The Voyage Home
Now this is one I can actually understand being in the number 2 spot. This is just a straight up great film. Part of its charm is the fact that it takes already established characters and puts them in a fish-out-of-water situation. Also, I’m always a sucker for a good time travel story.

3. Star Trek (2009)
And this is what I mean when I say that the general movie-going public doesn’t understand Star Trek anymore. There is absolutely no reason that this film should be this high on the list since there are far better, more “Trek-like” films rated worse. Yes, I enjoyed the film, but it was more so because it was good to see something that “kind of” looked like Star Trek on the big screen again. There were several problems I had with it, but it was a decent Trek movie. My biggest problem was that it was too “action/sci-fi” rather than just straight up sci-fi, which is what Trek always had been up until that point. Action in a Trek movie is fine, but when you lose the human element that the franchise is known for, it tends to become what feels like an imitation of something great.

4. Star Trek VI: The Undiscovered Country
The last film to feature the entire original cast. Not much to say other than this one can also be seen as deserving its high spot on an ordered list. Tis a great film. Also, it had Worf in it!

5. Star Trek: First Contact
The number 5 spot is much too low for this one, in my opinion. Everything that people loved about Star Trek was there: humanity, time-travel, emotion, etc. The only thing that it perhaps lacked was the exploration element. Although you could consider Picard and Data’s self-discovery as the exploration aspect of the film. Since it was a sequel to one of the most well-received episodes in all of Trek, however, I can see this lack of true exploration as forgivable.

6. Star Trek III: The Search for Spock
On my own list, I’d have to put this one on the spot right below The Wrath of Khan, as the two are directly related and one is impossible to have without the other. Personally, as far as my enjoyment goes and as a whole, I like this movie better than The Wrath of Khan.

7. Star Trek: Generations
I can definitely see this one being where it is on IGN’s list. The first film featuring the TNG crew, Generations is kind of a difficult movie to watch. For one: It looks weird. The filmmakers were definitely going for a more cinematic look to the film, but what resulted was a mess in cinematography. From a story standpoint, it was ok. It’s confusing at times and hard to keep up with, but would have made for, and probably been better suited as, an excellent 2-part episode of the TV series.

8. Star Trek: The Motion Picture
Waaaaaaaaaaay too high on the list. I know we’re only a few from the bottom, but there’s no way on God’s green earth that this should be above the movies that it is. It’s certainly not better than Insurrection. Best thing about it? It featured Jerry Goldsmith’s Star Trek theme which was a radical and much appreciated departure from the Desi-lu studios-style music of TOS. Other than that, the film is boooooooooring. I love Star Trek, but not enough to sit through this beast more than a few times ever.

9. Star Trek V: The Final Frontier
Why this movie gets hated on, I’ll never understand. I find it severely underrated. It’s one of the more comedic films in the series and is only rivaled by The Voyage Home.

10. Star Trek: Nemesis
I can understand why IGN would put Nemesis this low on the list. I personally don’t feel it should be this low, but I understand the hate it gets at times. It was made with a lower budget and one of the most endearing Star Trek characters of all time is killed off. I hated that as much as anyone else did, but you can’t tell me that the final scene when B4 starts whistling the tune signifying that pieces of Data’s memories remain inside him, and Picard walks away while his smile gets bigger and bigger as Goldsmith’s music swells, doesn’t make up for those two things. Plus, Tom Hardy as Picard’s “evil” twin/alternate version was absolutely brilliant. The theme of the movie, “the choices you make /environment in which you’re born can alter who you are” is, in my opinion, one of the best in the series and is executed perfectly.

11. Star Trek: Insurrection
Ok. People have officially lost their minds. I don’t think that Insurrection is the worst Trek movie, but it’s by far not the worst. The thing that really disappoints me is the fact that Insurrection truly does have everything that Star Trek is about. Exploration, humanity, emotion, action… It’s all present in Insurrection, yet most people don’t see it. Just more proof that people either don’t, or never understood Star Trek to begin with. The folks at IGN are apparently some of those people.

My personal list from greatest to “worst”:
1. Star Trek: First Contact
2. Star Trek IV: The Voyage Home
3. Star Trek VI: The Undiscovered Country
4. Star Trek: Insurrection
5. Star Trek V: The Final Frontier
6. Star Trek: Nemesis
7. Star Trek II: The Wrath of Khan
8. Star Trek III: The Search for Spock
9. Star Trek: Generations
10. Star Trek (2009)
11. Star Trek: The Motion Picture

So where will the new Trek film fall on this list? I’m guessing right after the 2009 “reboot.” I’ve read some spoilers about film and I think that what they’ve done is an attempt to rehash the number 1 movie on IGN’s list (which is probably why IGN will give it a glowing review). I’m going to do my best to go into the movie with an open mind, but because of my (in a lot of ways) disappointment in J.J. Abrams and his writers’ grasp on the franchise, I can’t help but remain skeptical. My opinions of the new film will continue next week in part II!

-Josh

Source: IGN

Alternate Scotty on Star Wars, Lucas, and Abrams

Simon Pegg, who I enjoyed as Scotty in 2009's "Star Trek," has made some comments about JJ Abram's involvement in Star Wars Episode VII. They strike me as a bit gushy. Essentially, JJ will make all right with the world.

Here's the IGN article.


Just a few comments I'd like to make:

1.  Switching Star Trek from science-fiction to science-fantasy was not, in the opinion of many people, actually that great of a thing. Afterall, we already had a major science-fantasy franchise with "Star" in the title. It's not like we were lacking in that area. Why take the sci-fi out of Trek?

2. One man's "mire" is another man's favorite trilogy of films.

3. Just because Lucas made the prequels the way he did, that doesn't mean he misread anything. It might be that with the prequels his aim was to tell the story he wanted to tell, not to read the public and give them exactly what they expected/wanted.

4. I cared about the things the Prequels focused on.

5. Pegg's criticism of the Prequels seem to be primarily story-based. Thus it confuses me when he says Abrams will embrace the things Lucas didn't focus on, will bring back the fun, etc. I'm confused because, well, JJ Abrams isn't writing the script to Episode VII. He's just the director. The story won't be his and his writing cadre's the way the new Trek films have been.

 - Nic


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Posted on May 9, 2013 .

Injustice: Gods Among Us (Demo Impressions)

Nearly a year and a half ago, Netherealm Studios revealed that their next game wouldn’t be Mortal Kombat 10. Instead, they chose to pursue a project which would completely abandon their beloved franchise. Most fans (including myself) were disappointed with NRS’ decision… until we saw gameplay of Injustice: Gods Among Us, a brand new fighter that featured famous DC superheroes as selectable characters. The footage looked pretty similar to Mortal Kombat, but the fighting game community all wondered if it actually played as such. The game is not slated for release until April 16 th , but a demo has been released, finally letting us get a glimpse into what’s to come. So what are my impressions?

Being a fighting game fan and having put a considerable amount of time into learning MK9, Injustice has some similarities, so I’ll be comparing it mostly to that game. However, it’s a completely new game with mostly new mechanics, so there are a lot of things which work differently. Also, the demo (from what I understand) is based off of a several months-old build, so most of what is present in the demo may be very different in the final game.

With all that out of the way, let’s break everything down:

Controls:
In MK9, you controlled the character with 2 buttons mapped to punches and 2 buttons mapped to kicks (similar to Tekken). There was a dedicated block button (which was also used to enhance special moves), a throw button, and supers/X-Rays were done by pressing block and the 2 kick buttons (or just both triggers on a gamepad). Injustice uses a very different setup which is more akin to Street Fighter’s, but slightly simpler. There are 3 attack buttons: Light, Medium, and Hard. A fourth attack button, called “Trait,” is used as a character-specific move which can do things such as change fighting styles, or in Batman’s case, summon floating mechanical bats which can extend combos.
Blocking is now done by holding back (or down, while crouching) and is one of the hardest things to get used to when coming from MK9. The button that used to block still enhances, but is now pressed during the special’s animation, as opposed to simultaneously. Another button (right bumper on a controller) is dedicated to interactable objects in the various stages which can be used to inflict damage on the opponent. One example in the demo is a garbage dumpster that can be picked up and thrown. Each character interacts with these objects differently, so character-specific strategies on different stages will probably come into play heavily in a tournament setting. Supers are executed the same way as X-Rays were in MK9.

Mobility:
This is perhaps the most initially noticeable difference when compared to MK9. Injustice feels a little bit stiffer. I’ve heard that in the final version, this has been slightly tweaked to be more fluid, but that’s pure conjecture and may not be the case. Personally, I don’t really have a problem with it, but it will affect spacing and zoning options over the life of the game. Previously, to get through a zoning attempt, the player could dash-block in order to close space, but now, since dashing forward is highly unsafe, severely punishable, un-cancelable, and you have to hold back to block, new methods will have to be figured out. One method is simply to walk. Walking in MK9 was viable for some characters, but dash-blocking was the quickest way to close distance between you and the opponent. The problem that I see with Injustice is that there is so much distance to be covered and the walking speed is rather slow for the 3 characters available in the demo (Batman, Wonder Woman, Lex Luthor). But again, I feel that once people get used to the new mechanics, this will become much easier to deal with.

Combos:
Combos work pretty much the same as in MK9: Each character has a set of chain combos (usually 3 button presses that lead into popups) which are “buffered” before the attacks actually land and can be chained together to extend damage. Something new to Injustice is the concept of “wall bouncing.” By holding back and one of the attack buttons (depending on which character you’re using), the character will charge the attack and when released, hit the opponent, bounce them off the corner of the screen, and leave them airborne for more combo potential. I found these moves extremely hard to time during combos, but highly effective once you get the hang of it and very necessary to get a higher damage percentage. These wall bounces, when in a corner, can also send the opponent through the wall, which transitions into a different part of the stage, all the while causing damage.

New features:
Along with stage transitioning and interactable stage objects, come a couple of new features. I’m not exactly sure on how the new Clash System actually works, so I won’t comment on it too much. All I know is that you bet your super meter against the opponent’s and are rewarded with either health boosts or physical damage if you win. That’s my extent of knowledge on the subject. I’m not entirely sure as to the purpose of the whole thing, but it is what it is. Push-block, however, is something that I do understand. For 1 bar of meter, you can push away an opponent if you’re blocking their attacks. This can kind of relieve some of the block pressure and stop your opponent from constantly being all over you. One particularly interesting change from traditional fighting games is the lack of “rounds.” There are now 2 life-bars present which, after the first one is depleted, pauses the match briefly and puts the characters back to neutral ground. One thing that makes this a little odd is the fact that there is an extremely low “comeback factor.” If your opponent still has 1.5 life-bars and you only have .5, your chances of winning have gone down to about 15%. This is manageable, sure, but it’s going to take a huge amount of skill to do so.

My personal opinion of the game so far:
I like it, but it’s going to take a lot of getting used to. Not to toot my own horn, but my skill level in MK9 was to a point where I could probably take a few games off of any top player in a casual setting (and have taken in a tournament), but Injustice is another story completely. I’ll have to practice just as hard as I did for Mortal Kombat to get that good at another fighter, but that’s part of the fun in playing these kinds of games. As of right now, the only way I can practice is by setting the game up for 2 players to get the hang of combos, which is severely frustrating since I can only do so much before the opponent is knocked out and I have to go back to the character select screen to try again. Once I get my hands on the final game and training mode is available, I’m sure my enthusiasm will increase greatly.

Overall, this game was developed with the entire fighting game community in mind, as opposed to just MK players. The more you play, the more this becomes apparent, but there is definitely enough familiarity that MK players shouldn’t have a whole lot of problems getting used to it. Once the final game is released, it’s going to be interesting to see how the top players in the MK tournament scene measure up to the ones who will be crossing over from the various Capcom fighters such as Street Fighter IV and Marvel Vs. Capcom 3.

Hopefully, I’ll have an actual review of the final game shortly after its April 16 th release. For now, the demo is available on both PSN and Xbox Live!

-Josh