Posts tagged #final fantasy

Final Fantasy XV: Episode Duscae Demo Impressions


Earlier this week, we were given our first real taste of the long-in-development Final Fantasy XV. How does it sit with me, someone who has been a long fan of the series, and one who has also believed that Final Fantasy has been on a steady decline for quite a while?

Find out after the jump!

Disclaimer: I apologize in advance for any odd pacing in this article, as it's pretty difficult to write about a game that's a small piece of a bigger whole. Not to mention, the full game isn't even finished yet.





There was something about Final Fantasy XIII that I hated, it's just hard to put my finger on. Maybe it was the needlessly confusing story. Maybe it was the linearity of the game. Maybe I didn't like how it seemed that Square Enix really wanted to impress us with a bunch of flashing lights throughout, all in an attempt to make things appear more "magical." Maybe I just hate Lightning (aka, "the female Cloud Strife," a character I already didn't like). Whatever it was, FFXIII wasn't my favorite in the series by a long shot. I enjoyed the battle system, but that's about it.

Since that game, my thoughts have been along the lines of, "The FF series is doomed." There were a lot of "changes" in the last single-player FF title to the familiar formats lain out in previous games, so for a person that has played every single game in the series (including the online games), XIII was a pretty big punch to the gut.

When XIII was announced, so was the title that would eventually go on to become known as Final Fantasy XV. At the time, it was called "Versus XIII," and I remember thinking, Man, that looks way more interesting than FFXIII. With its modern aesthetic, it's probably a good thing it's a side-game, though.

Versus XIII would continue to be known as a "side-game" until E3 2013, when it was revealed that it had transitioned into the main series, and had a roman numeral slapped to the end. By that point, I didn't really care. I thought, Well, maybe Square Enix just can't come up with a good main-series idea, and they're tired of developing Versus XIII, so they'll just kill two birds with one stone. 
Right or wrong, the game was taking way too long to develop, and fans were getting antsy, so they probably made the right decision.

Another FF title that was related to the FFXIII mythos, a PSP game called FF Type-0, was eventually announced to be coming out in America as an HD remaster for the current console lineup. Probably it's biggest selling point: the fact that it would contain a playable demo of FFXV.

Up until the demo's announcement, I'd been pretty impressed with what I'd seen so far of XV's development. The graphics looked amazing, and the modern setting looked interesting. So even if XV changed the FF formula in terms of gameplay even more than XIII had, at least it would look good, though my faith in the series to bring anything worthwhile to the table again had long gone out the window.

One of the things that really interested me about what I'd been seeing in videos was the "open world-ness" of it. I'm a huge fan of open-world games and the immersion they provide. Elder Scrolls, Fallout, GTA - all these games pretty much throw you into a world and say, "Go." I love that kind of freedom while playing a game, as it feels very much like "escaping reality." That, and I just love to explore virtual worlds. I doubt I'll being going to Skyrim, or living in a post-apocalyptic wasteland anytime soon in real life (at least, I hope not).

FF games - with the exceptions of XII and XIII - had previously been broken up into gameplay types: towns/castles/dungeons, the overworld map, and battle scenes. In a sense, there were some open-world elements with the overworld, as you could pretty much go wherever and whenever you wanted, but the transition between the three types listed above wasn't seamless. And of course, that's mainly due to technological limitations at the time.

FFXII and XIII tried to introduce a feeling of being in the game's world, but the seams were still very apparent. XII had "zones," or very small areas that were put together more like an MMORPG than anything else; and XIII was the most linear, straight-forward FF game to date, ditching any kind of overworld altogether. Seriously, all that game is is "walk forward, fight, walk forward, fight. Cutscene. Walk forward, fight, keep repeating." There was no real exploration to speak of until the game was almost over.

When I was a kid playing FFIV (or II, as it was known at the time), my imagination was a lot bigger than the game itself. I saw past the graphical limitations and made up everything else in my head. For example, when I would guide the giant, overworld version of Cecil (who represented his entire party on the map) into a forest, I would imagine he and his party members actually traversing through trees and underbrush while getting ambushed by monsters, represented whenever I'd be thrust into the random battle scenes. I know this may seem silly, but this dependency on the player's imagination is what I really believe Hironobu Sakaguchi had in mind when he created the series. Just like Miyamoto did when he created the original Legend of Zelda (which is also going the open-world route with its next installment. Whoo hoo!).

Todays graphics capabilities take out some of that need for imagination. I'm not saying that having an imagination is a bad thing (in fact, I very strongly encourage it); all I'm saying is that developers don't really have to assume the player is going to imagine something, when they can easily just go ahead and show it to them. 
A good example of this is the resting system that was in place in earlier FF games. In those games, to replenish the party's HP and remove any status effects that they might have, you had the option of using a tent. When you selected the item from your inventory list while on the overworld map, the edges of the screen would go dark, the tent would be illuminated by an unseen spotlight, the "we're going to sleep" jingle would play, the view would return to the overworld map and you'd be back in control of your party with fully replenished health. The underlying image that this all conjures, however, is that of the party members building a tent in the wilds, maybe sitting around for a bit and reflecting on their most recent adventures, and going to sleep to get ready for more traveling the next day.

So I've gone on and on about old FF games and ranted about imagination, but what does this have to do with the Episode Duscae demo? My example of the resting system and guiding Cecil through a forest from earlier games pretty much sums up my feeling on FFXV so far...

...they finally got it right.

FFXV feels like no other game in the series. That includes the older titles, as well as the more futuristic-set games like VII, VIII, X, and XIII. While there are some futuristic elements seen in the demo (as well as various gameplay trailers), the main aesthetic is more "grounded in reality." I hate when people use that terminology, but in this case, it really works in a good way.

The demo starts out when the four main characters wake up... inside of a tent. Let me just stop for a minute and say that the simplistic idea of them waking up in a tent had my heart swelling up in the first 30 seconds of the demo. It may seem silly, but if you were paying attention to the earlier bit I mentioned about the old FF games, then it's like Square Enix read my brain when I was a kid and gave me exactly what I wanted to see! But wait! There's more!

So the characters wake up in a tent where they've setup camp out in the wild because their Mercedes-looking car had been previously totaled, and is now in the care of a mechanic. The mechanic has placed a pretty high price to have the car fixed, but lucky for our characters, a Behemoth has been spotted in the area, and the bounty for taking it down will more than pay for the repairs. Our characters have been hunting the Behemoth and searching the wilderness for clues to lead them to its location, and have taken a break to recharge.

Yeah, by this point, I'm pretty ecstatic about the way the game's going - just off something as simple as the characters taking a rest and the game's emphasis on exploration right off the bat. But even now, I'm thinking that maybe this is just a cutscene thing. No big deal. Neat that they put that in, but it's a one-off.

After the party exchanges some dialogue, we're put in control of the game's main character, Noctis, and given a tutorial on how to play the game, as well as on how the combat system works. I'll just go ahead and say that if anything in the demo needs some work, it's the combat system. I won't go into big details about how it operates; I'll just say that the responsiveness of it is a bit clunky. Luckily, the demo's gameplay mechanics are supposedly based off of an obsolete build of the full game. And since, according to the game's director, the full version is only 60% done, that should be taken into account when considering the unpolished combat system. 

That being said, the combat is interesting. While very different than the turn-based systems of yore, it shows a lot of promise and can get pretty intense! Another interesting thing to note is that you only control one character, as opposed to all four. In the final game, you will supposedly be able to control the other party members with a gambit-style system - akin to FFXII - that allows you to assign behaviors to the other three characters. In the demo, the other characters fight alongside Noctis pretty well, though I wish they were a bit better at healing him when he needs it, rather than continuing to fight relentlessly while I get my butt handed to me.

As the characters begin their hunt for the Behemoth and begin exploring the region, night eventually begins to set in. That's right - there are day-to-night transitions! Like Capcom's game, Dragon's Dogma, you don't want to be caught running around in the wilderness after dark. If you are, you'll be swarmed with more powerful monsters who are drawn to the light of your flashlight, sometimes resulting in 15-20 minute-long battles. That's where the resting system comes into play.

So it turns out that the characters waking up in a tent at the beginning of the demo wasn't just a one-off. In fact, it's a pretty essential part of the gameplay. Like the tents in previous FF games, finding a suitable camping location and resting for the night not only restores your HP and heals you up, but it protects you from some of the dangers that night brings. Not only that, but it's also the way your characters increase their levels.
During each period of rest, the scene switches to a campfire where the characters prepare a meal from ingredients found throughout the region, and that monsters drop after they're defeated. These meals serve as buffs to your characters' stats during combat afterwards. When the rest period is completed, the experience points earned from fighting for the day are totaled and added, and your characters get stronger from the levels they gain. Pretty neat way of going about it, if you ask me!

Outside of normal gameplay, the area that Square Enix made available in the demo is pretty darn huge! Taking into account the fact that you're ambushed by enemies quite regularly, it took me around 30-45 minutes to walk just the area's perimeter! Square put up some invisible walls that keep you from venturing outside the demo's boundaries, but from what I hear, the game is completely open-world, offering much more than what you're initially faced with.

Eventually, after the characters find the Behemoth's lair, you're treated to the first actual dungeon. This dungeon, however, is much more "practical" than in previous FF games. Really, it's just a cave. Now that may seem pretty bland, but I actually found it pretty cool that, given the "grounded in reality" feel, there weren't that many frills attached. It was more like what you would expect from a somewhat realistic take on a Final Fantasy staple.

From what we're allowed to see in the demo, I feel that Square might have finally hit the nail on the head. Sure, they've changed a lot of things, but I can't help but feel like this is the most "Final Fantasy" Final Fantasy game I've played since the old days. It's like they took all the old gameplay mechanics and modernized them to fit with current technological and gameplay standards. Doing this, Square Enix has finally created / are creating something that can definitely be called unique. 

My overall feelings on FFXV at the moment are a bit hard to explain without sounding ridiculous, but I'll attempt to do so. Just try really hard to not say, "What the crap is he talking about?!" Just bare with me.

FFXV makes me feel like a kid again. I'm not saying that in the sense of "oh this Final Fantasy game is so great and reminds me of FFVI and how awesome that was when I was a kid;" it reminds me of what it was like to be a kid with a huge imagination. FFXV takes all the things that I thought nobody else thought of, and thrusts them in front of my eyeballs. 
It also reminds me of what it was like to get together with some friends and pretend you were going on an adventure. You'd see the woods behind your house and say, "Hey! Let's go into that forest and search for treasure," or something to that effect. In reality, you were in the woods behind your house, but in your mind, you might have been fighting imaginary goblins, or dragons, or whatever. 
I had no greater feeling like this than going into the cave in the Duscae demo. To be honest, I've never had a weird, nostalgic-like feeling like that in a video game. It was a truly unique experience that, to be honest, is quite difficult to put into words. Play it for yourself, and see if those same feelings come welling up like they did for me. Maybe they will, maybe they won't, but when you play the demo and look past the fact that it's still an unfinished product, hopefully you'll see that there's at least something unique and special there. It's not just a good Final Fantasy experience, it's just a good experience overall.

Here's hoping that the full version of Final Fantasy XV expounds upon the potential found in Episode Duscae!

-Josh

  

Final Fantasy XIV: A Realm Reborn - Review (PC, PS3)


I’m not that crazy about MMORPGs. It’s not the genre itself, but the fact that you have to pay money to play them. True enough, every game costs money to play (aside from things like Rock, Paper, Scissors and playing Tic-Tac-Toe in the dirt with a rock), but MMORPGs usually charge a monthly fee in addition to the money you initially spend to take the game from the store or download it. Companies that charge players to play their games are basically doing so to run an ever developing game, one which will require server maintenance and constant patching. So in other words, it makes sense for companies to charge for playing something like an online RPG.

This would be all well and good if you were going to be playing the game… well… forever, but if you’re like me, you can’t stick to just one game for that long. I find it hard to justify paying a subscription fee for a game that I’m not going to be playing as heavily a month or two down the road. Thank goodness for the ability to cancel subscriptions, right? (More on that in a bit.)

The first MMORPG that I ever played was Final Fantasy XI. When the game was first released, I had no intention of buying it. The fact that a main, numbered series title in the Final Fantasy franchise was online-only and required a subscription fee just turned me off completely. Then, one day while hanging out with a friend of mine, that friend of mine had another friend that had the Xbox 360 version of Final Fantasy XI. He told me he’d sell it to me for about $5, so I bought it – if for nothing else but to actually own every main series FF game (as you all know, I’m something of a completist). For about a week, I kept the game on my shelf, debating on whether I should pony up the cash necessary to start playing it.

I decided to take the plunge and tell SquareEnix that I would pay them $12.99 per month to play the game.

Once I got in, I’ve gotta say that the game was pretty well-done. The graphics, art direction, music – all the stuff that you’d expect from an “alright” Final Fantasy title were all there… save for an involving story.

FFXI’s story wasn’t terrible, it just didn’t grip me like previous games had, since it was an actual role-playing game. You didn’t play as a character, you were the character, something that I wasn’t accustomed to as a fan of the series since Final Fantasy IV. Regardless, I found the game to be pretty fun until I hit the point when a party was necessary to progress.

FFXI used a combat system which is probably familiar to most MMORPG players, but was new to me at the time: Class-based. This means that whatever character you decide to play as, you take a certain role in combat. For me, I had chosen a “fighter” character (your typical sword and shield user), so that meant that I was what everybody called “the tank.”

For the longest time, I had no earthly idea what people were talking about, but once I figured out that a tank’s job in combat was to primarily take damage while other people did the damage dealing, I was good to go. The problem was, I didn’t “go” for long. FFXI’s leveling system was extremely slow (therefore, extremely boring) and I just didn’t want to take all that time to get to the experience level that most other FFXI players were at and probably had been for around 2 years at that point.

I canceled my subscription after about 2 months of play.

Since then, I’ve gotten into other MMORPGs that have gone the “free-to-play” (or F2P) route such as Star Trek Online, DC Universe and Dungeons & Dragons Online, and I swore off subscription-based games completely.

That is, until Final Fantasy XIV: A Realm Reborn.

I never bought into the original FFXIV. Along with my swearing off of subscriptions, I had heard that the game was basically crap and that players weren’t happy with the final product, so I pretty much stayed away. But it still killed me that there was another Final Fantasy title that I probably wouldn’t buy.

After a short time, SquareEnix announced that they would be completely updating and overhauling FFXIV.  I didn’t care. I still wasn’t going to buy the game. It wasn’t until a week after the game’s release (and re-getting into FFXII on a PS2 emulator) that I decided to check out the new version. I looked up some videos, and while I can’t say that I was “blown away,” the game actually did look like a lot of fun (and the leveling system was much faster). So just like with FFXI, I took the plunge once again and decided to pay SquareEnix a monthly fee to at least check the game out.

NOW the quasi-review starts!

Story: 6
I’m not going to go into the details of FFXIV’s story, as it’s not the greatest in the world. Basically, a cataclysmic event hits the land of Eorzea, causing things to change throughout the world. This is pretty much SquareEnix using an in-game excuse to change problems that players initially had with the game. It’s pretty clever, but it’s also kind of funny when you read into it. I’m sure that to players who played the original version, it’s even funnier. There are some pretty standard RPG tropes like an evil empire and such, but I think that sometimes the story seems to get in the way of the player just going out and building their character up, as I find even myself skipping through lines of dialogue while trying to get the next quest going. This is something that I never had to do with all the previous FFs.

Visuals: 8
For an online game, FFXIV is pretty to look at. In fact, it’s the best looking one I’ve seen yet. The fact that the game was designed to be played from multiple platforms (PS3 & PC) on the same servers means that some of the graphics have been toned down to accommodate the aging PS3 hardware. That being said, it’s still an online game, so the graphics for FFXIV aren’t going to look as good as XIII or the upcoming XV, anyway. A good deal of graphics processing goes into putting tons of fully animated avatars on the screen at once, thus contributing to the lower quality of the graphics.

Sound: 9
Uematsu is back! A lot of old Final Fantasy musical flourishes are back that have been missing post-XII, so from an auditory standpoint, fans should be rather pleased. At one point, even the battle music from the first FF game makes an appearance! Pretty much all the music and themes you would expect from a Final Fantasy game are all here, which is something I can’t say about FFXIII (which had a good score, regardless) and probably won’t be able to say about XV once it's released.   

My main character, based off the protagonist in a story I'm writing.
Gameplay: 7
FFXIV is your standard MMORPG. You basically run around doing “fetch quests” for NPCs and grind for experience points while moving through the lackluster story. Even the main HUD for FFXIV is nearly identical to other MMORPGs. To some, this may seem as though FFXIV is a retread of something they’ve already played. Indeed, the concepts and design aspects of FFXIV are exactly the same as something like Star Trek Online, as I had absolutely no problems while figuring out the various controls. Honestly though, I don’t know how developers would go about designing MMORPGs any differently at this point; this seems to be the standard simply because it works, though it does add a lot of monotony to the genre as a whole.

One thing that I particularly enjoy is how the game eases you into playing with other people throughout Eorzea. There are training instances (a multiplayer session that occurs when enough people have queued up the event) that show you how the course of battle flows for each player related to your specific job. By this point, I already knew how combat worked in this type of game, but for new players, this can be an absolute blessing. Also, helpful popups appear after every new aspect of the game becomes available, so you won’t be wondering how to use your defense buffs right in the middle of battle or how to craft materia to socket into your armor. You absolutely have to pay attention to these popups to make yourself effective, though. Fortunately, the tutorials given are evenly spaced throughout the game and never really seem to overwhelm the player with too much information too soon.  

So why should you play Final Fantasy XIV: A Realm Reborn if it’s pretty much the same as most MMORPGs you can play for free? Really, it all boils down to personal preference and where you want to spend virtual-time. The fact that I have sold my soul to the devil twice for Final Fantasy is enough to show that I’m a fan of the series, so I personally like playing around in that world. So if you’re a Final Fantasy nut, then this is the online game for you and is worth your hard-earned money every month. If not, and you just like playing a game with your friends and building stronger characters together, then definitely go for one of the free games. There are tons out there that operate exactly like FFXIV and cost absolutely nothing.

Final Score: 7.5 (See, not EVERY game is "super awesome" in the eyes of The Inner Dorkdom!)

-Josh
Logo image taken from Google Images. Screenshot made by me.

Josh's Inner Dorkdom Journal - Episode 10

1. HD for last-gen games?
Go on and do yourself a favor and download a Playstation 2 emulator. I've recently been replaying Final Fantasy XII and I can honestly say that one of the low points of the series (in my opinion) is now a more pleasurable experience because of PCXE2. The once (again, in my opinion) horrid graphics of one of the last major PS2 titles are much more palatable at a higher resolution, due mainly to the various plugins available for the emulator.

I'm not condoning the use of a pirated copy of FFXII, as PCXE2 will play titles directly off of the original game DVD. So if you have some old PS2 games (and a powerful enough PC rig) and you want to see what those games look like in HD quality, download the emulator and give it a look. You won't be disappointed.

2. Selling your soul to the devil... all for a videogame.
In my last post, I talked about the fact that I would probably be reviewing Final Fantasy XIV: A Realm Reborn. To someone like Nic, this may come as something of a shock since I've been staunchly against paying a monthly fee for a game.

My opinions on charging players to play a game is a whole other story for a whole other article.

But I figured... what the heck? (censored Back To The Future quote)

The pricing schemes for FFXIV are kind of ridiculous, but I won't be playing the game forever. I'm planning on paying the minimal fee so I can see if I like it or not. Plus, you get a month free when you start the game, so that should be plenty of time to check the game out and give it a trial run.

When The Elder Scrolls Online releases, however, I may just have to suck it up and pay for it full-tilt. Those are games I can get into for a long period of time, so I'll probably be just a tiny bit more justified in the month-to-month fee... right?

3. People need to leave Ben Affleck alone.
Seriously, what did this guy do to garner all this hate over him playing Batman? I think it's a great choice and he's a great actor. I've never seen a movie with him in it that I didn't like. Or at least, I've never seen a movie of his that I thought was terrible.

Yes, I saw Gigli, Phantoms and Daredevil. I personally like Daredevil, and Phantoms (in which he was da bomb, yo) and Gigli certainly weren't the best movies I've ever seen, but they weren't nearly as bad as jerks on the internet make them out to be. And even if one thinks that those movies are bad, exactly how much do they really believe that Affleck was the cause? He didn't write those films, or direct them, he just starred.

So I guess because Ben Affleck, a good actor, decides to take a few acting gigs in movies that people deem terrible means that we should crucify him for playing Batman? Really? The internet really needs to take a minute and think about the logic they use to come to a conclusion sometimes.

Just as a side note: I also think Ben Affleck should play Eddie Dean in The Dark Tower films if they ever get made.That's the guy I've always pictured since I read the character in The Drawing of the Three. Hate me, internet.

-Josh

!!Final Fantasy XIV: A Realm Reborn Review Coming Soon!!

A few days ago, I purchased the revamp of FFXIV for PC. I should be getting the game in by Wednesday, and given that it's an online RPG, I won't have to "beat" the game in order to give a review once I've put some time into it.

From what I've seen so far, the game looks promising... when you can actually log into it. Supposedly the login and server issues are being resolved sometime today, so hopefully I won't have any problems when I get the game on Wednesday.

So be on the lookout for a review for a game that I initially had no intention to buy - later this week!

-Josh
Posted on September 3, 2013 .

My Videogame Life Pt. 1

-The 8 And 16-Bit Era-

From as far back as I can remember there was always a videogame console of some sort in our house. My dad,unlike most people his age,kept up with the times when it came to technology. Whether it was the latest computer tech,or more recently,technological advances in the realm of E-Cigs (Electronic Cigarettes),my dad was always at the forefront. And it was all because of me.

My dad was the kind of person who was probably one of the first in line when Pong was released.
Since the eighties was an era in which school systems were starting to employ home computers as an educational tool, and since it was also the time in which I was born,my father figured the best thing he could do was buy one and learn how to use it for my sake. Probably so I wouldn’t look like a dummy when I went to school and there were these TVs with letter-button-boxes,of which everyone but that stupid Josh kid could use. At the time,I was only concerned with the games you could play on the old Tandy computer he ended up buying. Sure,I had the Intellevison (a poor man’s Atari 2600) and a Texas Instruments cartridge loader thing,but the games for those systems were akin to Space Invaders. You know,stuff with one screen that you’d just play until you got bored. Kind of like Angry Birds. Yes,I just burned Angry Birds. But in all fairness,I have Angry Birds on my Android. And yes,I play it… until I get bored and decide to play something more substantial.

Around 1988 or ’89,my dad bought a Nintendo Entertainment System. Most people called it - or anything else that played videogames in the good ol’ days –a “Nintendo.” I called it the NES,thanks to my life-long,handicapped,friend who was sixyears my senior,Nic Weymouth. Some of you may know him from such shows as The Clone Cast and The Inner Dorkdom. You may also know him as the guy that posts copious amounts of pictures of his child on Facebook in which the pedophiles of the world are probably having a field-day. That was a crude joke and I apologize. But hey,if any of you know him and are friends with him on the FB,you probably just nodded your head and said,“Uh huh.”

It was a joke,people. Calm down.

The NES was nothing short of amazing. See how I just jumped right back on topic? No warning,no second chance,just right back in there! Moving on… The first real videogame I ever played was Super Mario Bros. Up until that point, myself and most everyone else that played games were used to the aforementioned, “static screen,” style of games. With SMB, you started at point-A and moved to point-B (a flag pole),all the while jumping on the top of Goombas (which I’m quite sure I heard somewhere is some kind of racial slang),flushing yourself down drain pipes, and being constantly told that,“the princess is in another castle.”

You know who made it to the second level first? My dad. I remember asking him to get me to the second level just so I could, “play in the blue world.” He wouldn’t do it. Not because he was a jerk or something, but because he thought I should do it myself. He realized early on that videogames (at this point,at least),were based on challenge. If I was going to get to the second level of the game,I would have to face the trippy obstacle course alone. Finally getting to “the blue world” a few days later was that much sweeter because of it.

Funny side-note: Before my dad remodeled the majority of our house,my room,and my parents’ room were side by side. Many times when I would go to the bathroom in the middle of the night,I’d hear the familiar sound of ducks flying around,falling to the ground and being presented by a hound dog as a trophy of accomplishment. I’d peak into my parents’ room (where the NES was),and see my dad sitting up in bed,calmly aiming the NES lightgun at any unlucky duck in his sights. I’ll never forget that until the day I die.

Throughout the NES’ lifespan,I acquired a slew of games for the console. One in particular that had an impact on me was a game my dad rented from a grocery store: Ninja Gaiden. NG was a game that not only focused on getting from here to there while slashing folks,monsters and demons with your sword,but also on story. In between every stage or two,the player would be presented with a cut-scene explaining why he/she was speedily doing all that slashing and jumping. Back in the day,people were only concerned with getting high scores in games like Donkey Kong or Pac-Man,but here was a game that made you want to play it just to see the next story moment.

A good story would play a huge role in most videogames in the future. Can you imagine playing a game like Metal Gear Solid or Final Fantasy if it were about nothing more than “getting lots of points?” It would be pretty boring,I’ll tell you that. Imagine sneaking around a military base, taking out soldiers for absolutely no reason.

Go ahead. I’ll wait.

Not very interesting,huh?

While I’m sure Ninja Gaiden wasn’t the first game with a story progression throughout it’s entirety,it was the first one I played that did. The thing is,NG set a standard because even as a little kid I always thought that Ninja Gaiden stood out from the rest of the games in my collection. It gave me a reason to play and fueled my imagination in a way that most games couldn’t.

When I was informed by my Nintendo Power (yes kids,this is before the internet, so getting our videogame news came from these tiny-volumed things called, “magazines”) that there was going to be a new Nintendo console,I was ecstatic. It was called the Super Nintendo. Holy crap! SUPER Nintendo! You automatically knew that this thing was gonna be the balls simply because it had the word “super” in front of Nintendo. The Nintendo is already awesome,so the SUPER Nintendo must be SUPER awesome!

By this point,Sega’s Genesis console was fairly new,but it pretty much went under the radar for me for a long time. I knew that a friend of Nic’s had one,but that was about it. Of course,I knew who Sonic was, and yeah,that looked like a pretty fun game,but I wasn’t nearly as impressed with it as what I saw with SUPER Mario World. I mean,how could you go wrong with a Mario game that had the word “super” in front of it?

Needless to say, I had a Super NES shortly after Christmas of the year it was released.

The 16-Bit era of gaming brought forth a lot of gaming goodness for me. Most of this is due to a little game that Nic introduced me to called Final Fantasy II (IV in Japan). I was not exactly new to RPGs (Role Playing Games). I had played The Legend of Zelda and The Adventure of Link (both action oriented RPGs),but I had also played Dragon Warrior (Dragon Quest in Japan): a free game that I received from Nintendo Power back in the day. See kids, it paid in those days to have a subscription to those magazine things. Sometimes they sent you free stuff. What website sends you free games? I’m really starting to sound old here… Anyway… Final Fantasy and other RPGs of the 16-Bit era concentrated more on story than ever before. And for a kid that always had an imagination bigger than his gut,RPGs were right up my alley. I poured over games life FFII,III,Chrono Trigger and a lot of other games produced by Squaresoft. If you saw that logo come up on the screen,you knew you were gonna get a quality title full of epic goodness. Ironically,Squaresoft would also be the company that turned the tide in the videogame industry for better or worse, depending on your point-of-view.

To Be Continued…
*Que the Back To The Future fanfare*
-Josh