Posts tagged #Microsoft

Opinions Change


Since I was about 4 years old, I have worked with and owned computers. I've always been wowed by the nifty things these devices can do, the games they play, and - even at a young age - the potential they had to change your life. In other words, computers have always been important to me, and something I try not to take for granted.

Normally when I write these articles and reviews for The Inner Dorkdom, I do so using Microsoft Word 2010, then I import them into the ID blog. I know the program fairly well, have used it in its various incarnations since 1988 or so (even though I had no idea what I was typing back then), and I have a brand new copy of Office 2014 on my shelf that I've yet to use. For anyone who knows me, I've been a Microsoft Office (or equivalent) and Windows user for my entire life.

This article was not typed using Microsoft Word 2010; this article was not typed using a Windows application, and this article was not typed on my Kindle Fire HD.

This document was typed in Pages - the Apple iPad Air's primary word processor. Why is this a big deal for me? Find out after the jump!




While using an iPad may not seem like a big deal to most folks at this stage in the game, it's a pretty big deal to me. I've been a DOS and Windows user - pretty much - my entire life. From the PC side of things, I've always enjoyed the freedom that the platform offered in terms of upgradability. Plus, it's just the platform I've always used, so therefore it's the one I know how to use. Working on, repairing, and maintaining Windows PCs is also part of what I do for a living.

I've been an "Apple-hater" for just as long as I've been a Microsoft user. My first experiences with the company that Steve Jobs built were way back when I was in the first grade, using Apple IIs and Macintoshes to play educational games at school.

I was immediately unimpressed.

At home, I had a Tandy running DOS Shell, and I felt that it had far superior games. Sure, I had a few educational games, but I also had stuff like Megaman and other, what would now be considered, "core" games. To my young, pea-sized brain, the PC had cooler gaming options, and that was all I cared about at the time. I thought all Apple had were educational games.

This mentality continued well on into my adulthood as Apple resurged with the advent of the iPod. I didn't adopt the platform until the iPod Classic was available, but I did like the product. It was fast, could hold a lot of music, and it was ultimately easy to use - that is, until it died on me.

I had the iPod Classic for nearly two years when it decided to give up the techno-ghost. Needless to say, I was furious. I had my entire music collection on there! "Stupid Apple," I would proclaim. Shortly after, however, I bought an iPod Touch from a guy I knew who was selling one for a measly $20. Since the retail price was out of my range, I jumped on the deal. The Touch was a decent device, but it had very little storage space, and I constantly had to reset it to factory defaults in order to keep it running, losing all my data in the process. This could have been mainly because I bought it used, but I didn't care; it sealed the deal for my Apple-hatred.

When I finally decided to adopt the smartphone format, I naturally opted for the Android operating system. Since the iPod Touch was basically an iPhone without the phone functionality, I knew that I didn't want one of those. From the way I saw it, the Android OS would do everything the iPhone would do, but because of my aforementioned Apple-hatred, I deemed that it would "do it better." Though, I must say, the last two Android phones I've had have been privy to their fair share of problems.

In the tablet realm, the only device I've ever had is the Android-based Kindle Fire HD. It's a great tablet, and nothing will ever take the place of it as the thing that I read books on. But since I'm an amateur writer, I want to have something that is capable of that functionality. The Kindle just isn't great for that. But then again, it's not designed for it.

So that brings me to laptops. So far, I've owned three laptops over the last several years: an old Dell, an HP, and my current, an ASUS ROG gaming laptop. My problem, when it comes to writing, is that these laptops haven't been very portable. That's my fault, though; I tend to go with the largest screen I can get, since I want to be able to get the most out of a laptop possible. Unfortunately, this means that I have to deal with lugging around several pounds of computer everywhere I go. For writing on the go, I needed something smaller.

It just so happened that during my research for something smaller, I had watched the film "Jobs," starring Ashton Kutcher as Steve Jobs, one of the original co-founders of Apple. I really didn't know all that much about the guy, other than a very basic idea of who he was. As I watched the movie, I became fascinated by him. Sure, the guy had problems, but as far as being a visionary and seeing the way technology was going before it got there, he was unmatched. Plus, he was a darn good salesman.

The movie led to me watching some interviews of the man on YouTube; that led to purchasing his biography; and that led to watching some of his keynotes in which he debuted new Apple devices. Steve Jobs was trying to sell me products from beyond the grave.

I had previously been researching the Microsoft Surface Pro 3 to fill my portable word processing needs. It came with Microsoft Office, so that was a plus, and it ran an actual version of Windows, rather than the mobile RT version, meaning that anything one could install on a desktop could be installed on the Surface. However, the ridiculously high price, as well as having to spend an additional $100+ on the keyboard kept me at bay.

To hold me over until I could actually afford a Surface Pro 3, I decided to take ol' Uncle Steve's advice and look into the iPad. While I can't say that I was blown away by what I found on the device, it looked like a lot of the problems I used to have with the old iPod Touch version of iOS were gone and it was a bit more stable. I found that the iPad was fully capable of word processing and, as an added bonus, the iPad was - of course - much smaller and lighter than the Surface Pro. I decided to give Apple another shot and buy the iPad Air, along with a Bluetooth keyboard cover.

Sitting here typing in Pages with the keyboard works great. Again, I'm still not totally blown away, but it meets my needs when it comes to word processing on the go. Here's the kicker, though: it does interest me in other Apple products.

Based on my experiences with my last two Android phones, I was thinking about getting an iPhone in March when my provider's contract is up, anyway. Now I'm pretty much sold on the idea of giving Apple a shot on that front as well.

But there's actually one more thing...

About four years ago, I was working a dead-end job as a warehouse clerk. Not surprisingly, my knowledge of computers got around to those in the warehouse and office, and I was asked by a coworker if I would work on his laptop. He brought it in, plugged it up, and called me over to take a look at it. I really didn't pay any attention to the laptop's casing, and just sat down as he turned it on. When it booted up to the OS, I noticed that it looked, for lack of a better word, "funky." In the top-left corner, there was what looked like a traffic light and there were four or five icons at the bottom of the screen.

 "What is this?" I asked my coworker.

He replied, "It's a Macbook."

I promptly closed the laptop's lid and handed it back to him. To a certain degree, this kind of concerned me. Here was a computer that I could do absolutely nothing with. I didn't know how to run programs, I didn't know how to turn it off, and more importantly, I didn't know how to fix it. Most businesses use Windows, and so does the company I currently work for, but what if that wasn't the case? What if we changed to iMacs and Mac OS X? I would be completely in the dark. I'm sure I could fumble my way through, given enough time, but problem solving is something that you sometimes have to do very quickly within an IT field. At some point, I would like to buy a Macbook Air or something to familiarize myself with the Mac OS. Unfortunately, given the pricey nature of Apple's desktop and laptop lines, that probably won't be for quite a while.

I write all of this to basically say that I've decided to give Apple a shot. Would Apple be the place I would go for all my computing needs? Probably not. There are a lot of things that an Apple can't do: It can't be upgraded without buying an entirely new machine; it can't play a lot of high-end games; it can't be bargained with; it can't be reasoned with; and it absolutely will not stop until you are dead. However, judging from the little I know of Mac OS X and what I've experienced first-hand with iOS, it looks like it's fairly user-friendly and efficient for doing work-based computing.

At the beginning of next year, I still plan to purchase a Surface Pro 3 and see how that works for me. I still can't help but feel like a stranger in a strange land with Apple products. But I've got to admit, they're intriguing. I love computers, and this is another half of the computer world I don't know a whole lot about. Discovering it might be fun!

 

-Josh

 

 

 

 

 

 

 






Posted on November 12, 2014 .

Head-To-Head: The Newest Round of The Console Wars


All three next-gen consoles are now on the market. The Wii U, Playstation 4 and Xbox One are all set to have another near-decade of life in the gaming world, but which one should you own? Is there one console that is the definitive gaming machine? Do they all suck eggs? Make the jump and find out!



The console wars and videogame company competition have both been around since the option of home gaming was available back in the 70s. While I wasn’t around back then (80s kid, here), I do remember seeing commercial after commercial and print ad after print ad detailing jabs from Sega at Nintendo. However, I don’t remember Nintendo ever firing any shots back… but there was a reason for that: Nintendo’s products spoke for themselves. From 1985 to around 1996, Nintendo ruled the world and Sega desperately wanted a piece of the pie, trying to convince people that their inferior console was the way to go.


See what I did there? Even I referred to Sega’s products as inferior. Does that make me a Nintendo fanboy?

The simple fact is, I’ve always been able to set fandom aside in favor of a realistic outlook. At the time, Nintendo’s products WERE superior to Sega’s. A simple Google search of the Super NES and Sega Genesis’ technical specs will tell you that. But it hasn’t always been about tech, has it? Sometimes it is, sometimes it isn’t.

In the 32 and 64-bit era of gaming, Nintendo was dethroned by Sony and their PlayStation console (Sega was no longer a threat due to the Saturn’s lack of popularity and the downfall of the Dreamcast would mark their last adventure in the console market). Which one was technically superior? The Nintendo 64. Which had more games, more companies developing for it, and ultimately sold more hardware and software? The PlayStation. Did this have anything to do with those commercials of Crash Bandicoot trashing Nintendo? I highly doubt it. Let’s just say that Sony owes Squaresoft (now SquareEnix) and Final Fantasy VII a humongous favor.

During the 128-bit era, Microsoft entered the fray with the original Xbox. Technically, it was on par with Nintendo’s Gamecube, both of which were more powerful than Sony’s Playstation 2. Which was the more successful console? The Playstation 2. Again, developers had chosen Sony in favor of everything else. I think that here, it had more to do with Sony being the first out of the gate and having a significant head start on their competition.

A similar situation could be seen with the previous generation’s console market. The Xbox 360 was the first console released this time around; therefore most developers went with the “new” tech, just as they had with the Playstation 2. Nintendo’s Wii was, indeed, the highest selling console, but the company chose to market the system as something the whole family could enjoy, rather than something strictly for gamers. This led to a good number of people buying the system so that they could play Wii Sports Bowling, not really caring whether they played the newest The Legend of Zelda or Super Mario title. As a result, software sales suffered and Microsoft continued to rake in the money off of the Xbox 360 software and its $80 million consoles sold.

Sony also saw an initial decline in sales due to trying to push their Blu-Ray format through their Playstation 3 and overcharging for the console. Over time (and a few price drops), however, the PS3 began to reach neck and neck with the Xbox 360.

So here we are in the present. Three new consoles from Nintendo, Sony and Microsoft are on store shelves once again. Fanboys the world over will lock in heated battles filled with hyperbole and idiocy as they try to determine which plastic box is “better.” It remains to be seen how this “console war” will turn out, but I thought it would make for an interesting article to compare the three and see how they measure up with one another by using categories common to all three systems.
Just to let you know, I’m writing this for gamers who only care to own one system per console generation as they try to judge which one they might consider picking up. As I stated with my console reviews, these are MY OPINIONS. I’m not trying to take sides here; I’m just trying to offer an objective viewpoint from the way I personally see things in the console world/videogame industry. Remember, I HAVE NO FAVORITES! I own all three. They didn’t get sent to me for free by Nintendo, Sony, or Microsoft for review purposes. I bought them with my own money; therefore it would be foolish to say I spent money on something I knew I was going to hate.
(And yes, I saw the video of that kid who bought a PS4 on launch day just to smash it on the sidewalk, so I know stupid people like that exist. What an idiot. Trust me; I’m not like that guy. I value my dollars.)

1. Power/Graphics

Wii U –
Unfortunately, Nintendo, with its last two consoles, has been one generation behind. The Wii wasn’t up to technical snuff with the Xbox 360 or PS3, and instead was more on par with the company’s previous console, the Gamecube. The Wii U, while more powerful than the original Wii, is on par with the Xbox 360 and PS3, only ever so slightly more powerful. While games look a ton better than they did on the Wii, the Wii U still uses what is now considered “outdated” tech from around 2006/2007-ish.

PS4 –
More powerful than the PS3, the PS4 is the first console that I know of which outputs natively at 1080p (I had thought this about the Wii U at one point, but found out otherwise). As I’ve mentioned before in other articles and reviews, resolution may not be that important to some people, but resolution is also kind of like one of those hidden picture puzzles – once you see it, you can’t “unsee” it. The PS4 also offers graphical capabilities more comparable to visuals which can be found in newer PC hardware. Still not quite on that level, it’s a pretty large step up from the 2006 technology which the PS3 used for 6 years.

Xbox One –
If it wasn’t for the fact that the Xbox One doesn’t output natively at 1080p, there probably wouldn’t be a discernible difference between it and the PS4, since what’s under the two systems’ hoods are nearly identical. Though, I have to wonder: Is it that the Xbox One CAN’T run 1080p properly on certain games, or is it that no games support it right now? If no games support it, I have to ask, “why not?” This is something that really doesn’t make that much sense to me.

The Winner: PS4
Graphics aren’t everything - that’s a given. My favorite consoles of all time have been the Super NES, Gameboy Advance, and the DS/3DS, all three of which weren’t/aren’t capable of the stunning visuals seen on next-gen consoles. But in order to keep with the theme of looking at the console wars realistically, I believe that graphics ARE important nowadays to the success of a console. Games should always be fun; you’ll get no argument from me there, but games that look as good as they play can be a turning point for a lot of people. That being said, at these early stages of these new consoles’ lives, the PS4 seems to have the upper hand in the graphics department.

2. The Controller/How You Play

Wii U –
Rather than focus on graphics aspects and capabilities, Nintendo has chosen to put their efforts into the way we play games. When reading that sentence, you might think, “Well that’s good, right?”
I’m down for experimentation when it comes to game consoles, but Nintendo, in my opinion, hasn’t quite gotten it right yet. The motion controls of the Wii were neat, but that’s all they were – neat. It won over a casual fan-base, but the Wii-mote’s design was a little too off putting for some gamers, myself included.
The Wii U introduces yet another controller design, this time with more traditional features integrated into a tablet. I’m not a huge fan of the tablet for games. Instead, I use my touchscreen Wii U gamepad to navigate menus and my Netflix queue. Having a second screen for something like the DS or 3DS, a handheld system where you only have to shift your eyes to see the second screen is great, but having two visuals going on in my hands AND a television can be quite a bit distracting. I will say, however, that the ability to play some games on just the gamepad is a neat feature, though it neither makes nor breaks the controller or system design.
One problem that I believe Nintendo experiences with these radically different controllers is that developers feel like they need to add controller functionality to their games in order to support it. Apparently, this is why the Tomb Raider reboot never showed up on the console. Rather than develop something with an easily mapped control scheme across all platforms, developers know that they need to do something which will, at least in some way, show off the features of the gamepad. It’s my opinion that developers would rather take the easy route and not develop for the Wii U. Is this the best decision? Probably not, but at the same time, it’s kind of understandable. Why make a port of a game with features that just seem tacked on?

PS4 –
This is the first major redesign of the Playstation controller since the Dual Analog version on the original PS1. Built with comfort in mind, Sony also added a touchpad in the center for menu navigation with the possibility of game integration.
While I’ve never been the biggest fan of the controller’s analog stick placement, I admire Sony for keeping a familiar approach each time it releases a new controller. It’s not the most innovative way to go about things, but it’s also not too much too soon. The Playstation controller has slightly evolved with each new iteration, getting us used to new things rather than putting it all out there at once.

Xbox One –
Microsoft also took a familiar approach this time around, with some improvements made on the Xbox 360 controller. I still think they could have done a better job with things like the d-pad, but features like the rumble triggers are a neat addition. There’s not really that much to praise or curse about this controller.

The Winner: PS4 & Xbox One
How we play our games is, indeed, important. I think Sony and Microsoft get this one simply because they’ve given us something which we’re familiar with.
In the grand scheme of things, the Wii U gamepad is really not that far behind in this category. It does have the ability to play some games without the need of a television, and its button layout is more along the lines of what we think of now as a traditional console controller. I just really don’t see the touchscreen thing ever really taking off when it comes to consoles and it can, at times, become a hindrance in both the gamers who play and the developers who make games for the system.

3. User Interface and Features

Wii U, PS4, Xbox One –
Honestly, I think all three consoles are struggling a bit in this category, the PS4 less so than the Xbox One and Wii U, but not by much at all.
I think that the Xbox 360 had the best UI on a console to date. It was simple to use, I didn’t have any problems finding anything, and could basically pick it up straight out of the box and know where everything was located. When the Wii U came along, I was hoping that Nintendo had taken a page out of Microsoft’s book and created an interface which would at least make getting to your friends and engaging in multiplayer easier. In a way, they made it easier to get to your friends list (doing away with the horrid “friend codes” system), but everything now basically uses an app.
Want to look at your friends list? Open the app. Want to check your messages? Open the app. Then wait entirely too long for it to load. True enough, the time spent waiting for the app to load is only a matter of seconds, but this is, in my opinion, a step backwards from the instantaneous and effortlessness social features of the Xbox 360.
However, Microsoft isn’t innocent in this situation either. The Xbox One now has the same sort of setup, requiring you to open an app for almost everything you do. So does the PS4, only I noticed that it isn’t quite as bad on Sony’s system. It’s still not great, and doesn’t put it enough ahead of the competition to amount to anything, but it’s true nonetheless.
Some of the other features of the PS4 and Xbox One include internet streaming directly from a console to either TwitchTV or Ustream, cable box integration on the X1 and Game DVR (also on X1). These are all neat features, but I’m a gamer. I like to play games. These are all things that I personally have little to no interest in. Game DVR is pretty cool, but I could live without it. Streaming might be neat, but if I wanted to stream, a capture card is relatively inexpensive nowadays.

The Winner: Wii U & PS4
This one is tough to award a winner since all three have problems, but I have to give it to the Wii U and PS4. For some reason, the Xbox One’s interface just seems too cluttered. The entire thing being designed to function predominantly with Kinect is also a negative. It takes longer than what should be needed to figure out where everything is and how everything works, while the Wii U and PS4’s UIs are pretty straightforward, though still not exactly easy to navigate.

4. Games

Wii U –
It’s been no secret that the Wii U has been struggling over the past year in terms of games. I don’t believe that has anything to do with their quality or lack thereof, but instead the problem lies in Nintendo not releasing games from their big franchises on a regular basis. At this point, with a dip in exclusive 3rd party support, Nintendo is having to rely on 1st party titles in order to stay afloat – titles that they haven’t released. Don’t get me wrong, there are some interesting games in the pipeline, but by this point, a year after the console’s release, we should have seen some by now. Especially franchises like Zelda, Metroid, or Starfox. So far, we’ve only seen one game that I would consider a “triple-A” exclusive: Super Mario 3D World. All the really interesting games have been coming out on the 3DS. The new Legend of Zelda title being the most recent. And honestly, there’s really no reason that couldn’t have been successful on the Wii U.
Rest assured, there are a lot of people out there who love Nintendo franchises, myself included. The Wii U is the only place you’re going to get them. The question is, “when will Nintendo release them?”

PS4 –
I’ve already talked about what I thought of the launch lineup, so there’s no need to get into that. The only thing we can really do here is speculate on the future. Will there be new games from Naughty Dog on par with The Last of Us? A new Uncharted game has been announced, so I’m sure we’ll see new IPs. What about Quantic Dream? Probably.
I could go on and on about what games are probably coming out for the PS4.

Xbox One –
Microsoft could probably call their console “The Halo Gear Box” and it would be a more fitting title. The Halo and Gears of War franchises are pretty much what the system is known for. There’s no question that these two series will end up on Xbox One at some point. Other than sporadic exclusives, I really don’t see the Xbox One’s game library being any different than the PS4’s. One only needs to look at the PS3 and Xbox 360 for reference.

Winner: PS4 & Xbox One
When it comes to games, you won’t be able to go wrong with these two consoles. It all really boils down to (between those two) if you want your games to look slightly prettier or not.
Nintendo has gotten the reputation of being a “kiddy,” or “family friendly” company, which is probably true. Or at least, it’s more family oriented than the other two big names. This isn’t necessarily a bad thing, but it kind of limits Nintendo in terms of diversity. The Xbox One and PS4 (and by relation, the PS3 & 360) will have a selection of all types of games from adults to younger children, whereas the Wii U’s games are usually centered around “all ages” with a focus on younger kids. The games that will be available for Wii U will be predominantly Nintendo franchises and have a more (for lack of a better term) “child-like” quality about them. There’s nothing wrong with that, but again, I can see where it’s kind of limiting to some degree.

Overview & Final Thoughts –
The only real way to run the gamut on gaming is to own all three consoles (and a PC, to a certain extent), but I understand that’s not always feasible. So after all is said and done, which console should you buy as you move forward into the future of gaming?
(Here’s the part where everyone who was expecting me to award an overall winner groans and gets extremely disappointed.)
I can’t answer that.

Just like this article and the opinions expressed in it, what you choose to play and the types of games you enjoy are for YOU to decide. All I can say is this: If I were going to have just one console of these 3, I would probably go with the PS4, with the Wii U at a close second. The PS4 performs just fine for me and the Wii U is the only place I’ll be able to play the Nintendo franchises I enjoy.
If you like diversity, the PS4 is probably for you.
If you want a console that is built to showcase new titles in classic Nintendo franchises with a more family friendly emphasis, go with the Wii U.
If you enjoy the competitive multiplayer scene and really like shooters, you’ll probably feel right at home on the Xbox One.

Personally, I enjoy all these types of games. So in all honesty, one is really no better than the other when you get right down to it. Games are games, fun is fun, and what we enjoy is what we enjoy. All three systems offer a varying degree of fun, each catering to a certain style. While that may impede or help a console manufacturer’s product sales, it shouldn’t have any bearing whatsoever on the fun that these consoles can bring you.

-Josh
 

 

Killer Instinct - Review (Xbox One)

In the mid 1990’s, Mortal Kombat was huge, Street Fighter was pretty much just as huge and Killer Instinct was the new kid who sought to meld the two franchises into one unique fighting game. Though its time on the gaming scene was short, KI has been a much loved franchise and fans have clamored for a sequel since 1996’s KI2.
Originally published by Nintendo (developed by Rare, makers of the Donkey Kong Country franchise)
in 1994, the rights to the Killer Instinct brand were acquired by Microsoft Studios when the company bought Rare back in 2002. For years, many KI fans hoped for a new sequel in the franchise and were hyped beyond belief when one was finally announced in 2013 as an Xbox One exclusive developed by Double Helix Games.
How have the 17 years between KI2 and the new game treated the franchise? Find out after the jump!





Breakdown:

Story: Non-existant (…yet)
This is a fighting game, so story has only rarely ever been the most important aspect of the genre. However, with recent blockbuster-quality story modes in games like Mortal Kombat (2011) and Injustice: Gods Among Us, a great story to back up the brutality is starting to become the norm. KI, however, has no story at the time of this writing because... well… it hasn’t been released yet. Instead of including a story mode, Double Helix instead chose to focus on the core fighting mechanics of the game. I think they made the right call, but I also think that this could be related to the rushed development of a game for a rushed console, which I alluded to in my Xbox One review.  Just like many of the Xbox One’s features, KI is missing a lot of features at launch. Story mode and an arcade ladder are two of them… not to mention only 6 playable characters.

Visuals: 10/10
Killer Instinct is the first fighter developed on next-gen hardware and it shows. The characters, while looking as though they take a bit of influence from Street Fighter IV’s designs, are beautifully rendered, particle effects from a well-placed fireball are amazing, and the game outputs at 1080p (one of the only Xbox One titles to do so). Characters move smoothly and backgrounds are simple, but look great. There’s no shortage of great visuals here. Everything looks stunning.  

Sound: 10/10
Everybody who plays fighting games (and some who haven’t) has heard someone yell, “C-C-C-COMBO BREAKER!!!!!” at some point in his or her lifetime. This classic phrase, and every other notable shout of the KI announcer, has been expertly recreated in the new Killer Instinct. The sounds of combat punch you in the gut like no other fighting game to date. And getting punched in the gut by sound is always fun, right?
Speaking of getting punched in the gut by sound, the original KI was always known for its exceptional music. The new game doesn’t disappoint. The classic Killer Instinct theme is perfectly remixed and modernized for 2013. In fact, music plays a significant part in the game. When you go for that devastating Ultra combo to finish off your opponent, the music goes along with, and is perfectly scored to every single hit. In the pause menus, some ominous, swelling chords are accompanied by a note from the KI theme’s melody for each option you highlight. This is almost like a mini-game in and of itself, as you try and match the melody to the chords.
As I pointed out to my friend, it’s like the developers knew how much the original music meant to the franchise and tried to make it an integral part of the new KI experience.

Gameplay: 9/10
From what I’ve played so far, KI’s gameplay is pretty top-notch. The combo system is fluid, the moves are easy to pull off (well… they’re supposed to be. I’ll get to that), and you can pretty much mash buttons to make your character do some really flashy stuff. But that’s not a good idea to do against someone who knows what they’re doing.
Double Helix made KI a game for everyone. For casual players who just want to sit around and beat up their buddies, KI is a decent game and there is a lot of fun to be had in doing so. For people who really want to get into the game and learn its intricacies, it’s almost overwhelmingly deep. Learning how to break combos alone takes a good amount of practice and patience. Luckily, the game includes a “Dojo” mode which teaches you every single aspect of the game and it’s one of the most intensive and thorough tutorials I’ve ever seen in a fighting game. In dojo mode, you’ll learn everything from how your regular attacks work, to countering combo breakers, and even how frame data works. It’s a lot to take in, but with some practice, you’ll be on your way to fighting like a KI pro.
 

One thing I should probably note is the Xbox One controller when used to play KI. The game itself is great, but using the pad is, in my opinion, an utter disaster. “Dragon punch motions (Forward, Down, Down Forward)” are extremely inconsistent with the Xbox One d-pad, as are quarter circles used for the majority of the special moves in the game. It’s manageable, but it can be pretty frustrating most of the time – especially given how simplistic the combo system can be. Also, KI is a 6 button game, meaning there are 3 kick and 3 punch buttons. Game pads for titles that use this layout (like Street Fighter, for example), have always been troublesome due to mapping the heavy attacks to the top of the controller (usually the triggers). My hand literally cramps up while trying to pull off longer, more difficult combos. Especially those you’ll come across in the dojo mode. (As I write this, the muscles in my right thumb and palm are aching severely from doing the last lesson of the dojo.)
Since the controller isn’t that good, your best option is going to be to pick up the MadCatz TE2 fightstick, which is currently and unfortunately the only next-gen fighting game controller. All your old arcade sticks won’t work on the new hardware (which is stupid and makes no sense whatsoever, in my opinion). I wasn’t too crazy about dropping $200 on ANOTHER fightstick, but I’m glad I have it preordered. I think my overall experience will improve once I’m able to play the game on something it was designed for.

Having to use the Xbox One controller at launch is really my only real complaint about Killer Instinct. It’s a great fighter that can be as deep and engaging as you want it to be. Is it worth the $40 download for the “Ultra Edition?” In the long-run, and considering the fact that you also get the original Killer Instinct arcade game in the download package, along with two downloadable characters about a month or so down the road, I would say yes. Sure, there are some missing features that will be added later, but none of that is necessary for you to enjoy the game. Also, if you want to play as only Jago, you can get the entire game for free as a sort of demo. I’m not exactly thrilled about this particular sales model, as I hope developers choose not to adopt the practice of releasing half-featured games, but I think KI is worth the full price of admission if you own an Xbox One.  It’s a fun fighter and lives up to the hype of the Killer Instinct franchise. Here’s to hoping we don’t have to wait another 17 years to get a sequel!

Final Score: 9.6/10 (score will be updated when more features are released)

-Josh

Images taken from Google Images.

 

 

Xbox One - Console Review

The final next-gen console has been released and I spent almost the entire weekend playing it. Is the Xbox One good? Did mine actually work? What about that $500 down payment? My review is after the jump!

Disclaimer – As with my review of the PS4, this review is based on MY opinions, as they are subject to MY tastes. I do not owe allegiance to any gaming platform and am only offering an honest opinion as someone that has been a serious gamer since the original NES. I have owned nearly every major console produced since Nintendo’s first except all of Sega’s, the TurboGrafx-16, and the Atari Jaguar.
(I say “nearly” because, hey, I was a kid. I didn’t have my own money back then. I didn’t start buying my own consoles until the PS1)
I’m not intending to fuel the console wars, or anything of the sort. I just want to give you guys an unbiased look at these consoles from a technical standpoint.

Breakdown:

Launch Library – 7.5
Like the Playstation 4, I wasn’t impressed with the Xbox One’s launch lineup either. In fact, the only two reasons I bought the system were 1) multiplayer games (since I already pay for an Xbox Live subscription) and 2) Killer Instinct. So does that mean that Killer Instinct makes this the better of the two latest consoles’ libraries because of one game? Unfortunately, yes. That doesn’t mean Killer Instinct is a bad game, in fact it’s great, but only one exclusive available at launch that I’m interested in is still disappointing. But in all fairness, that’s one more than the PS4 had.

Console Design – 7.5
In my PS4 review, I mentioned that Sony’s console looked like “a crooked 1980s VCR.” I also mentioned that the Xbox One was better looking. After actually seeing the console in person, however, that opinion changed slightly. It does, indeed, look better than the PS4, but man that thing is huge and looks even MORE like a 1980s VCR (only not “crooked”)! The console is even about the size of one of the first VCRs I remember having as a kid (a top loader).
That being said, it’s still pretty slick. The quality is rather pristine and the build is sturdy, making you feel as though you just purchased something worth every penny of your $500. The Kinect (which I WILL NOT use. More on that in a bit) looks ridiculous sitting on top of the system, though. It looks like someone ripped off Rob the Robot’s head, stretched it, and stuck it on top of a huge VCR.  For those of you who don’t know who Rob the Robot is, go look him up.

The Controller – 9.0
The Xbox One controller had the potential to be perfect. I really loved the Xbox 360 controller, but to myself and most fans, there was one glaring flaw: the d-pad. With its small, circular design, games such as those in the fighting genre were virtually unplayable on the 360 controller. With the Xbox One, Microsoft redesigned the d-pad with a more traditional take. However, it still doesn’t operate as well as I would like it to. Each direction “clicks,” rather than feeling smooth like most d-pads, including the PS4’s. Other than that, Microsoft kept the design pretty much the same from their previous console. Oddly enough, a 3rd party controller for Xbox 360, the Razer Sabertooth, is a much better design than either the Xbox 360 or Xbox One. If the controller would have been an identical copy of Razer’s, I would have given it a perfect 10.

Interface – 6.5
Here is where things start to go a bit south. First, I’ll say that I absolutely hate Windows 8. It’s designed for the “tablet generation” and complicates things greatly in its attempts to simplify them. This is also true of the Xbox One’s Windows 8-based operating system. Like the Wii U, everything you try to do loads an app (which takes too long to load. More on that in a bit), which is pretty unnecessary.
 
My friend and I were attempting to play a few matches online in Killer Instinct when I found out just how overcomplicated things had actually gotten. On the Xbox 360 when you wanted to invite someone to whatever game you were playing, all you had to do was click the Xbox home button on the controller, go to your friend’s list, and push X on the friend you wanted to invite. In a matter of seconds, your friend was connected to your lobby and you were ready to play some multiplayer. Simple, huh? With the Xbox One, I’m not really sure how it works! My friend and I were looking for some way to invite someone specifically to a game, but all we found was that the Xbox will automatically connect you after you’ve chosen to host a game. It works, but it really makes no sense to me. Like, what if I have multiple friends who are playing Killer Instinct and I just want to invite one of them? Does it show me a list and I pick who I want to play with? Is this just a bug with Killer Instinct? I’m sure there’s somebody reading this that thinks, “Man, he’s an idiot. The process is [insert ridiculously stupid Windows 8 process here].” But to me, this is an example of Microsoft changing something that was ridiculously simple and effective to begin with, yet overcomplicating it with their next product/update.
It’s not the first time the company has done this kind of thing. I’ve been using Microsoft products since the late 80s and this has pretty much always been their philosophy.
 
The operating system doesn’t cater to those who would rather navigate the OS with a controller, either. Instead, the entire thing was designed to use Kinect motion tracking and voice commands. Also, some of the apps which don’t require Kinect to use certain features, do require you to at least have it plugged in. What’s the point of that? All this would probably be fine if my Kinect actually worked in the first place (more on that in a bit, as well)!

Power/The Insides – 8.0
I can’t really speak from first-hand experience, as I only have one game and it’s a fighter, but the insides are supposed to be almost exactly the same as the PS4’s. This means that yes, games will look better than they did on the previous console. But there’s one glaring flaw in the Xbox One’s architecture: most games don’t display in native 1080p and are instead upscaled from 720p. To some, resolution may not be that important, but come on; it’s 2013. High-def televisions are pretty much the standard and tech should support their highest resolutions. Also, if you’re going to make me lay out $500 for a console, shouldn’t the thing be capable of more than, or at least be on par with, its lower priced competition?

Flaws – Doesn’t get a score due to the randomness of each console’s problems, but they’re worth mentioning
The PS4 had its share of launch-day woes, but in my opinion, they don’t compare to the amount and severity of problems reported (and experienced firsthand) of the Xbox One. Bad disc drives, “green screens of death,” inoperable and barely functioning Kinect sensor (supposedly you have to yell at it to make it work most of the time), etc.
I wasn’t as fortunate this time around, as I was with the PS4. My Xbox, as well as two of my friends’, experienced a few problems, some to greater degrees than others (mine seemed to be hit the worst). Here are the problems I personally encountered over the weekend:

1. My Kinect doesn’t work.
I don’t want to use the thing anyway, but in order to use the Upload Studio app to edit a Killer Instinct video clip (a feature which, as my friend informed me, DOESN’T require Kinect while editing), I have to have the Kinect sensor plugged into the console. Why is that? All I want to do is edit the length of a freaking game clip with the DVR feature! Why does the Kinect have to be plugged in to do that?
When I plugged the Kinect into the system just to unlock the editing feature, the Xbox One wouldn’t recognize it, saying that it was unplugged. Apparently this is a known problem, and could possibly be fixed in a firmware patch in the future. Right now, Microsoft is having people send back their consoles for replacements, claiming “hardware failure,” but I think I’ll wait for an update to see if that does the trick.
[UPDATE: Since the Xbox One's first firmware update after release, my Kinect works as it should. Not that I have any reason at all to use it, but at least it works.]

2. Apps occasionally force-close.
I’ve had a few apps close on me for no apparent reason, including Killer Instinct. (One of my friends has also experienced this a few times.) Not only that, but I had the system completely power itself down randomly while I was downloading the game. Luckily, when I turned it back on, the download resumed where it left off.

3. Apps have locked up, or take a ridiculous amount of time to load on occasion.
I’ve had this happen a few times. So far, Killer Instinct has locked up on me twice, and my friends list and other apps have taken too long to load. This is a problem (load times) that my friends who have an Xbox One have all experienced. What’s really strange, however, is the fact that for us, apps all take a different amount of time to load. This is the first time that I’ve ever heard of a console taking different amounts of time to load the same thing on different consoles. Is it a deal breaker? No, but it’s really weird. I hope that this is something that can be corrected in a firmware update.

4. I don’t know if my disc drive will play Xbox One games. (Not really a problem yet, but I thought I’d mention it)
Again, this is a known problem, but I have no real way to test it, as of yet. Hopefully it does, but I’ll have to borrow a game or something from one of my friends to find out. With Kinect already not functioning, I’m a little worried that I might have the disc drive errors as well. I’m not sure if this only affects Xbox One games, or any type of disc you try and feed it. I’ll try it out soon and update the review accordingly.
*UPDATE 12/8/13* My disc drive DOES work. :)

After all that negativity, is the Xbox One worth $500? Given the problems that the system is having, I’m going to go ahead and say no. My advice: let all the kinks get worked out first, and then buy the system. If you’re a fan of games like Halo, Gears of War, etc. (which I’m not so much), then the Xbox is still going to be the system for you. Killer Instinct is a great launch title, but in my opinion, it doesn’t justify taking the risk of a defective system at the moment. Also, there are a lot of neat features such as the Game DVR that are rather tempting, but a lot of promised features have been left out until future updates – more so than the PS4. In my honest opinion, I think Microsoft rushed this console to production and it’s showing.
All in all, it’s a decent console, but I was hoping it would be better. Like the PS4, I’m sure it will have a great library of games and cool features in the future, but neither console is absolutely stellar at the moment.

 

Final Score: 7.7 / 10

-Josh



Posted on November 29, 2013 .

Next-Gen Console Reviews Coming Soon

Just wanted to let you guys know that the next few weeks will probably see The Inner Dorkdom releasing a good bit of content...
I'll be getting the PS4 this Friday, along with Assassin's Creed IV, Battlefield 4, and Madden 25 (BF4 and Madden, thanks to a great promo deal through Amazon). So along with these 3 games (though there probably won't be a full-blown Madden review), there will be a review of the console itself, just like there was for the Wii U.

Next Friday, I'll be getting my Xbox One with Killer Instinct and the MadCatz KI Fightstick. I'll be doing a review of all three.

Get ready. There's gonna be a lotta readin' soon!

-Josh

The Inner Dorkdom Podcast - Episode 11

Josh and Nic discuss their thoughts on E3 2013 until late into the night. Enjoy!

DOWNLOAD
Runtime: 2 hours, 33 minutes
Posted on July 1, 2013 .

Josh's Inner Dorkdom Journal - Episode 8 (E3 2013 Impressions)

Time for another episode of the journal. So what have I been digging on lately? To be honest, not much. Since I’m on a break from school, I’ve been working full-time and that’s kind of taken up the majority of my days. There are a few things, however, and I can use this format (as well as an episode of The Inner Dorkdom podcast that we’ll be recording soon) as a way to relay my thoughts on some of the recent E3 news.




I didn’t watch the E3 conference this year, but I read most of the articles ‘round the internet about it. From what I’m reading, Sony clearly “won” this time.
Just how did they win? By completely standing up for the consumer, as opposed to Microsoft which seems to be very “anti” that mentality.

(Note: After writing this article, I went back and watched the archived conferences. Unfortunately, my following opinions and concerns have not changed.)

Let’s give a little backstory:

Back in May, Microsoft revealed the Xbox One, their newest console. This comes as a little delayed from Sony’s earlier reveal of the Playstation 4. As I said in an earlier article, I wasn’t particularly impressed with Sony’s initial conference that showed the world their new console, but I thought it was just “ok.” That being said, myself and many other videogame fans were completely floored (and not in a good way) by the ridiculous restrictions which were being proposed by Microsoft.

Honestly, I don’t know what they were thinking. A console that has to be connected to the internet to function?

Get out of here.

To be fair, Microsoft later stated that the Xbox One would not have to be constantly connected to the internet, but WOULD have to be connected at least once every 24 hours. This, in my opinion, is still quite unacceptable. I live in a quasi-rural area, so my internet connection is neither fast, nor the most stable. Because of that, an Xbox One would be extremely problematic for me. For example: Nearly every time it rains, I lose my internet connection. So if the weather happens to be bad for a couple of days, I just wouldn’t be able to play… At all. Not even single-player games that shouldn’t have to connect to the internet in the first place would be playable for me if the weather was bad.
“Metal Gear Solid V? If it’s raining for a few days, forget about it.” That’s basically what Microsoft is telling me.
That’s just terrible design. There’s no reason that a game console should ever have to be connected to the internet, at any time, to function.

Back to this year’s E3:

None of gamers’ concerns were alleviated at Microsoft’s second showing. All the restrictions and requirements were still in place: Required internet connection, no used games (unless the developer permits it by offering codes for a flat-rate), a really big push (though subliminal) for Windows 8, and an “always on” version of their Kinect technology. All these things were still around and I (and every other gamer) was being told that they were all “good things” and that I just “didn’t know I wanted them yet.”

Not to get too political here, but that sounds a lot like our government and the ridiculous policies they’ve tried to push in recent years.

The Playstation 4, however, has absolutely none of these unwanted features. Even in their E3 presentation, they made it a point to directly fire shots at Microsoft by pointing this out to gamers. Every shot was met with thundering applause, or so I read.
If I were there, I would have been in the crowd applauding right along with everyone else.

It would seem that this “console war” might be won by the following 2 things: Features and exclusives. Unlike previous console generations, hardware capability has been taken completely out of the equation. This time around, both the Xbox One and Playstation 4 have nearly identical specs under their respective hoods, so most games will be the same aesthetically.  Since that’s the case, one has to look at the two console’s features first.

In both systems, the features are, just like the hardware, nearly identical. You have uploadable content like the new video sharing and social media integration. You also have real-time video streaming on both, with Sony using Ustream and Microsoft using Twitch. Then there are the normal features like Netflix, Hulu, HBO-Go, Amazon, web browsing, etc.  With all these features in mind, exclusives have to be more of a factor.

I’ll readily admit, the Xbox One has more, interesting looking, exclusive titles so far than the Playstation 4. D4, Dead Rising 3, Forza 5, Halo 5, Killer Instinct, Quantum Break, and Sunset Drive are all exclusive to Microsoft.

Killer Instinct is kind of an interesting one.

A sequel to a series that’s been dead since the late 90’s, KI has been something that fighting game enthusiasts have waited for a long time. When the new game was announced as an Xbox One exclusive, the fighting game community went absolutely nuts. I saw several forum and Twitter posts saying that they were now sold on the new Microsoft console. Clearly this is an overreaction, since they seemed to forget about the crazy restrictions they had been complaining about only a few hours before the game’s announcement. Finally, the realizations of complicated tournament play (needing to have the console bought and downloaded for every console at every station at the tournament venue and a constant internet connection) began to rear their ugly heads and doubt began to set in. This doubt became even more substantiated when it was announced that Killer Instinct would be a “day-one download” title which would be “free-to-play.” Only one character (Jago) would be available until the player bought the rest of the characters. When gamers went into an uproar, Microsoft and the game’s developers quickly changed their rather poor wording, saying that KI would basically be a “demo” on day-one and the player would buy the full version of the game if they wanted to at a later time.

Why not just call it a “demo” in the first place? Come on, Microsoft. Get yourselves together.

The Playstation 4 doesn’t boast the larger number of exclusives that the Xbox One does. Drive Club, The Order: 1886, Gran Turismo 6, Infamous: Second Son, and Killzone 4, were the only ones that I could find. So does this mean that Sony’s in trouble? I say no. As I told a friend of mine, there’s only ONE company that can sustain a console on its exclusives, and that’s Nintendo, but that’s because their exclusives are mostly first-party titles that have been around since 1984. On the Xbox One, the only two exclusives that are “blockbuster” titles are Forza and Halo. Dead Rising 3 will be a good seller, as will the 2 new IP’s, Quantum Break and Sunset Drive, but these exclusives won’t be the “system sellers” that a game like Final Fantasy VII was for the original Playstation back in 1997.
Is Halo a system seller? In a sense, yes, but the people who are fans of that game were fans back on the original Xbox with Halo and Halo 2. These fans carried over into the 360 era, but very few jumped on board with Halo 3 or 4. I’m not trying to discount the power of the Halo franchise, I’m just trying to point out that like many exclusives, save for Nintendo’s, Halo is a niche title. The same can be said about Uncharted or God of War for the Playstation. It would be much different if something with the general power of a franchise like Final Fantasy, a third-party franchise, were going exclusive to either Playstation 4 or Xbox One, since that series carries much more clout than games that have ALWAYS been exclusive to one platform or the other.

So maybe exclusives WON’T win the war. Then what will?

If it weren’t for Microsoft’s crazy new policies, I would say that the race would be pretty neck-and-neck. Before hearing about the Xbox’s new, weird way of doing things, that’s exactly how I figured it would be. The simple fact is, gamers and everyday people generally don’t like to be told what to do when attempting to enjoy themselves while playing a videogame. This much is abundantly clear given the recent backlash to the Xbox One.

Perhaps the largest critical backlash from both the gaming press and gamers themselves came shortly after the Xbox presentation at E3. Don Mattrick, President of the Interactive Entertainment Business at Microsoft, was interviewed by GameTrailers.com and asked about some of the backlash towards the new console, particularly the constant internet connectivity issue. He was quoted as saying, “Fortunately, we have a product for people who aren’t able to get some form of connectivity; it’s called Xbox 360.”
This quote and arrogant, yet not surprising, attitude from a big-wig at Microsoft sent gamers into a frenzy. People that had recently supported the Xbox One 100% decided to drop their preorders and go the way of the Playstation. They were basically being told that if you couldn’t connect to the internet, you would be stuck with an outdated console which would probably lose support within the next 3 years and that Microsoft wasn’t going to back down from their outrageous requirements for the Xbox One. I, like all those angered gamers, thought that this was terrible marketing and customer relations. Again, it’s not surprising coming from Microsoft, as they’ve had this kind of mentality since they entered the world in 1975. World domination has always been their top priority, but it’s finally catching up to them.

With all that being said, I don’t mean to skip over Nintendo, but the simple fact is that they didn’t really have that much to show. What they did show was awesome, but nothing uber-exciting, or anything we didn’t already know was coming. I honestly think that it’s become the case that Nintendo is just… well…A NINTENDO company. I really don’t think they’re that interested in grabbing gamers of all types, and more focused on making consoles that play Nintendo-franchise games. Really, I’m fine with this. It’s not the greatest marketing attitude to have, but let’s be serious here: Nintendo franchises are powerful. The people who want those games are going to buy whatever console Nintendo builds in order to play them. If that’s what Nintendo is content in doing, then more power to them.  Personally, I would rather see Nintendo embrace all of gaming and build a console which would compete with the likes of Sony and Microsoft, but (to use a cliché that I hardly ever use) it is what it is. I own a Wii U and I’m excited for Super Mario 3D World and the new Legend of Zelda game that’s in the works. Plus, the 3DS is the greatest handheld every created (and currently has some of the best games on any device), so I can’t really complain. I’ve got my Wii U to play Nintendo stuff and I’ll have a PS4 and PC to play everything else.

*Post-E3 and Aftermath Edit*

As mentioned in the note above, I’ve since watched both Sony and Microsoft’s respective E3 presentations. Pretty much everything I read was accurate and was portrayed just as well in a written form as it was while watching the events unfold visually. In other words, my opinions remain the same. Microsoft chose to stay away from such topics as being connected online and outrageous DRM policies. Instead, they decided to infer to gamers that their system was “so good” that these things wouldn’t / shouldn’t matter. However, according to gamers, these things DO matter. 

Since the presentations ended, fans and the independent gaming press have shown their absolute disdain for Microsoft’s poor choices. I point specifically to internet gaming personality, Angry Joe and his recent interview with “Major Nelson” (Larry Hyrb), Microsoft’s Director of Programming for Xbox Live, as a prime example.
In the interview, Joe asks Hyrb some very difficult questions from his fans which put the Microsoft rep into a clearly uncomfortable and quite defensive position. The questions are simple and to-the-point and deal with gamers’ various concerns, such as the required online and DRM.

Joe tries extremely hard (until he’s discouraged by the Microsoft PR lady standing off-camera to move along) to not let Hyrb slide with his dodgy answers, but ultimately has to cut the interview short. This is due in part to the fact that Hyrb is about to partake in a “live event” on the showroom floor and, from what the rest of Joe’s video suggests, the angry PR lady who dislikes his questions.

Joe never comes off as antagonistic or that he’s looking for a debate, but instead as a concerned gamer. The fact that “Major Nelson” didn’t really want to answer his questions and the PR lady didn’t want them asked in the first place, seems like a confirmation of the attitude Microsoft seems to have at this point: “This is the future. Either get with it, or keep playing your Xbox 360 which will probably lose support roughly 3 years into the new generation of consoles. Even though all you gamers out there say you don’t want this stuff, we know what’s best for you.”

My response:
Sorry, Microsoft, I’LL decide what’s best for me. I don’t need you to tell me what I want. Also, stop dodging questions. You know everyone is angry with you over the decisions you’ve made, make moves to correct it instead of trying to shove it down people’s throats.

While playing Injustice online recently (on Xbox 360, mind you), I was talking with a friend of mine, an avid Xbox supporter, about these concerns. As we were talking, I noticed that every time I talk about these things, I may come off as though I’m a “Microsoft hater.” Nothing could be further from the truth. I happen to not like a lot of their business decisions (something which I’ve felt for almost 20 years), but I don’t like to see anyone “fail.” Truthfully, all of my concerns about the Xbox One boil down to one HUGE concern that I think is shared by 90% of gamers, but they don’t know how to voice it without sounding like raging “fanboys:” We don’t want these things to become console standards.

If Microsoft continues to be the same dominant force in the console market as they were with the Xbox 360, then it’s a given that the generation of consoles post-Xbox One and PS4 will be forced to adopt the same policies. The reason there is a severe outcry right now is because we’re all trying to voice the same thing: We don’t want this. From anyone. Ever.

That about wraps it up for this episode of Josh’s Inner Dorkdom Journal. Sorry that it was such a long read, but hopefully you’ll get something useful out of it and take these things into consideration before you purchase your next gaming console later this year. Hopefully, I’ll be back soon with a review of the game I’m currently playing: Naughty Dog’s, The Last of Us!

Trying to be an optimist in an overcrowded and slowly dying videogame world, I am,

-Josh

Josh's PS4 Thoughts

Console hardware is becoming increasingly difficult to discuss. As of right now, the Wii U has already been released and the PS4 was revealed only recently. How do the two compare and how will they stack up to Microsoft’s new Xbox? It’s really hard to say given the fact that no one outside the gaming industry has actually played anything other than the Wii U.

Some of the features revealed to be capable of the PS4 are kind of neat, but will they be enough to make the system sell? It seems as though Sony is going down the same road as Microsoft did last generation with more of a focus on social networking features. Stuff like being able to share gameplay videos across various media outlets such as YouTube and Facebook, or being able to spectate and take over the control of a friend’s game are cool ideas, but how much of that will simply be a novelty that will quickly wear off?

One thing about Sony’s presentation that I noticed was the very odd balance contained within. On the one hand, Sony was taking the Nintendo approach of, “this will change the way you play games,” but on the other, there was a focus on the PS4’s raw power, likening it to higher-end gaming PCs. While for most it would seem as though the presentation contained a good balance of the two, I felt like Sony is finding it hard to market this new console to consumers that have grown accustomed to current-gen hardware. More like, “how do we sell this thing? Is it the features, or the power?”
At least the “used games lockout” rumor proved to be false.

Going off pure features other than those mentioned above, it looks like there won’t be much more to offer than the PS3. The idea of playing games streamed to the Vita is ok, but it is a feature that requires one to actually own a Vita. Sony could possibly move a few more units by implementing this kind of connectivity, but given the Vita’s lackluster library, that’s highly doubtful. The PS4’s lack of backwards compatibility could also be problematic for some gamers. The Wii U succeeds here given the fact that it will play previous generation titles, as opposed to the PS4 which will not play PS3 games. In my opinion, every console should at least be capable of playing games from the previous console. I was disappointed that the Wii U can’t play Gamecube titles, but at least you can still boot up Wii software. In the final days of a console’s life, being able to play previous-gen titles on the new machine can keep the last generation alive for just a bit longer and ease people into the transition of a new box. Odd that Sony opted not to do so.

On power, there’s no question that the PS4 is in the lead so far. True enough, we don’t know what the exact specs on the Wii U are (which I’m getting really tired of saying, by the way), but then again, we probably never will. Nintendo has never been forthcoming with its system specs, something which Sony had no qualms with in their presentation. The PS4 will make a pretty big jump in improvement over PS3 architecture, making it a much easier system to develop for (according to developers, themselves), given its new, “not-cell” processor and various memory improvements.

In the graphics department, who can really say? It’s highly doubtful that the Wii U is capable of the near-PC quality visuals displayed by the PS4 demos, but you never know. As Nic and I talked about on the most recent episode of the podcast, we’ll never truly know until Nintendo develops and releases a game specifically built for the Wii U. But Nintendo’s system’s true power could possibly make itself known even further down the road seeing as how Nintendo has only just started experimenting with shaders and lighting effects.

So how does all this stack up to the new Xbox? There’s really no telling at this point since there has been no official news on anything pertaining to Microsoft’s new console other than a reveal event, similar to Sony’s, which is just around the corner. Judging by the rumors, the new Xbox will have nearly the exact same hardware that’s stuffed inside the PS4. Unfortunately, there are still some terrible rumors such as having to be constantly connected to the internet in order for the console to function and forced Kinect integration.
A lot of people ‘round the internet are already seeing the PS4 as the “one to beat” this generation, but I really think people are underestimating Microsoft. This is a company that has built a gaming empire with its Xbox Live online service. With comparable hardware under the hood and the consistent online features of the Xbox 360, there’s still a lot that remains to be seen. Also, there’s no doubt that Microsoft will take the same extreme measures in securing 3 rd party support as they did last generation. Sony has seemed to take similar measures, which will make the whole thing very interesting to watch.

Overall, I think the PS4 reveal was a good one, I just wasn’t overly impressed. The thing is though; I wasn’t really expecting to be. I remain skeptical that consoles will bring new things to the table that become mainstays of gaming, but I won’t know for sure until they’re hooked up to my television/monitor and the controllers are in my hands.

Sony has been the first to show what next-gen console gaming is capable of, something that Nintendo has yet to do, and Microsoft’s plans are still unknown. That being said, this year’s E3 will probably be one of the most interesting in recent history. E3 will give Nintendo a chance to reveal new games which will start to show the direction they want their console to go and the new systems will have a chance to build hype. I think that once the new Xbox is revealed and there is much more of a chance to compare and contrast all 3 systems, perhaps my excitement level will increase. All that can be said at this point is, “we’ll see….”

In order to wrap up, this brings me to something that people really need to realize: None of what you’ve just read, or what Nic has already written, or even what websites like IGN have written, really matters at this point because of 3 things:

1. The PS4 and Xbox HAVE NOT been released yet. No one has actually played the 2 consoles, aside from the aforementioned gaming industry (developers).
2. We don’t know how popular these features might eventually be. The PS3 was the first console to truly implement integration features (web browsing, streaming video, apps, etc.) and at first, they were services that nobody thought they would use from a videogame system. Now, these features have become the standard across the PS3, Xbox 360, and Wii U. A year down the road, a “share button” could be what turns the tide for consoles. That’s highly doubtful, but entirely possible given consumer’s mindsets these days.
3. All these “impressions” are based off of how well Sony presented their product. Did these features make you want to buy their console? Based solely on a presentation, that’s really hard to determine. Just like point #1 states, we have not actually used the console yet. I remember my initial impressions of the original Xbox as not being that great, but after I actually bought one, I ended up enjoying it. You know what made me want to get a Nintendo 64 initially instead of a Playstation? Playing Mario 64 for hours on end at Wal-Mart. Until one can actually review the console, then these impressions are, for the most part, meaningless.

After E3, when perhaps journalists will be able to spend some hands-on time with the PS4, these impressions will take on a bit more validity. Even then, however, the features that Sony has revealed of the PS4 won’t be known until one buys the console, plugs it in, and starts to play. Remember, “Knowing [about a console] is only half the battle.”
“G.I. Joooooooooooooooooooooooooooooe!”

-Josh

My Videogame Life Pt. 2

-The 32/64 and 128 Bit Era-

By the time the PlayStation was released in North America,the SNES was still going strong. Really,I (and nobody else,for that matter) had absolutely no interest in the thing until around 1996 when it was announced that the newest Final Fantasy title would be released exclusively for the console.

At this time,I owned a Nintendo 64. The N64 was,in my opinion,a great system. It was the first to introduce analogue sticks, which are something that are kind of the standard today. Plus,the graphics were phenomenal for its time. By this point,I was still getting Nintendo Power in my mailboxevery month,so I,like many others,saw an article before the N64’s release that displayed screenshots from a tech demo from Square. The tech demo showed characters from Final Fantasy III (VI in Japan) fighting a humongous knight. Supposedly,this was going to be the tech that Square would use to develop for the N64,but alas,Square dropped the added graphical horsepower in favor of storage space.

Upon Final Fantasy VII’s announcement, sales of the original PlayStation skyrocketed while I was left thinking,“what in the world just happened?” Why was it that a company that wouldn’t have been nearly as successful without Nintendo,suddenly leaving and making games for another company? It was like Square was cheating on their wife or something! And that’s exactly how I felt when I bought a PlayStation in 1998.

Up until this point,I had been a Nintendo fan through and through. Thing is,that’s all there was. At least,that’s where all the great games were. Now it looked like all the larger franchises and interesting games were being moved to the PlayStation.

I remember the first time I ever played one was shortly after Final Fantasy VII had been released. Down at our local video store,you could rent a PlayStation for around $20 plus the price of the game. Naturally,I rented FFVII. I thought it sucked how you had to turn the thing upside down for it to work. I believe it was something to do with the disc drive going bad. Of course,the rented console didn’t come with a memory card,so in order to keep playing you had to 1) Not die. 2) Leave the system on if you had to walk away.

Was the original PlayStation all that great? Looking back on it,not really,no. The graphics were horrible,the load times were ridiculously long,and gameplay on most games was fairly stiff. It should be noted that this was a transitional period in gaming. Most games played on a 2D playing field before this time and we were now suddenly thrust into 3D. I had always been a PC gamer as well,so the transition wasn’t all that shocking to me,but people who had only owned consoles at this point were in a completely new world. That being said,there were good concepts in those horrible looking,horrible playing 3D games that would be the building blocks for some of today’s most popular franchises. Metal Gear Solid,Resident Evil… The list of potential new franchises was as long as your arm. The N64 still did well because of its first party franchises such as Mario and Zelda, but when it came to 3 rd party games,it just couldn’t hold up to the competition. Suddenly,“Nintendo” had been replaced by “PlayStation” as the household name when it came to games.

You can always see what system is the most popular simply by watching television. As a child of the ‘80s,I was raised on sitcoms. I watched everything from Andy Griffith,all the way to more recent shows like How I Met Your Mother. The movie, The Wizard showed us that the original NES was king and references in such shows as Full House made us realize that the SNES was where it was at in the early ‘90s,all the making us believe that those Olsen chicks were one person. In the late ‘90s,however, the PlayStation was the most featured console in television,letting us know that Sony had one that particular console war.

Sony would continue their dominance throughout the late ‘90s and early 2000s with the release of the first 128 bit system, the rather simply titled,PlayStation 2. The first game I ever played for the PS2 was the demo for Metal Gear Solid 2: Sons of Liberty. The demo came packed in with my friend Danny’s copy of Konami’s Zone Of the Enders. I was taken aback with just how much the graphics and gameplay had improved from the first Metal Gear Solid.

While console wars had usually been comprised of just 2 companies duking it out for marketplace dominance (Nintendo/Sega,Nintendo/Sony),this time there would be 4 consoles in the war. Sony had the PS2,Nintendo had the Gamecube,Sega had the Dreamcast and newcomer Microsoft had the Xbox. Sega’s Dreamcast would quickly die off and fade into obscurity,leaving Sega to enter the 3 rd party software market,while the big 3 struggled to fight the battle.

The PS2 reigned supreme throughout its lifespan based on their head start and carryover of 3 rd party support from their previous system. Nintendo would,with the Gamecube,have to suffer the “sins of the father” (N64) and struggle to find its footing while lacking very much 3 rd party support at all. It’s a shame because,other than it’s media choice (mini-dvd),the Gamecube was technically more powerful than the PS2 and had more in common with the Xbox. Developers at this time had kind of blackballed Nintendo as the company they didn’t want to make games for. Was it because of the lack of 3 rd party support on their previous system? Was it because the storage capacity was smaller on the Gamecube? I have no idea. Nintendo put out some triple-A 1 st party titles around this time,just as they did with the N64,and have continued that trend here in the present.

Microsoft,new to the console world,would be the wildcard throughout this section of the console war. The Xboxwas easily the most powerful of the three systems,but it didn’t quite have the 3 rd party support of the PS2. Don’t get me wrong,there were a lot of games ported from the PS2 to Xbox, but there weren’t that many new franchises being debuted on the console… Except Halo.

Ugh… Halo.

I’m just not a huge fan of Halo. It’s ok,but I just don’t see what’s so special about it. Truthfully,I had already played Halo several years before it came out… when it was called Doom. That’s right,I said Doom! Sure,Doom wasn’t as pretty as Halo,but it was basically the same thing,only Doom was darker,you fought demons from Hell that you THOUGHT were aliens,and much cooler music than that choir chant stuff that everybody just loves to pieces. Heck, Master Chief even LOOKS like the Doom Guy!

Anyway,rant over. I just don’t care about Halo. Sorry.

My decision to buy an Xboxcame fairly early on. Dead Or Alive 3 had been a launch title for the system and I already had some experience with the fighting game franchise from Tecmo. I knew that one of the playable characters was none other than Ryu Hayabusa from the Ninja Gaiden series. I remember telling my friend Danny that if Tecmo ever announced a Ninja Gaiden game for Xbox,I’d go buy the system that very day. One day I get a call from Danny saying he got his new Game Informer magazine in the mail. He started out by telling me about some upcoming games within the mag until he finally got to one in which he said, “Dude,you’re gonna have to buy your Xbox today.” There,in a 2-page spread in Game Informer was a preview for Ninja Gaiden on Xbox. I went to Danny’s house,picked him up and we set off to buy an Xboxand Dead Or Alive 3 on the very day he told me about Ninja Gaiden.

As the 128-bit era of the console war ended,it was very clear that Sony had won yet again and Sega had lost so bad they had to get out of the business. Nintendo and Microsoft had sort of hung in the middle of things. Looking back on it,it seems as though Microsoft was using the original Xboxas a testing ground for a much larger weapon…

To Be Concluded…
*BTTF fanfare once again!*
-Josh
Posted on June 21, 2012 .

I, Sad

So I had a 3 page article written about what I hoped to see at E3... so far I haven't seen any of it. Absolutely none. This E3 has been crap, in my opinion. Maybe I'll post the article at some point. More later.
Posted on June 5, 2012 .

!?! E=E3 Squared Times Pi, Plus The Square Root Of Metroid... Ah, Forget It!?!

Has anyone ever heard of E3?? What a great idea. Why have they not done this before??

Ok, I was being sarcastic there. Most of you, if you have been paying attention of course, know that E3 is the "Electronic Entertainment Expo (or E3 for short)". It is held currently at the Los Angeles Convention Center in California and it is the place to go if you want to find out what the next cool thing is in the video game world. You have all the heavy hitters in the video game community including the Big Three (Nintendo, Sony, and the all powerful Microsoft). If you didn't know, now, you know (and knowing is half the battle).

Anywho, I am not the video game guy. No sir, I am not. Don't get me wrong, I love video games. I just no longer have time to devote to endless hours of sitting on a couch, drinking Mtn. Dew, and screaming at the top of my lungs at an inanimate piece of hardware. Games, that are rated mature, and small children do not go well together. So, my playing of video games has dwindled to very little. If you want the real scoop on the state of video games, you would be better served by talking to Josh (All things Microsoft and Playstation) and Nic (all things Nintendo). But, like any self respecting Internet commentator, I still have an opinion on the trends in the industry (I like da way dat Plummer steps on them there tortoises, Uh-Huh). So I will attempt to put my cent and a half (I'm a little short on cash) into the pot and see if I can provide my prospective on the video game landscape and give you a little news along the way.

First up is a topic that is near and dear to me personally. Video Games that have a storyline. I could care less if I get to play with some loud mouthed stranger (under the age of 15) on some online server somewhere. I got very little use for online death match play. Playing with people I know is great and I If I had my way we would all be in the same room when that happens. That is probably not realistic, but I like to know and see the people I kill with my BFG. So, from my perspective, I am more interested in the experience and story than I am multiplayer. I have always thought that one day video games could become something akin to an interactive movie experience. They could immerse you fully into the fantasy of the silver screen and add a whole new dimension to our entertainment business (no matter what Roger Ebert says, hack). So it is with no small amount of interest that I saw two video game debut Footage at E3 that blew me away.

The first comes from the studio that gave us the Resistance and Uncharted franchises, Naughty Dog. Their new property called "The Last of Us" may bring an entirely new aspect to the gaming landscape. Naughty Dog has always valued story above all else and they look to be pushing the envelope to it's limit. This report at IGN contains the first gameplay footage that we have seen from the title. To say I'm floored, is an understatement. This looks like a movie and the fight/shoot out moment is jaw dropping in not only its brutality but also it's execution. The ability to be this fluid in a video game is amazing. Yes, you could just run and gun your way through, but it appears that would be an unwise decision. From what I gathered from the footage is that you have a limited amount of supplies, including weapons and ammunition to use. This makes finding different ways to dispatch your enemies that much more important (plus it looks really cool when you see it on screen). This is pushing the visual and narrative boundaries to the breaking point. This thing looks great and I can't wait to play it (really late at night when my children are in bed).

Second, is a new title from the makers of Heavy Rain, a story based game from the studio Quantic Dream. They call it "Beyond - Two Souls". Not only do you have a very cinematic looking game, it also stars a film actress (the very cute, Ellen Paige) as the title's main character. Again, my words fall short of the actual viewing of the trailer so head over here and check it out for yourself. Computer graphics are never going to completely replace human actors, but this makes a case for the continued use of them as a storytelling medium. Neither one of these games are new innovations, we have already seen this type of game before in titles such as Alan Wake, Heavy Rain, the Shenmue series, and Resident Evil, but they are a giant step forward in the way games tell stories.

While your at it check out the new trailer for Halo 4. It looks like the quality of the game has not tanked since Bungie handed over the series to Microsoft and 343 Industries. I am happily optimistic that we will have another great game on our hands.

Well, thats what I got for now. I'll try to be back with more updates from E3 and beyond as the need arises. If you want to check out all the E3 news and videos, head over to IGN at the link below (shameless plug for a great site) and then come back here for more of our meaningless ramblings (come on, you know you love us). Stay Frosty or Toasty for you Mortal Kombat freaks.

Todd "all your base are belong to us" B.

[IGN.com]