If you are as old as I am you know what this is, if you are not you still might, but this is a Gundam a kick butt robot, and there is only one thing better then watching this on tv.
That thing is Being about to be a
Gundam in a D&D game. So let’s get
in today’s 5e game. It started with a
recap that caused me to say out loud that today we are going to play
Veltron. An other robot cartoon for the
80’s.
There
was only one more amulet that we need to get in order to save the city of
Tesrades. Giun had have enough of the
city and it was time to go so she was going to do what ever it took to get
out. When the Consular showed himself
she shot him. It was a good wound and
the only one that she was going to be able to get on him. For before the battle started he transformed
in to a werebore, he also had some undead friends.
The
battle was a good one, but just before he died he did something that would
become great. He used his amulet the
last one we need and placed it in the table of power, and became frozen in
place. Once we killed all the Undead we
too used the amulets and something wonderful happened.
We
found ourselves coming out of the river as giant robots, with many great
powers. My super power was to create
earthquake with my hammer. It was a
recharge power that was based on a d8. I
was only able to use it one time for the whole fight only lasted five rounds.
After destroying
a large part of the city we broke the link to our robots and found the consular
about to be killed by an revlent that wanted his revenge, and then we left the
tower and got our reward for saving the day, and are now making ready to
finally leave this city.
There
are now many things that Guin needs to find out about, so she can build her
army of robots that she might take over the world. She also has to write the contract for the
bard that is writing her play. And figure
out what she is going to do to the other rouge.
Now it is time to get back on the
road to the temple, so until next time Keep Gaming.